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Name

 The Signal From Tölva 

 

Developer

 Big Robot Ltd 

 

Publisher

 Big Robot Ltd 

 

Tags

 

Singleplayer 

Release

 2017-04-10 

 

Steam

 € £ $ / % 

 

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 5 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/457760 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 TheSignalFrom Linux [1.49 G] 




LINUX STREAMERS (2)
hexdslwetyogawolf




Sir, You Are Being Hunted: 1.5 Patch, And Announcing The Reinvented Edition (!)

Hello there.

You probably saw this already, but ICYMI: Sir, You Are Being Hunted has been updated for the first time in several years, with the 1.5 patch. 64-bit Mac support is now a thing, loads of bugs have been squashed, and the servers are back online for multiplayer.

Not only that but we've announced future plans for a remaster of the original game in 2022, produced by our friends at Dutch studio Den Of Thieves Games. They are long term fans of the title, and understand exactly what makes the game tick. We're excited to confirm a new, standalone game, with new gameplay options, new UI, and overhauled visuals, all developed in the charming, silly, scary spirit of the original game.

Discounts will be available for everyone who owns the classic edition of Sir, You Are Being Hunted.

If you would like to support us in this new venture, then a wishlist always goes a long way.

https://store.steampowered.com/app/1743730/Sir_You_Are_Being_Hunted_Reinvented_Edition/

More soon!

-BR


[ 2021-09-03 12:35:48 CET ] [ Original post ]

BEHOLD: New card battler ANCIENT ENEMY is out now!

BUY IT HERE!!
https://store.steampowered.com/app/993790/Ancient_Enemy/

Go! Go! Go!

TRAILER HERE!
https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519

<3


[ 2020-04-09 17:07:20 CET ] [ Original post ]

Hello, You! Please wishlist ANCIENT ENEMY! (Trailer, Dates, Other Stuff)



HERE'S A LAUNCH DATE ANNOUNCEMENT!
ANCIENT ENEMY, the card battler by Grey Alien GMAES, (and written and art-directed by Big Robot's own creative director, Jim Rossignol) will be launching on Steam on Thursday April 9th!

It's good! Check out the...

SHINY NEW TRAILER!
https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519

AND PLEASE DO WISHLIST HERE!
Seriously, it helps us loads if you do.

https://store.steampowered.com/app/993790/Ancient_Enemy/

(And in other news: we'll soon be celebrating three years of THE SIGNAL FROM TLVA next week! Expect a lovely sale and a big discount. Oh and stay safe, friends, it's scary out there and we love you all! - BR)


[ 2020-04-01 22:13:08 CET ] [ Original post ]

THE LIGHT KEEPS US SAFE hits V1.0 and transmogrifies its way out of Early Access!

Hello, (procedurally generated) World!

As the headline quoth, we are out of Early Access and on to v1.0!

Heres a trailer for you to get those v1.0 chills...

https://youtu.be/61k1QHWn9go

For this update weve just pushed to Steam there are some minor gameplay tweaks, bunker layout changes, and audio fixes. Weve gone back in and messed about with the generation templates - the menu we give the level-generation system - so that the levels produce better environments. The initial zone is unchanged, but youll find the others now build tweaked worlds that are slightly more challenging. (Don't forget we addressed issues with the spider-craft in an earlier update.)

There are also performance tweaks in this version, although there are still some odd generations that seem to hit performance without our profiler giving us a clear picture of why! Weve tried to streamline shaders and such to avoid that.

BUT the main change - reflecting the template tinkering - is that there are now overall difficulty levels. You can select these on starting a new game, but also change them in current savegames, which default to normal, which gives you a difficult the same as the earlier updates. (Please note that difficulty can be changed in-game during play, so if you are having a tough time turn it down, or an easy time turn it up, etc!)

Thanks for all the support weve received for this, our weirdest and most atmospheric game to date - and please do leave a Steam review if youve enjoyed yourself so far!

Well have more news on Big Robot things for you soon! <3

-BR


[ 2019-09-05 17:44:40 CET ] [ Original post ]

ANCIENT ENEMY, Summer Sales, The Next THE LIGHT KEEPS US SAFE Update Incoming!

Hello you.

Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate support!

Jim has been overseeing the art direction (his first 2D game!) and wrote the story. We're hugely excited to have worked with two fabulous artists, Dan Emmerson and Jen Pattison. Jake at Grey Alien has had years of experience at this sort of thing, and we're anticipating a tremendous game a bit later this year.

Here's a teaser trailer!

https://www.youtube.com/watch?v=Ep_m4tg1HHI

And the main page for plenty more info and that all-important wishlist link:

https://store.steampowered.com/app/993790/Ancient_Enemy/

THE LIGHT STUFF

Additionally, we're speeding towards the next update for THE LIGHT KEEPS US SAFE, and now is absolutely the perfect time to try the game out if you've yet to dip in. If you enjoyed Sir. You Are Being Hunted but want something even more atmospheric and mysterious, then we suggest you take a look!

https://store.steampowered.com/app/853240/The_Light_Keeps_Us_Safe/

We're setting our sights on V1.0, too , and we'll have more news about the end of our Early Access period in the near future.

In the meantime, don't forget that all our games are on sale until the 9th!

https://store.steampowered.com/app/457760/The_Signal_From_Tlva/

https://store.steampowered.com/app/242880/Sir_You_Are_Being_Hunted/

Love you!
-BR


[ 2019-07-07 21:23:36 CET ] [ Original post ]

BUT ALSO THIS: Ancient Enemy is coming soon!

Hey, Robot friends!

Just a quick note to let you know that Big Robot's own Jim Rossignol has written the story for Grey Alien's ANCIENT ENEMY - an atmospheric RPG card where the baddies have already won - due out this summer. It's going to be great!

You can, almost certainly should, wishlist it over here:

https://store.steampowered.com/app/993790/Ancient_Enemy/

Thanks! <3

-BR


[ 2019-03-31 21:44:35 CET ] [ Original post ]

THE LIGHT KEEPS US SAFE - Out Now!

Hey everyone!

Our brand new stealth and survival game, THE LIGHT KEEPS US SAFE, is now live on Steam Early Access.

Here's the launch trailer.

We'll be streaming it on the store page in a few minutes time.

<3

-BR


[ 2018-10-11 17:59:56 CET ] [ Original post ]

THE LIGHT KEEPS US SAFE - Coming Tomorrow!

Hello everyone!

This is just a quick reminder that The Light Keeps Us Safe will be released at 9am PST (5pm UK) tomorrow, October 11th.

If you haven't had a look at the gameplay trailer yet, then check it out over here. And, hey, we have to say the game has already moved on this since that footage, because this Early Access and we're motoring!

Oh and just one other little thing: we put Sir, You Are Being Hunted on sale for the week. So combine that with the launch discount and you could pick up Sir and The Light Keeps Us Safe together for close to the price of a single one of our games...

Happy October! :D

-BR


[ 2018-10-10 19:00:39 CET ] [ Original post ]

THE LIGHT KEEPS US SAFE - First Gameplay Trailer!

Hello, everyone!

We thought you might like to take a look at our grimdark new gameplay trailer for THE LIGHT KEEPS US SAFE. Early Access release coming on October 11th!

https://www.youtube.com/watch?v=BLzmwFhvbUE

More soon!



[ 2018-09-12 11:11:07 CET ] [ Original post ]

THE LIGHT KEEPS US SAFE - New Big Robot game coming in October 2018!

THE LIGHT KEEPS US SAFE is a stealth and survival game from Big Robot Ltd, and it's coming in October 2018!

Watch the trailer!

The sky has flickered and gone out. Only The Light can keep us safe.

You can't stay down there in the depths of the bunker. The food is gone and the power can't last much longer, either. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others.


THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.

Featuring these terrifying and entertainingly bleak things:


  • Unique light-based interactions and challenges!
  • A sprawling world of stealth, survival, and exploration from the makers of SIR, YOU ARE BEING HUNTED and THE SIGNAL FROM TÖLVA.
  • Horrifying and aggressive alien-machine enemies!
  • Fiendish traps and disturbing hostile environments.
  • A procedurally-generated environment, different for each playthrough.
  • A grim sense of existential threat (because we're good at that sort of thing...)
  • No crafting though, because we find that a bit dull tbh. Sorry!
  • A tremendous sense of satisfaction in overcoming certain doom. You want that feeling, don't you? It's a good feeling.


Wishlist for a warm glow and regular updates!


[ 2018-07-22 12:26:16 CET ] [ Original post ]

Explore The Polar Regions! A new, Free Expansion Campaign Is Here, Now

Yup.

It's in your game, right now.

You just need to go here...



And then select this.



And you get this:



We're pretty pleased with it, frankly. An entirely new campaign for you to explore, for free. *And* the game is at 40% off for the next five days! If you've already purchased, please tell a friend!

Here's a brief video of Jim blathering about it.

The soundtrack can be purchased here.

As ever, if you have any issues let us know. (And maybe follow us on Twitter.)

More soon.

-BR


[ 2018-03-30 19:18:05 CET ] [ Original post ]

Explore The Polar Regions! A new, Free Expansion Campaign Is Here, Now

Yup.

It's in your game, right now.

You just need to go here...



And then select this.



And you get this:



We're pretty pleased with it, frankly. An entirely new campaign for you to explore, for free. *And* the game is at 40% off for the next five days! If you've already purchased, please tell a friend!

Here's a brief video of Jim blathering about it.

The soundtrack can be purchased here.

As ever, if you have any issues let us know. (And maybe follow us on Twitter.)

More soon.

-BR


[ 2018-03-30 19:18:05 CET ] [ Original post ]

The Signal From Linux, And A Blog Post Of Things!

Hello!

The Linux version of The Signal From Tölva is now live! So that's a good thing. As ever, please report any issues you uncover and we'll try to obliterate them in a future update.

Thanks!

We've also talked about a few other things, good or otherwise, over at the BR blog.

Love you!

-BR


[ 2017-11-19 20:25:57 CET ] [ Original post ]

The Signal From Linux, And A Blog Post Of Things!

Hello!

The Linux version of The Signal From Tlva is now live! So that's a good thing. As ever, please report any issues you uncover and we'll try to obliterate them in a future update.

Thanks!

We've also talked about a few other things, good or otherwise, over at the BR blog.

Love you!

-BR


[ 2017-11-19 20:25:57 CET ] [ Original post ]

Mac version now live, -50% sale on.

Hey!

The Signal From Tölva is -50% off all week on Steam! Tell your chums and things.

Also we've just pushed the Mac version live. We've had a quite a few issues with this, so apologies for the delay. As usual, let us know if you find any issues, particularly crash bug issues, and we'll get on it. We've had some odd performance reports, especially with regards to input, so we'll continue tinkering.

In the meantime don't forget that we update with news regularly over on our Twitter.

Cheers!
-BR


[ 2017-10-18 14:04:29 CET ] [ Original post ]

Mac version now live, -50% sale on.

Hey!

The Signal From Tlva is -50% off all week on Steam! Tell your chums and things.

Also we've just pushed the Mac version live. We've had a quite a few issues with this, so apologies for the delay. As usual, let us know if you find any issues, particularly crash bug issues, and we'll get on it. We've had some odd performance reports, especially with regards to input, so we'll continue tinkering.

In the meantime don't forget that we update with news regularly over on our Twitter.

Cheers!
-BR


[ 2017-10-18 14:04:29 CET ] [ Original post ]

Minor Update: HUD Scaling For Ultra Res

Hello!

We've just pushed a new build up that better scales the HUD to support resolutions greater than 1080p. Just a minor rationalisation, but some folk were asking!

There are also some minor Unity updates to the engine too, which might result in performance increases on some systems.

Mac & Linux Versions

We're hunting down a couple of last bugs for this and do some more private testing with friends before we push these live. Shouldn't be too much longer.

cheers!

-BR


[ 2017-08-29 20:18:32 CET ] [ Original post ]

Update From Tölva - 50% Off Sale! Other Stuff!

Hello there!

FIFTY PERCENT!

We've got a bit of news for you: firstly we're the daily deal on Steam today, which means 50% off for the first time. Please tell your friends! And your enemies, they need to know, too.

BIG MAC (NEWS)

Nextly: We are working on the Mac version of the game at the moment and plan to deploy a beta release next week. Obviously we'll announce that when it happens, but we wanted to give you advance warning. There will also be some tweaks pushed to the Windows version

And yes, we'll look at Linux after that! :D

EXPANSION: ICE VARIANT

Olly and Jim are busy working on the free expansion right now - which we're calling ICE VARIANT - and it's making tremendous progress. It's still a way off yet, because we're building some excellent unique stuff for it, but we think you'll like it.

Some quite early screenshots. We'll show off some winter weather shots soon, too.







PERFORMANCE BITS

Dan has been looking at some performance improvements to follow the patch we'll push out alongside the Mac beta. These may or not prove to be minor, but they should help in some specific cases where people have been seeing unexpected low FPS. Expect that in a future patch.

Cheers!
-BR


[ 2017-08-18 19:04:08 CET ] [ Original post ]

Daily Deal - The Signal From T lva, 50% Off

Today's Deal: Save 50% on The Signal From T lva!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time


[ 2017-08-18 19:00:00 CET ] [ Original post ]

Daily Deal - The Signal From T lva, 50% Off

Today's Deal: Save 50% on The Signal From T lva!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time


[ 2017-08-18 19:00:00 CET ] [ Original post ]

AMD Fix Update (17.7.1 Drivers)

Hello! Just a quickie...

It looks like the latest AMD drivers (17.7.1) do indeed fix our crash issue with R9 cards. We've yet to get that verified by AMD themselves, but it appears to work for us and some other players. Do let us know if you're an R9 user and still have issues.

More soon!


[ 2017-07-25 19:22:29 CET ] [ Original post ]

New Things, Fixed Things, Future Things, Other Things!

Hello, Tölvans! (Signallers..? No, that sounds weird.) Anyway, hello. We've got some news, and a small update.



New Things!

We've got a new patch up for you today, which has a couple of minor additions which we didn't manage to get into the previous releases.

- The AOE section now has a module which allows you to call in support combat drones during a battle. There are three tiers of this, and it won't affect save games, although you can unlock the modules if you haven't already completed those missions in your game.

- We've added a secret area which has lots of high value loot in it. There's a knack to getting it all, though.

Fixed Things

- We fixed an issue where the new difficulty settings don't apply properly.

- Tourist Cam now more like a true freecam, with WASD controls enabled.

Future Things!

We're working on a small expansion.

This will be an update which will be free to everyone who owns the game, and will arrive later this year. It contains a new campaign scenario on the surface of Tölva, and will provide a few more hours of combat and exploration. It'll have some unique secrets and new robo-life. After that we'll look at whether people want another substantial campaign update and how best to deliver that.

We'll talk a lot more about this in the future, but basically it gets snowy! We're really pleased with the progress we've already made.



Other Things

The game has had some great coverage lately, but we wanted to highlight this video by the excellent Matt Lees. We feel like it captures what we're most proud of, and we know you guys will understand where he's coming from.

The AMD issue we've found with R9 cards has been a really tough one to figure out, even with the help of AMD's own lab. We're probably going to have to build a specific test version of the game to track it down, or get AMD to fix the issue in their drivers. Experience tells us we always get these things fixed eventually, but please accept our apologies for the delay in the meantime.

The Mac build: better news! It's almost ready. Looking at Linux to follow...

More soon!

-BR



[ 2017-05-25 15:46:51 CET ] [ Original post ]

Second Patch: Fixes and Free Camera



Hello there!

We've just made a new patch live. It shouldn't change anything in your ongoing saved games, but please do let us know if you spot anything.

We've included the option to launch the game with a free cam mode if you're into screenshot stuff. Beware it can and will break the game, so we've kept it to a command line option. Take a look in the readme.txt in the root for details, and then follow instructions on screen. It will allow you to capture nice panning video as well as super-high res screen dumps.

Patch bits:


  • Fix Traveller achievement. (Jim's fault! Sorry.)
  • Make all zones/weapons/missions achievements unlock when loading save games.
  • Make rank achievements unlock when attaining any higher rank (so, e.g., hitting rank 3 will also grant the rank 1 achievement if you don't already have it).
  • Reverted to non-exclusive fullscreen. We tried this out because a few people had requested it and exclusive was slightly faster, but it proved too annoying. Unfortunately because it's a build-only function in Unity we can't offer it as a game option.
  • Added difficulty selection. This is a bit of a work in progress as it only currently changes the damage taken by the player. In future we might also look at imposing different behaviour "personalities" on these guys depending on difficulty options. Beware Easy is VERY EASY :) Difficulty settings can be applied in your current game using the escape menu.
  • Added tourist camera option (see readme.txt in game folder root).
  • Included lorebook PDF in game folder for ytour convenience - this is still in the manual for the Steam page, too.
  • Fixed some scoped weapons inverting axes when zoomed.
  • Dropguns now take damage on their wings.
  • Maze achievement timer no longer keeps counting if you transfer to a new drone from the maze.
  • Increased size/legibility of contextual help.
  • Hiding HUD no longer changes overall game colour.
  • Added readme file to explain tourist mode.


That's all for now. We're going to be adding more stuff in the coming weeks and should have news about Other Things soon!

PS: if you are interested in development stuff we have a new devblog up over here.

cheers,
-BR


[ 2017-04-27 14:00:51 CET ] [ Original post ]

Our Very First Patch: Bird Death, Tweaks, Fixes

The first post-release patch for The Signal From Tölva is now live!

Here are the notes:

- HUD scales to match resolution (excludes floating hints or tags).
- Resolutions list should now include common 21:9 resolutions.
- Toggle HUD command is now available for binding on keyboard controls.
- Fix for Traveller & Stevedore achievements not unlocking correctly.
- Mantabirds can be shot and will die :(
- Menu glitch FX is toggleable in settings.
- Headbob is toggleable in settings.
- Fixed hit-dit audio not respecting volume sliders.
- Switch to exclusive mode for fullscreen.
- Quitting from the respawn screen now saves the game correctly.
- Miscellaneous performance & bugfixes!

As ever, let us know how you get on.

Instability issues with certain AMD cards should be up next. Thanks for your patience.

PS: PC Gamer put us on their Best Games Of 2017 list!


[ 2017-04-14 11:51:39 CET ] [ Original post ]

That Free Lorebook, And Also Just A Quick Public Service Announcement

Hey everyone!

Thanks for coming on board. We hope you are enjoying exploring Tölva. This has been a real labour of love for our five-man squad and we're so happy to finally be able to share it.

Some quick things:

- People have been asking how to access the lorebook on Steam: we uploaded it as the manual. If you hit that on the game page you'll see you have the 48-page illustrated PDF of game lore written by Jim Rossignol and Cass Khaw, and illustrated by Ian McQue. It's beautiful, and it's complimentary with all copies of the game. :)

- Patch 1 is coming very soon with bug fixes, new game options, shootable mantabirds and (probably) some performance fixes.

- We're discussing a content patch right now.

- If you have had a graphics-driver crash with an AMD system (or for any other reason) then please do file the outputlog_txt, ideally over at https://forum.big-robot.com/ We are working on this.

- The Mac and Linux versions missed our launch date because of an intractable tech issue. We will be looking at that shortly and will provide more information on that situation soon as possible.

Thanks for being here, and we'll have more soon!

-BR


[ 2017-04-11 21:43:53 CET ] [ Original post ]