





Hello skyfarers! We've been delighted and, honestly, a little overwhelmed by your response to the launch of Sunless Skies. Thank you to everyone who has been playing the game, sharing your enthusiasm or reporting issues! Our priority right now is to fix the bugs that made it into the launch release. We've just released our first post-launch update, with over 30 fixes for a range of issues, including various controller bugs. We've also fixed every content bug that required affected players to send us their save files. With one exception, if any of these were affecting you, all should now be well. The exception: unfortunately, if your captains Mirrors was reduced by taking the oath of silence on the Thief-Oath past, well still need to edit your save to fix it please contact us at skies@failbettergames.com. Well repair it and get it back to you as soon as we can. Also, if youre having controller issues that arent in the patch notes and played the backer build or an early access build, its likely youve been affected by a key binding issue. Were aiming to include a proper fix for this in the next patch. For now, please try this workaround: go to Options > Controls and select Restore Defaults with your controller enabled. We'll release another patch with more fixes later this week probably on Thursday evening GMT.
Bug Fixes
- Players no longer need a permit to travel from the Blue Kingdom back to the Reach anyone dying and passing on a legacy in the Blue Kingdom will now be able to return.
- All players will now be able to travel to the Reach.
- Weve fixed another Winchester War bug involving an invisible branch storylet. We think it was the last one, but if you do see one of these, please send your save file to skies@failbettergames.com. The issue is weird but harmless; if you do see it, just click that invisible branch and all will be well.
- The oath of silence option for the Thief-Oath past now increases Mirrors by three, as intended, instead of setting it to three. (If your character has been affected by this, please send your save file to skies@failbettergames.com; well repair it and get it back to you as soon as we can.)
- Players stuck in the Song of the Sky after playing the backer build should now be free of it.
- You can now move down officer interface and select officers using gamepads even when when you have no officers of a particular type.
- The screen will no longer shake after closing a facet selected from the second screen while using a gamepad.
- The highlight in the Hold now selects items correctly when there are more that two rows of items and the player is using a gamepad.
- Using a controller to cycle quickly through interface panels will no longer cause the wrong footer buttons to be displayed on the officer and hold panels.
- The area list will no longer remain open when selecting story areas using a gamepad.
- Gamepad users can now select port tooltips on the chart in order to see details about exports and fuel/supplies.
- Abandoned Structures in Albion now give out Condemned Experiments correctly.
- Bazaar selling visibility now works correctly on 4k monitors.
- The Undeparted now depart on death, instead of clinging tenuously to existence.
- Weve temporarily removed absurdly overpowered Guests wearing the shells of Dreadnoughts. (They slipped in by accident; well restore them in a future update when theyre finished.)
- Two branches of The Truth ambition no longer have mismatched requirements.
- Fixed mismatched text and requirements at Sweet Jane's Counting House.
- Removed duplication of branches on the Island of Unflowers.
- Fixed a repeatable experience grind on the Reunited with an Old Friend Storylet.
- We have fixed a text bug in the Mausoleum where you'd see plain Deathless due to level description values being incorrect.
- We fixed an issue where if you played the final branches of one route through The Truth in a particular order, you'd be locked out of completing it.
- You can no longer repeatedly drop off a Settler once they've died and youve decided to return them to Port Prosper you have to just take them back to Port Prosper.
- You now lose a Vision of the Heavens when using one to distract the caretaker during the Navigator's quest, as intended.
- You can now pick up Crew at Sky Barnet every 15 in-game days.
- The Sovereign requirement for funding Titania can no longer be negative.
- When searching for a Magician for the Navigator, you can no longer search over and over until you achieve success.
- When Facing Judgement, Captains with a very specific combination of soul flaws, terror and inspiration will no longer get stuck.
- You can now receive Mr Menagerie's Seal after hearing his final story, without needing to have heard all the others .
- You can now repair your hull after killing a Scorn Fluke.
- If you are pursuing the Truth, you can no longer lock yourself out of becoming close to the Calendar Council.
- The Amberley Murgatroyd story can now be continued even if he was banished before finding Clay Men for the Clay Conductor on Achlys.
- Sundry typos have been fixed.
Updates
- You can now reopen a ports storylet without having to undock and redock.
The 10k Challenge
Thank you to everyone who took part in our 10k Challenge, either by streaming Sunless Skies or by watching! We haven't finished calculating how long Sunless Skies was streamed for, but we've already confirmed it was far higher than 10 000 minutes. That means we'll be donating the full 10k to SpecialEffect! Thanks again for all your support and enthusiasm we're looking forward to continuing to support and improve the game. Failbetter
[ 2019-02-04 20:07:24 CET ] [ Original post ]
- Sunless Skies Linux Depot [868.48 M]
- SUNLESS SKIES OST
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
- Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.
- Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.
- Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.
- Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.
- Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")
- It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.
- Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Storage: 4500 MB available space
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