





Patch Notes - 1.1.4.5.2f2c56e (29th August 2018)
Combat Agent behaviour We’ve spent a lot of time improving the Agent behaviour in this build. We want combat to feel diverse, realistic, fun and above all tense. Each encounter should be a challenge with different Agents employing different tactics, and likewise the player should need to approach each fight with different strategies. Here’s what we’ve been working on:
Below is a list of known issues for this build. For a full list of known game issues see our Known Issues page.
[ 2018-08-29 14:01:49 CET ] [ Original post ]
Build Version: 1.1.4.5.2f2c56e Release Date: 29/08/2018 Known Issues
What’s New
Combat Agent behaviour We’ve spent a lot of time improving the Agent behaviour in this build. We want combat to feel diverse, realistic, fun and above all tense. Each encounter should be a challenge with different Agents employing different tactics, and likewise the player should need to approach each fight with different strategies. Here’s what we’ve been working on:
- A major overhaul of enemy AI: improved tactics, new aggro rules and tweaks to enemy movement.
- Enemies can now drift and use lateral thrusters.
- Enemies are more manoeuvrable and less likely to collide with terrain, if they do they can extricate themselves.
- New ramming behaviour for Cantankeri, Grievers, Chorister Bees, and Star-Maddened Explorers.
- Tells (animations and sounds) to alert the player that an enemy is about to launch a particular attack.
Updates
- The new Traitor’s Wood content is fully in place.
- The content for the Wreck of the Berrenger is now in game.
- The Incautious Driver’s storyline can now be completed.
- Headlights now flicker and cut out when entering extinguishments - sail carefully!
- Agents spawns have been reduced in Eleutheria and some segments of the Reach and Albion now that their behaviour has been tweaked.
- The Vala now has a quality requirement 50 Mirrors.
- The Pellinore and Moloch have had their Hull value increased. The Parzival, Bedivere and Agravain have all had their Hull reduced.
- The Agravain has been replaced with the Medea at the London engine yard.
- Balancing to Agent and player damage, as well as Agent HP.
- Hull repairs at Pan now cost Eleutherian Mysteries rather than Sovereigns.
Known Issues
Below is a list of known issues for this build. For a full list of known game issues see our Known Issues page.
- Arcing does not currently work for Agent to Agent combat.
- Audio cannot currently be attached to Auras so these attacks currently have no sound effects.
- The final audio is not yet in place for all Agent attacks. Placeholder SFX have been added in some cases.
- When docking after suffering from Engine Problems, if you have a full Hold the jettison interface will trigger twice (just press cancel each time to close it).
- Additional Hull and Crew are not removed when items are automatically unequipped on docking after suffering Engine Problems.
- Agent names are missing from Curators.
- Agent names for Glorious and Enduring Dreadnoughts do not display correctly in Albion.
- Agent health visuals (smoke, fire, blood particles) are not removed as Agents heal.
- Bull Cantankeri do not yet have a bespoke storylet.
- If a wrathful Agent loses wrath towards a player and subsequently regains it in another encounter, the wrath crescent will not display.
[ 2018-08-29 14:01:49 CET ] [ Original post ]
Sunless Skies
Failbetter Games
Developer
Failbetter Games
Publisher
2019-01-31
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(2519 reviews)
The Game includes VR Support
Public Linux Depots:
- Sunless Skies Linux Depot [868.48 M]
Available DLCs:
- SUNLESS SKIES OST
It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
- Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.
- Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.
- Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.
- Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.
- Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")
- It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.
- Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Storage: 4500 MB available space
GAMEBILLET
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