Have you noticed how big AccrO map is getting? And it is not a road and square kind of thing, there are lots of details that I keep adding to create new acrobatic and cinematic opportunities... and that makes one of my production machines rendering the pre-computed visibility for long times... creating a gap of several hours, that I have to wait before adding more stuff to AccrO. When I wait for the AccrO machine to render, I am working on a shooter on other machine, using the same 3D tech that we have on AccrO, but with the "UBERMOSH" fast-paced vibe.
Soon I will be able to show more stuff, I am am very happy with the new development tools and what is possible to make with this improved framework.
Many many thanks, please stay tunned
https://store.steampowered.com/developer/waltermachado
TTV2 is an arcade retro hardcore maze wanderer minigame, sequel to Trip to Vinelands.
Escape the screen avoiding vines and heavy machinery to beat each maze, beat 99 mazes in a row to beat the game.
The mazes are random ordered with procedural elements.
A reflex-based indie experience with original audio and art, made by the same creator of the arcade series UBERMOSH.