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Wayfarer Released


The Wayfarer major update for Sunless Skies is now available! Here are the key features:

  • A completely reworked Albion
  • Many new story events for the gods of the sky
  • Officer secondments
  • New story content for spectacles
  • Consequences for some attacks outside of battle
  • Petrichor, the food of the Dead
  • Balancing adjustments to Terror and Crew recruitment
  • Many small fixes and improvements (see the patch notes for details)

Albion


We've fully reworked the game's second region, Albion. It's now significantly smaller than before, while still being a lot more open than the Reach. We've also worked to make the possible encounters more varied. We hope these changes will make it more interesting and enjoyable to explore and traverse please let us know your thoughts! We may do further work on encounter variety in Albion and other regions, especially if people feel it makes a difference. Our artists have also been working hard on the look and atmosphere:

You can learn more about the Albion rework in our last Steam update.

Gods of the Sky


In the Wayfarer update, the capricious gods of the sky will tease, torment, and occasionally reward skyfarers. New story events will fire while you are traversing the heavens, granting opportunities to earn the gods' attention or their wrath. Once the gods have noticed you, further more perilous events may occur.
Manage your crew's superstitions. Deal with a frost-fingered visitor. Negotiate with the Whisperwinds. At all costs, do not call at the Empty House.

Officer secondments


A number of your officers have found new ways to be helpful. If you can bear to part with them, establish them at a port and let them make themselves useful. Perhaps they will establish an exclusive salon, or a handy workshop! You will have to do without their counsel in the meantime, of course, but officers on secondment may be able to furnish you with story items, advantages at port, or new Prospects and Bargains.
In this update the Inconvenient Aunt, Incautious Driver, Repentant Devil, Felined Eccentric, Captivating Princess, and Fatalistic Signalman all have secondment opportunities. Talk to them to learn more.

Spectacles


The heavens are replete with wonders and horrors. Originally, skyfarers could only marvel at them, and thrill or lament at their effects on your crew's Terror. But now, a number of spectacles can be interacted with. Come! Approach! Disembark and explore some of the skies' most enigmatic mysteries. Visit the last vestiges of the Kingdom of Hours. Join the dead in their observances. Excavate the corpse of the Silent Saint. Here is the full list:
  • The War of Fossils
  • The Grave of the Silent Saint
  • The Rotting Celestial Behemoth
  • Skyhenge
  • The Avid Horizon
  • The Horologion
Let us know what you think if people like them, we may add more!

Critical damage


Sometimes, attacks will do more than just damage your hull. They may now trigger story events shortly after the battle. Perhaps you will suffer damage to your engines, or find an unexploded shell lodged in your plating! Fortunately, you can repair critical damage at each region's central station. Usually, repairing your engine's hull will sort it out, but some damage may require more dedicated treatment.

Petrichor, the food of the dead


Ports in the Blue Kingdom no longer sell Supplies. Instead, they sell Petrichor, the same spun-sugar delicacies on which the dead subsist. Living captains and their crew may consume petrichor with what we are assured are only trivial side-effects.

Survival balance adjustments


We've been listening to people talk about their experiences and watching streams, and we've come to the conclusion that the balancing for some of the survival mechanics is currently not creating the best experience for most players. These mechanics both have very important roles to play in shaping the experience, and we feel it's important to get the balance right. For this update, we've made some adjustments: somewhat increasing the rate at which Terror goes up, slightly reducing the amount of Terror removed when returning to a hub or discovering new ports, and reducing the number of Crew available at hub ports. We think these changes might be controversial, and we're not certain yet we've got the numbers quite right. We considered putting these particular changes on an opt-in branch so we could watch people play and gather feedback, but we were concerned that might result in misleading feedback since we might disproportionately hear from particularly skilled players. So we decided it would be better to include it in the main Wayfarer update. It's possible we'll make further adjustments in smaller updates before the next major one. And it's likely we'll make further changes in future for instance, to provide more potential solutions for captains struggling to maintain more than a skeleton crew, or to rebalance easily exploitable methods for managing Terror. As always, we'd love to hear what you think, especially once you've spent a few hours with the update please let us know on the forums.

Follow development


We're still not done improving the game. We'll be ready to talk about the next major update in a few weeks, after we've had time to read and discuss your thoughts on Wayfarer. To keep hearing about Sunless Skies development and updates, follow us here on Steam or on Twitter. You can also talk to other skyfarers on the Failbetter Games Discord.


[ 2019-04-09 16:13:37 CET ] [ Original post ]

Sunless Skies
Failbetter Games Developer
Failbetter Games Publisher
2019-01-31 Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
Very Positive (2499 reviews)
The Game includes VR Support
Public Linux Depots:
  • Sunless Skies Linux Depot [868.48 M]
Available DLCs:
  • SUNLESS SKIES OST
It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.

Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.

The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.

  • Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.

  • Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.

  • Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.

  • Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.

  • Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")

  • It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.

  • Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+
  • Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
  • Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
  • Storage: 4500 MB available space
GAMEBILLET

[ 6045 ]

8.27$ (17%)
8.49$ (-21%)
10.73$ (17%)
1.77$ (11%)
25.46$ (15%)
17.03$ (15%)
15.11$ (16%)
4.24$ (15%)
16.79$ (16%)
12.59$ (16%)
39.95$ (11%)
0.72$ (91%)
8.47$ (15%)
7.95$ (20%)
10.91$ (45%)
16.52$ (17%)
4.22$ (15%)
12.74$ (15%)
16.39$ (18%)
21.49$ (14%)
3.39$ (83%)
8.39$ (72%)
10.67$ (11%)
8.59$ (14%)
13.89$ (44%)
13.34$ (11%)
3.55$ (11%)
16.97$ (15%)
48.79$ (19%)
29.74$ (15%)
GAMERSGATE

[ 687 ]

20.24$ (33%)
2.5$ (50%)
1.5$ (81%)
15.0$ (70%)
1.0$ (80%)
3.75$ (81%)
1.5$ (81%)
0.56$ (81%)
1.88$ (92%)
0.68$ (89%)
9.99$ (50%)
4.35$ (83%)
5.63$ (81%)
0.56$ (81%)
1.31$ (81%)
1.8$ (77%)
5.28$ (74%)
11.69$ (10%)
1.58$ (77%)
5.0$ (75%)
7.5$ (50%)
1.32$ (91%)
7.5$ (50%)
2.48$ (77%)
19.79$ (34%)
10.79$ (10%)
13.99$ (30%)
3.6$ (80%)
1.8$ (55%)
9.4$ (53%)

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