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Patch Notes - 1.0.9.4.72fb12b (9th May 2018)
Hazardous Discoveries Various transient discoveries across the High Wilderness are now Hazardous Discoveries, that is they have a chance to give you a nasty surprise when you interact with them. This is generally in the form of spawning a beastie who will be rather displeased to see you (their sudden appearance may give you a bit of a shock, but we'll be adding a more subtle spawn animation in the future). Some discoveries (Vitrified Structures, Curators Eggs and Grim Inscriptions) now have a halo effect similar to Spectacles where Terror will be applied when you get too close. Others like Wefts of Unravelled Time force interaction when you approach. Sail carefully! Weather Weather is a special type of Hazardous Discovery that randomly spawns throughout the High Wilderness (there are many spawn points in the Reach but only a few in Albion at present. We will be implementing additional weather spawn zones in a future update). All weather exhibits a physical force on locomotives along with other effects, some negative others beneficial.
Below is a list of known issues. For a full list of game issues see our Known Issues page.
[ 2018-05-09 15:12:16 CET ] [ Original post ]
Build Version: 1.0.9.4.72fb12b Release Date: 09/05/2018 Known Issues In a nutshell, the Threat update is all about making the High wilderness feel like a more dangerous place. It is a more dangerous place. Be prepared to defend yourself. Be prepared to die, frequently. You are welcome.
What's New
Hazardous Discoveries Various transient discoveries across the High Wilderness are now Hazardous Discoveries, that is they have a chance to give you a nasty surprise when you interact with them. This is generally in the form of spawning a beastie who will be rather displeased to see you (their sudden appearance may give you a bit of a shock, but we'll be adding a more subtle spawn animation in the future). Some discoveries (Vitrified Structures, Curators Eggs and Grim Inscriptions) now have a halo effect similar to Spectacles where Terror will be applied when you get too close. Others like Wefts of Unravelled Time force interaction when you approach. Sail carefully! Weather Weather is a special type of Hazardous Discovery that randomly spawns throughout the High Wilderness (there are many spawn points in the Reach but only a few in Albion at present. We will be implementing additional weather spawn zones in a future update). All weather exhibits a physical force on locomotives along with other effects, some negative others beneficial.
- The Peacock Wind will increase your rate of Terror gain but also replenish your current barrel of supplies up to 100%.
- The Candlewind will increase your rate of supply consumption. Ensure you have enough sustenance before daring to cross it.
- The Storm-that-Speaks is an interactable discovery. If you can cope with the Terror gain and Hull damage on your journey to the eye of the storm, then perhaps you may speak to it.
- Bravery. Scouts are either Cautious and search for things nearby (Diffident Bat, Cyclopean Owl) or Bold and have a longer range.
- Curiosity. Scouts can be Diffident and only report a single find (Diffident Bat, Star-Smitten Bat, Intrepid Cavy), or they can be Inquisitive and spot up to three things of interest.
- Acuity. Finally Scouts may be Oblivious and simply mark locations on your chart (Diffident Bat, Star-Smitten Bat, The Ratronaut), or they may be Discerning and will categorise their findings with unique icons.
Updates
- We've revisited discovery and agent spawning in the Reach so the experience is more akin to that in Albion. Some discoveries that were released in the Albion update can now be found in the Reach.
- We've added a whole host of new ambient text including segment entrance messages.
- We've added four interactable Isambard line discoveries.
- You'll now experience new Nightmares as your Terror rises and your Condition worsens
- We've expanded the Winchester War content between the Tacketies and Stovepipes with added options to influence the course of the war.
- The Winchester War now has a greater effect on the spawning of agents around the Reach.
- New Prospects and Bargains.
- Hints are now present on the loading screen.
- Esc now closes interfaces.
- Bullets and their particle effects have been updated.
- The locomotive's smoke trail has been updated.
- New chart icons for Spectacles, Transit Relays and Discoveries.
- We've improved the UI highlighting for controller/keyboard support.
- We've made changes to the Prospects and Bargains interface to make it more user friendly.
- Current and example save files have been removed from the mode selection screen when starting a new game.
- New Term of Address options on character creation.
- Wonder and Horror music has been introduced to Spectacles.
- New SFX are in place throughout the High Wilderness including: docking, agent attacks, weapons fire, looting, fuel/supply barrel change and level up.
Bug Fixes
- You now have to turn controller support on manually in the control options menu. This is a temporary fix to stop gaming keyboards, mouse devices and non-standard controllers (e.g. foot pedals, arcade sticks, steering wheels) being auto-detected.
- Controller instructions will no longer become stuck on screen after death.
- The Interact prompt no longer appears over the top of the transit gates once activated and the animation runs.
- You can now open more than one section at a time on Possessions interface with a controller.
- The pause menu no longer opens behind the Chart.
- Homesteads now appear in the Prosper segment.
- Collision damage has been applied to Kisigar Gardens and Youngsfound assets in New Winchester.
- The Worlebury-juxta-mare label is no longer obscured by fog.
- Collision damage has been applied to all assets in Brabazon.
- We've fixed the z-fighting near Tuxeed Point in the Brabazon segment.
- Smoke is now correctly aligned with the pipes producing it in Brabazon.
- The headlight no longer passes over the port assets at the Royal Society.
- The new strafing and venting SFX are now present on all non-Spatchcock locomotives.
- Port Avon bells can no longer be heard when starting a new save file.
- Port Avon bells are now muted when storylets are open.
- Port Avon bells no longer distort with player movement.
- Various SFX are now muted when SFX volume is set to 0% (strafing, venting, docking, Magdalene's clock, Port Avon's bells and Scorn-flukes and Guest attack SFX).
- Port specific SFX are now heard when travelling to Albion and when moving between segments.
- We've fixed a bunch of typos and grammatical errors.
Known Issues
Below is a list of known issues. For a full list of game issues see our Known Issues page.
- The new docking SFX is missing at several ports
- The Wrath overlay can get stuck on screen after death or returning to the Title Screen
- The chart icon does not update when players encounter Transit Relays after being scouted by oblivious scouts.
- Transit Relay and Persistent Discovery icons do not persist on chart after reload
[ 2018-05-09 15:12:16 CET ] [ Original post ]
Sunless Skies
Failbetter Games
Developer
Failbetter Games
Publisher
2019-01-31
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(2499 reviews)
The Game includes VR Support
Public Linux Depots:
- Sunless Skies Linux Depot [868.48 M]
Available DLCs:
- SUNLESS SKIES OST
It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
- Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.
- Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.
- Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.
- Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.
- Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")
- It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.
- Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Storage: 4500 MB available space
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