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Patch Notes - 1.0.7.4.1f12226aa (31st January 2018)

Build Version: 1.0.7.4.1f12226aa Release Date: 31/01/2018

What’s New


Spectacles Spectacles have arrived! Some of these are existing assets that have been spruced up and had a Terror effect applied, others are new sights to discover. Some Spectacles will fill your crew with a sense of wonder and your Terror level will decrease whenever you’re basking in their beauty. The High Wilderness however is also filled with many horrors and a lot of Spectacles will increase your rate of Terror gain whenever you get too close. Each wonder and horror spectacle has a charge which begins to dissipate and apply its Terror effect when you enter its immediate area. Once the charge has run out, your normal rate of Terror gain will resume. The time over which the Terror effect is applied varies from Spectacle to Spectacle, and while it eventually runs out they do recharge so plan your journeys carefully. Discoveries Our first batch of discoveries are in place. Scattered across the Reach you’ll find abandoned wrecks, homesteads, mineable sky-rocks and hives to mention just a few. Flotsam and jetsam litters the space between ports and you’ll be able to pick up a number of items from them on your travels. Some discoveries have accompanying storylets and while most will disappear after interaction or on leaving the segment, some are perpetual. Two permanent discoveries found in the Reach are Old Tom’s Well and Wreck of the Parzifal. Both have storylets though Old Tom’s Well also has a Spectacle-like terror effect when you approach it. You’ll understand why when you find it. Happy hunting! Fog and Lighting Fog has crept into the Reach helping to build the mood and sense of dread as you explore areas unknown. Unfortunately with this increase in atmosphere came a decrease in visibility, making it even harder to see what objects you could collide with. To combat this we’ve introduced the long-awaited locomotive headlight. The headlight is purely to help with navigation, there are no mechanics (such as increased fuel consumption) applied to it and as such it cannot be turned off. This perpetual beam is there to help guide you through the Reach and see what you can and cannot crash into. Anything on the collidable level will stop the light passing over it, creating eerie shadows and beautiful scenes of dancing debris. Light will pass underneath bridges too making them much easier to distinguish. Another benefit is the effect it has during combat. The headlight acts as a targeting reticle, helping you to see when your weapons are lined up and also when you are in your enemy's line of fire (for mechanical beasties as least). New Docking System There’s now an auto-docking system in place at all ports in the Reach. As your locomotive pulls into the entrance of a dock the docking system will take over and guide your ship into position, meaning fewer collisions and hull repairs! Turning and strafing will be disabled whilever you’re in dock too, helping you to maintain a shiney, damage-free engine. More Terror Changes Along with the new Survival HUD, November’s update saw the introduction of different rates of Terror gain. We reduced the ambient rate from approximately 1% per 7 seconds to 1% per 14 seconds and applied a Terror-free zone in and around ports. We also added a spooky camera effect that creeps in at the edges of the screen when your Terror rate doubles, owing to having less than half the amount of Crew that your locomotive can carry. January’s update sees further additions to Terror in order to make it clearer when you are gaining or losing it. The Terror icon and bar is white when you are not gaining any Terror, but will pulse red when it starts to increase on leaving the safety of a port. If your rate of Terror gain increases (around Spectacles, when you have a low Crew count, or both), the pulsing quickens and you’ll see visible colour changes. When your Terror decreases however, the HUD will turn a soothing shade of blue. We’ve also added additional camera overlays to accompany these Terror effects. Now that there are more ways to increase and decrease Terror in game we’ve once again tweaked the ambient rate of Terror, this time to ~1% per 10 seconds. New Officer HUD We’ve implemented a new Officer HUD so you’ll be able to see who you have recruited at all times. It also incorporates your Profile avatar and the tooltip will display your name, level, experience and how many character points you have to spend (character points are gained each time you level up). Clicking on your avatar will open the character progression screen where you can spend your character points on new Facets. Not all the functionality of the new Officer HUD is in place just yet however. You cannot yet click on the Officers to interact with them.

Updates


  • Sovereigns are now visible in the shop and Bazaar interfaces!
  • The Spatchcock’s cargo space has been raised to 12.
  • New items are available at New Winchester.
  • The Bank interface has been reworked so that it is one UI element.
  • New Title Screen, Terror and Death music.
  • All locomotives now have their own unique engine SFX.
  • Enemies now explode on death.

Bug Fixes


  • There is now a delay between the triggering of in-game messages around ports.
  • The camera overlay no longer persists after death.
  • The focus icon no longer overflows the storylet interface at Traitor's Wood.
  • Settlers can now be dropped off at Traitor’s Wood.
  • The Possessions, Officer and Profile interfaces now auto-update if they are open when you obtain new qualities, officers, port reports, affiliations or peculiarities.
  • When the Journal is open alongside a storylet it will now auto-update with quests when you start, advance or complete them.
  • The Hold now updates automatically if it is open when accepting and completing Prospects or when purchasing a Bargain.
  • Terror gain now stops correctly around all ports.
  • Interfaces now open and close correctly after other UI elements have overridden them.
  • Agents can no longer enter docks and drop loot which cannot be collected.


[ 2018-01-31 13:31:58 CET ] [ Original post ]

Sunless Skies
Failbetter Games Developer
Failbetter Games Publisher
2019-01-31 Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
Very Positive (2519 reviews)
The Game includes VR Support
Public Linux Depots:
  • Sunless Skies Linux Depot [868.48 M]
Available DLCs:
  • SUNLESS SKIES OST

It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.

Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.

The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.

  • Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.

  • Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.

  • Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.

  • Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.

  • Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")

  • It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.

  • Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
  • Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
  • Storage: 4500 MB available space
GAMEBILLET

[ 5967 ]

16.79$ (16%)
8.44$ (16%)
16.96$ (15%)
31.44$ (37%)
12.29$ (18%)
4.44$ (11%)
16.79$ (16%)
25.49$ (15%)
4.44$ (11%)
4.95$ (17%)
16.99$ (15%)
22.24$ (11%)
16.96$ (15%)
21.24$ (15%)
35.14$ (12%)
4.17$ (79%)
2.51$ (16%)
33.97$ (15%)
12.72$ (15%)
10.67$ (11%)
2.47$ (17%)
12.71$ (15%)
4.19$ (16%)
8.47$ (15%)
50.96$ (15%)
13.04$ (13%)
14.27$ (16%)
26.69$ (11%)
16.97$ (15%)
41.97$ (-5%)
GAMERSGATE

[ 1580 ]

4.5$ (82%)
0.79$ (87%)
1.0$ (90%)
16.5$ (67%)
0.79$ (92%)
0.7$ (90%)
10.91$ (22%)
0.94$ (81%)
3.33$ (52%)
1.5$ (85%)
0.78$ (89%)
2.25$ (89%)
0.79$ (89%)
7.49$ (63%)
8.0$ (60%)
0.75$ (92%)
34.99$ (30%)
4.5$ (85%)
0.79$ (89%)
2.4$ (73%)
1.88$ (81%)
0.68$ (86%)
3.0$ (90%)
5.24$ (48%)
6.6$ (67%)
2.25$ (91%)
0.94$ (81%)
15.93$ (36%)
1.0$ (90%)
1.05$ (92%)
MacGamestore

[ 1861 ]

0.69$ (30%)
25.49$ (15%)
56.99$ (19%)
12.49$ (17%)
1.19$ (80%)
1.29$ (84%)
66.49$ (34%)
73.99$ (18%)
20.99$ (40%)
19.99$ (56%)
43.99$ (45%)
3.69$ (88%)
71.99$ (15%)
44.99$ (10%)
14.99$ (57%)
1.99$ (80%)
21.49$ (14%)
70.99$ (21%)
9.49$ (76%)
23.99$ (20%)
7.99$ (20%)
74.99$ (25%)
24.99$ (29%)
27.89$ (20%)
54.99$ (8%)
54.99$ (31%)
4.99$ (75%)
73.99$ (18%)
1.19$ (91%)
3.49$ (30%)

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