





Patch Notes - Survival - 1.1.6.2.e8412a5 (7 Nov 2018)
New Winchester Redesign In order to bring it up to the standards of the recent Reach redesign, the central New Winchester segment has had a fresh lick of paint. Along with the visual changes, weve tidied up the storylet options at Wolvesey Station and also removed the Victory Hall and Company House areas. They are now available at separate Platforms where you can dock and hand in your port reports. New Opening Game Experience Now when starting a new game the players initial position (which is still in the New Winchester segment) is explained by an opening story. The player will emerge from the Blue Kingdom Transit Relay, their captain dying, on a mission to get to New Winchester Station. Part of this narrative will be conveyed via storylets, and part of it will be shown via ambient messages in game. The story will continue once you dock at New Winchester and its at that point that a new player will go through the Character Creation screen. In future updates the opening narrative that begins at New Winchester will continue in Albion and the Blue Kingdom. We highly recommend starting a new game with this build so that you can experience the updates and for additional reasons that shall be explained below. The Opening Game Experience is not totally complete, some things need to wait until the launch build, so there are a few things to note about it. Please do not report these as bugs:
As mentioned, we highly recommend you start a new save file in this build. Not only will this allow you to go through the Opening Game Experience but youll also gain access to a lot of new content, as well as old storylines which have been heavily tweaked (such as those at Traitors Wood and Polmear & Plentys Inconceivable Circus). Once we release the Commander update (in December) we will no longer be supporting save files older than those created in this build, the Survival build (1.1.6.2.e8412a5). If you do wish to keep your existing save game however, then all youll need to do is make sure you load the save file up and save it in the Survival build. We do appreciate that a number of you have already sunk many hours into your current captain and may feel reluctant to start a brand new game. The whole purpose of Early Access has been to give us feedback and to help us find issues, and throughout that time there have been a number of bugs and content changes that might have left your qualities in unusual states. Weve always done our best to manually fix save files for affected players when they report issues to us, but now that we are coming closer to launch we will be unable to do so for old save games and we recommend you start anew.
[ 2018-11-07 11:32:17 CET ] [ Original post ]
Build Version: Survival update. 1.1.6.2.e8412a5 Release Date: 07/11/2018 Known Issues
Whats New
New Winchester Redesign In order to bring it up to the standards of the recent Reach redesign, the central New Winchester segment has had a fresh lick of paint. Along with the visual changes, weve tidied up the storylet options at Wolvesey Station and also removed the Victory Hall and Company House areas. They are now available at separate Platforms where you can dock and hand in your port reports. New Opening Game Experience Now when starting a new game the players initial position (which is still in the New Winchester segment) is explained by an opening story. The player will emerge from the Blue Kingdom Transit Relay, their captain dying, on a mission to get to New Winchester Station. Part of this narrative will be conveyed via storylets, and part of it will be shown via ambient messages in game. The story will continue once you dock at New Winchester and its at that point that a new player will go through the Character Creation screen. In future updates the opening narrative that begins at New Winchester will continue in Albion and the Blue Kingdom. We highly recommend starting a new game with this build so that you can experience the updates and for additional reasons that shall be explained below. The Opening Game Experience is not totally complete, some things need to wait until the launch build, so there are a few things to note about it. Please do not report these as bugs:
- The loading screen text on a new game is not displayed for very long - we will be extending the time so it can be read without having to rush
- In a future update we shall be adding tutorial tips which will explain controls and mechanics as you progress through the opening sequence and the early game - these need to wait until closer to launch when all features are locked down
- You need to shoot your way through the barrier at the end of the opening game area before you can reach New Winchester, in a future build this will be made clear with the use of said tutorial tips
- Its possible to come away from the wreck of the Ozymandias without a Scout. This is a player choice and it is signposted via the pink instructional text, this is not a bug. We will be adding other ways to acquire a Diffident Bat in a future update (other than from Mr Menagerie)
- If we have time we may tweak the opening sequence so you are shunted from the relay, or so it starts with you inside with the doors opening to reveal your locomotive - this is yet to be decided
- The chart in the starting area is slightly different before character creation, i.e. there is a gap in the terrain of the opening area on the chart - this is deliberate
Save File Support
As mentioned, we highly recommend you start a new save file in this build. Not only will this allow you to go through the Opening Game Experience but youll also gain access to a lot of new content, as well as old storylines which have been heavily tweaked (such as those at Traitors Wood and Polmear & Plentys Inconceivable Circus). Once we release the Commander update (in December) we will no longer be supporting save files older than those created in this build, the Survival build (1.1.6.2.e8412a5). If you do wish to keep your existing save game however, then all youll need to do is make sure you load the save file up and save it in the Survival build. We do appreciate that a number of you have already sunk many hours into your current captain and may feel reluctant to start a brand new game. The whole purpose of Early Access has been to give us feedback and to help us find issues, and throughout that time there have been a number of bugs and content changes that might have left your qualities in unusual states. Weve always done our best to manually fix save files for affected players when they report issues to us, but now that we are coming closer to launch we will be unable to do so for old save games and we recommend you start anew.
Updates
- Victory Hall and Company house are now Platforms within the New Winchester segment.
- The quest at Polmear & Plentys Inconceivable Circus has been reworked.
- Weve made several updates to the chart: [olist]
- Regions are no longer in view of each other, instead you need to transition between them using the cycler.
- Weve restricted the maximum zoom level.
- The legend cycler works correctly in both directions. [/olist]
Bug Fixes
- Weve addressed some performance issues around agents engaged in combat.
- Players will no longer take damage when flying over the bullet colliders of rapid fire weapons before they despawn.
- Players will no longer get stuck in the Traitors Wood storylet.
- The Isambard line signal boxes now set qualities correctly on interaction, allowing players to complete the Fatalistic Signalman's storyline.
- Crew, Hull and Terror are now capped correctly.
- Vessel and backer names will now display correctly for Tacketies and Dreadnoughts in Albion.
- The name for the Curators will now display correctly when the headlight is shone on them.
- Terror once again increases after using the transit gate to Albion.
- The Fog of War can no longer be lifted to reveal the entire chart using the mouse wheel.
- The - and + keys now work correctly when using the cycler on the Chart.
- The Storm that Speaks no longer has a chart icon when encountered in game.
- SFX will no longer play at the same time when returning to the title screen from the Reach.
- The Altani once again has a large weapon slot.
- The avatar tooltip will now close down correctly when Must Events fire.
- We've corrected the wording on the tooltips in engine yards when trading in ships with the same stats.
- Weve fixed several typos and grammatical errors on the Legacy, Victory and Loading screens.
- We've fixed several typos in ambient messages.
- Weve corrected a large amount of typos and grammatical errors in our content - a huge thank you to the dedicated player who has been sending us lots of reports.
[ 2018-11-07 11:32:17 CET ] [ Original post ]
Sunless Skies
Failbetter Games
Developer
Failbetter Games
Publisher
2019-01-31
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(2519 reviews)
The Game includes VR Support
Public Linux Depots:
- Sunless Skies Linux Depot [868.48 M]
Available DLCs:
- SUNLESS SKIES OST
It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
- Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.
- Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.
- Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.
- Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.
- Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")
- It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.
- Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Storage: 4500 MB available space
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