





Patch Notes - Commander - 1.1.7.4.f187636 (19 Dec 2018)
Before we delve into the details of new features, there are a couple of important things we need our player base to be aware of:
Complete UI redesign Our user interface has been completely reworked and it's not just a visual change, there are some pretty big functional changes too which we will details below. Storylets
As mentioned above there are a lot of outstanding bugs in this build related to the new features, particularly those related to controller support. Please see our Known Issues page for the full list. As always, if you find a bug that's not on the Known Issues page then send us a quick Bug Report.
[ 2018-12-19 14:18:14 CET ] [ Original post ]
Build Version: Commander update. 1.1.7.4.f187636 Release Date: 19/12/2018 Known Issues Greetings Skyfarers. This is our last Early Access update before launch in January. We're now entering a busy period of polish and bug fixing in the run up to launch. There are several things you can do to help us between now and the big day.
- Wishlist the game to help us get noticed
- Keep an eye on our social media channels for updates. Weve got a lot of different things for you to get involved in leading up to the big day
- If youre currently playing then please consider leaving a review. We want honest, constructive feedback, and of course revisiting your review once we leave Early Access is always helpful
- Continue to be patient with us. There are a lot of outstanding bugs and we need to knuckle down now and fix these before launch
- If you find a bug, please take time to read the Known Issues list before sending a report in to us (this will be fully updated by the end of the day). We don't list every single bug in game for multiple reasons, but the vast majority of issues you may encounter are listed. Responding to tickets about known bugs is a huge drain on the resources of our small team. Similarly, please take the time to read the Bug Reporting page so you know what information to include in your reports.
IMPORTANT INFORMATION - PLEASE READ!
Before we delve into the details of new features, there are a couple of important things we need our player base to be aware of:
- A small feature has been introduced to the build ahead of its scheduled time. The Tower of Chimes Wonder is now interactable (like Regents Grave), but the content for it is not ready just yet. If you pass over it then youll see an interface pop up warning you that you are not eligible for the event. Unfortunately this will lock up your UI, but there is a workaround. Simply dock at a Station and play through any branch to unlock the UI.
- After using a Transit Relay, you now have to press R to undock yourself before you can move away. At the moment this is not very intuitive as the prompt will say Interact. The same applies if you close the Storylet after interacting with a Transit Relay and deciding to remain in your current region. While Transit Relays look like regular docks, they actually function differently. We had to make some recent changes in order to take account of the new docking mechanics, but we need more time to implement a proper solution to the Transit Relays.
- There are quite a lot of outstanding minor interface bugs, and a large number related to controller support. Redesigning the UI was a massive undertaking. While it might look like we just moved things around and made them look pretty, theres actually a lot of functionality changes under the hood. Weve caught a huge amount of game breaking issues that resulted from the rework, but the sheer volume of new issues has meant that a lot have had to be pushed back into the polish phase that we are now entering. If experiencing bugs frustrates you then we encourage you to either defer playing until launch or to stick to mouse controls for now.
- We highly recommend restoring default controls from the Options menu. This will allow you to get the latest changes to the controls (which dont update automatically with each new build), particularly for controllers. If you then wish to alter them to your previous/preferred settings you can do so.
Whats New
Complete UI redesign Our user interface has been completely reworked and it's not just a visual change, there are some pretty big functional changes too which we will details below. Storylets
- Were famous for our writing, so our stories need to be easy to read and the main focus on the screen. Because of this Storylets now open in the centre panel.
- Within Storylets, the branch results remain on the page and scroll upwards before revealing the next set of choices available to you. This will allow you to look back on the decisions you've made and their outcomes.
- Locked branches are more easy to spot with their muted titles and quality requirement icons.
- The port index UI which displayed on the right of the screen when docking is now incorporated into the Storylet panel - mouse over the Storylet ambience artwork and the list will appear - you can switch between Stories and Shops and then select a relevant area to explore.
- While you can still grab and drag the Storylet interface with the mouse in order to navigate up and down, weve also added proper scroll bars which are much wider and easier to select.
- The icons for the side panels have moved to the right of the screen and the interfaces themselves now open on the right. When opened at the same time as a centre panel, they bump it over to the left slightly.
- You can no longer open two side panels at the same time as there is no functional need for this. The panels are easy to flick between using the icons or the arrows at the top of the panel.
- The Hold interface has been split in two, you can switch between the Hold and your Possessions via the buttons at the top of this panel. Collectively they make up your Inventory.
- Sovereigns are now shown in the Hold rather than the Possessions (they are also shown on shop and bazaar interfaces).
- The functionality of all other sidebar panels (Profile, Journal, Officers) remains the same.
- You can now drag equipment into slots on your locomotive.
- Goods now stack in the Hold.
- Engine yards have had a makeover to make the information they contain easier to process. All locomotive stats, including slot details, are now listed along with details of how your current stats will be affected if you trade in.
- The bank interface now shows your Hold inventory and your bank storage side by side.
- Equipment no longer stacks in the bank, but this is a temporary solution to problems encountered with the redesign and will be reverted on launch.
- The bazaar remains mostly unchanged though prospects no longer disappear immediately after they are claimed.
- The bazaar interface now shows the number of days until prospects or bargains renew at a particular Station.
- If you have unlocked the Bank, you can now purchase items from shops directly into your bank storage. You can also sell items directly from your bank too.
- You can now purchase different types of items from shops at the same time.
- You can no longer purchase more items than have room for in your Hold from shops.
- The Officer and Survival HUD have been jazzed up, along with the heat bar and side panel bar.
- The Terror bar on the Survival HUD no longer indicates varying rates of Terror gain. This will be fixed for launch.
- Weapons do not fire when the cursor is over the an interface, including the heat bar. Keep this in mind if your weapons appear not to work (an exception are the rockets and the Wrath of Heaven which will be fixed in the next update).
- Now the final UI is in place we have made the decision to support a 16:9 aspect ratio only, so now the only resolutions available in game are those that support 16:9. We understand some players will be disappointed we are not supporting 5:4, 4:3, 3:2 etc, but we need to maintain a consistent look and experience over all our interfaces which we simply couldnt do across varying aspect ratios. If your monitor does not support resolutions with a 16:9 aspect ratio then you'll need to play in windowed mode, rather than full screen to avoid issues with the UI. Alternatively, change the settings on your graphics cards to allow scaling. This will add black bars to the game but will allow you to enjoy it in full screen mode.
- For the same reason, weve removed the option to scale the UI independently. It now scales automatically with your resolution.
- 4k monitors are now supported.
- Weve removed the option to adjust Font size independently via a sliding scale. Instead we now offer two font size options Standard and Large. We are aware of several places where the font either does not scale or it overflows interfaces on set to Large. We are working to resolve all cases where this occurs in time for launch.
- New title screen.
- New loading screen.
- The Death and Legacy screen have been spruced up.
- Character Creation.
- Character Progression.
- The Chart.
- Various buttons such as those on the jettison interface.
- The Date is still not present on any of the interfaces - be patient, its coming.
- Firkin of Red Honey (produced in the Reach).
- Hogshead of Starshine (sourced in Eleutheria).
- Trunk of Illicit Literature (acquired in Albion).
- Reclaimed Marauder Mangonel - obtained from Reach Marauders.
- The Uninvited - acquired from The Guests.
- The Tears of Astolat - found by defeating Deranged Dreadnoughts.
- The Wrath of Heaven - sourced from Scorn Flukes.
Updates
- The Phlegmatic Researchers quest at Leadbeater and Stainrod have been reworked and now offer higher rewards.
- Goods (and Contraband) now stack in the Hold.
- Item weights are now shown on tooltips.
- Several pieces of locomotive equipment have moved to different shops.
- The Golgonooza and Saintfire are now large weapons.
- There are two new pieces of equipment: Concealed Cavities and Hidden Hold. Both grant the Hidden Compartments which aid smuggling.
- The Pluto Miniature Law-Furnace, Wit & Vinegar Hewing & Sawing Device, Armoire of Mr Gray, Expansive Wardrobe and Contentable Cabins now grant Hidden Compartments, but have also had their other stats adjusted to compensate. You may find your Quarters or Hold slightly lower the next time you log in.
- Armoire of Mr Gray and the Expansive Wardrobe have been renamed to Mechanical Turk and Cabinet of Curiosities respectively.
Known Issues
As mentioned above there are a lot of outstanding bugs in this build related to the new features, particularly those related to controller support. Please see our Known Issues page for the full list. As always, if you find a bug that's not on the Known Issues page then send us a quick Bug Report.
Bug Fixes
- You now lose Crew on a narrow success of Deranged Dreadnought loot Storylet rather than gain it.
- The Crown & Misery Pneumatic Mining Array now has the correct colour icon for its tier.
- All branch results at the Albion-Reach Transit Relay now move you to the Reach.
- The Main Menu no longer displays over the top of the Facet UI.
- The Main Menu can no longer be accessed while the loading screen is displayed.
- You can no longer hear engine strafe/turn noises when pressing A, D, Q or E in dock.
- The camera no longer snaps to the centre of the screen when starting a new game or passing on a legacy.
- You will no longer see erroneous text when moving between shops.
- Highlighting is now consistent across all side bar interfaces.
- The auto-docking sequence now completes before Must Events fire.
- Quality quantity numbers are now consistent throughout all interfaces.
- The minus sign next to Sovereigns in the Bazaar interface no longer changes to a plus sign when purchasing Bargains.
- We fixed an issue where the text in Journal could become misaligned when expanding and contracting the Journal entries.
- The navigation panels will no longer become stuck in the middle of the screen.
- Terror gained in Storylets now displays on the HUD immediately.
- We've fixed an issue with blurry text on the Storylet panel.
- The Storylet ambience will no longer remain on screen when returning to the title screen.
- The Port index UI no longer remains on screen when exiting a dock.
- We have the fixed the graphical flickering on interfaces seen when changing the UI scale. If you see any further instances of this then please send us a report and let us know the resolution you are using.
- Hull is once again updated immediately on the HUD when making repairs via Storylets.
- The Spatchcock, Parzival and Altani now have correct resale values.
- Backspace now allows your to delete characters when naming your captain or your locomotive.
- The Graphics menu now remembers the resolution you have the game set to.
- The jettison interface can no longer appear over the top of the Chart.
- The main menu can no longer be brought up on the character creation screen.
- We've added a confirmation dialog when deleting save games from the Title Screen.
- You can no longer fire weapons when the Moment of Reflection screen is open after passing in a legacy.
- Weve corrected more typos and grammatical errors in our content - thank you to those who continue to help us.
[ 2018-12-19 14:18:14 CET ] [ Original post ]
Sunless Skies
Failbetter Games
Developer
Failbetter Games
Publisher
2019-01-31
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(2519 reviews)
The Game includes VR Support
Public Linux Depots:
- Sunless Skies Linux Depot [868.48 M]
Available DLCs:
- SUNLESS SKIES OST
It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
- Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.
- Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.
- Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.
- Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.
- Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")
- It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.
- Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Storage: 4500 MB available space
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