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Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Fairy Tale Mysteries 2: The Beanstalk
GOGII Games
Developer
Artifex Mundi
Publisher
2015-10-08
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
Mostly Positive
(189 reviews)
The Game includes VR Support
Public Linux Depots:
- Fairy Tale Mysteries 2: The Beanstalk Linux Depot [522.6 M]
A long, long time ago the world was the stage of the struggle between the sinister giants and the noble race of peace-keeping guardians.
After a fierce battle the giants were vanquished, except for one, whom the guardians overpowered with powerful magic and banished to a mysterious land above the clouds.
Thousands of years have passed and the world is once again on the brink of extinction.
All thanks to a boy who got hold of some magic beans powerful enough to open a path to the cloud world and put humankind in grave danger.
Taking on the role of a fledgling detective from the Brothers Grimm Institute, you’ll embark on a journey through magical worlds to find the castle of the last of the giants, and face him using your wits, magic spells, and the protection of the guardians.
The fate of the world is in your hands. Are you up to the challenge?
After a fierce battle the giants were vanquished, except for one, whom the guardians overpowered with powerful magic and banished to a mysterious land above the clouds.
Thousands of years have passed and the world is once again on the brink of extinction.
All thanks to a boy who got hold of some magic beans powerful enough to open a path to the cloud world and put humankind in grave danger.
Taking on the role of a fledgling detective from the Brothers Grimm Institute, you’ll embark on a journey through magical worlds to find the castle of the last of the giants, and face him using your wits, magic spells, and the protection of the guardians.
The fate of the world is in your hands. Are you up to the challenge?
Features
- Solve 83 unique tasks related to 15 hidden object scenes!
- Explore 52 locations in 5 diverse worlds!
- Find 400 items hidden in various locations!
- Test your wits in 29 mini-games!
- Find 41 collectible items!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAMStorage: 1 GB available space
- Memory: 512 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 842 ]
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