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We are delighted to announce that the new procedural generation system, discussed in the QUINTESSENCE blog, is now available for Steam and GOG users. The new proc gen system addresses player feedback we've received about Sunless Skies feeling empty, as well as solving some tricky technical and design issues on our side. Its segment-based design allows us to create richer, more coherent environments, while still encouraging replayable exploration. We very much look forward to your feedback on the new design! Feel free to let us know your thoughts via our Steam, GOG or FBG forums. The new segment-focused proc gen system is available for players via a separate branch in Steam/GOG. This means that the original proc gen system of the game will still be the main playable build available to players when they login to Steam/GOG to play. However, if anyone wants to try out the new system, they can follow the simple steps below to try it out. A experimental HUD (where you view your fuel, supplies, heat etc. on the screen) will also be available in the new proc gen branch. Important Note: If you are planning to try out the new branch we would recommend creating a separate character or making a backup copy of your character's Lineage folder, as once you have imported your character’s save file from the main branch into the new proc gen branch, you will not be able to load that save file into the main branch again. More details about this can be found in our Patch Notes. STEAM
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