





Vagabond Released
Offer a commission to this gentleman of the skies (and no fixed abode), who will take you to the abandoned quarters of the sky. Experience a tale of fortunes lost, found, and lost again. Meet the 'skylarks': the community of ragged wanderers who rove the heavens, and help them find the way to the Sugarspun Garden - a place surely too good to be true... Meet the Amiable Vagabond at Polmear and Plenty's, or sometimes in London. He's partial to a sky-story or two.

Bold explorers will discover that several existing spectacles now have stories attached to them:
The Winchester War is hotting up. Upon visiting London, skyfarers will witness the inauguration of a new class of locomotive in the service of Her Majesty a development that the Tacketies are unlikely to allow to go unanswered. Meanwhile, in the depths of the Reach, a fungal menace is stirring.
Three new agents with unique challenges, behaviours, and stories will begin to appear in response to your explorations. We've designed these to add more interest, variety and challenge to encounters in the mid-game, when the player is sometimes revisiting previously explored locations in the Reach we hope you enjoy them!
In order to reward captains who have invested in assaying equipment, two new types of discovery have been sprinkled across the heavens: Celestial Ruins and Windswept Habitations. Each has its own stories, and can host a variety of encounters. Excavate treasures from crumbling ruins that predate humanity! In Albion, seek refuge and plunder in long-abandoned homes and factories. Perhaps you'll even encounter a band of skylarks squatting there, eager to swap stories!

We're in the middle of this year's #loveindies campaign! This is a community celebration of indie games. Reviews mean so much to indie teams. If you have time to poke about in your Steam library and leave a couple of reviews for indie games you've enjoyed, you'll be making someone's day! (If one of them were Sunless Skies, it'd be ours.)
We still have more improvements planned for Sunless Skies! Now Vagabond is out, we'll be shifting our focus to other areas of the game, including character progression, game balance, a range of quality of life improvements and journey times. To keep hearing about development and updates, you can follow us here on Steam or on Twitter. You can also talk to other skyfarers on the Failbetter Games Discord.
[ 2019-06-12 16:01:27 CET ] [ Original post ]
The Vagabond update for Sunless Skies has been released! The following additions and improvements await your captains:
- A new officer, the Amiable Vagabond
- New story content for three of the Wonders of the Skies
- A new location in the mists of Worlebury: St Anthony's Lighthouse
- New agents for players to encounter in the mid-game
- Two new discoveries
- Numerous smaller fixes and improvements, including adjustments to spawning rates in Albion, which should be a little less intense now
The Amiable Vagabond
Offer a commission to this gentleman of the skies (and no fixed abode), who will take you to the abandoned quarters of the sky. Experience a tale of fortunes lost, found, and lost again. Meet the 'skylarks': the community of ragged wanderers who rove the heavens, and help them find the way to the Sugarspun Garden - a place surely too good to be true... Meet the Amiable Vagabond at Polmear and Plenty's, or sometimes in London. He's partial to a sky-story or two.
Wonders of the Skies and St Anthony's Lighthouse

Bold explorers will discover that several existing spectacles now have stories attached to them:
- Climb to the bracing springs at the Regent's Tears in Traitor's Wood
- Tarry among the gargantuan flower-fields of the Apoidean Gardens, deep in the Leadbeater & Stainrod Nature Reserve
- Bear witness to the ceremonies at the Xanthous Moon on the outskirts of the Eagle's Empyrean
New agents
The Winchester War is hotting up. Upon visiting London, skyfarers will witness the inauguration of a new class of locomotive in the service of Her Majesty a development that the Tacketies are unlikely to allow to go unanswered. Meanwhile, in the depths of the Reach, a fungal menace is stirring.

Three new agents with unique challenges, behaviours, and stories will begin to appear in response to your explorations. We've designed these to add more interest, variety and challenge to encounters in the mid-game, when the player is sometimes revisiting previously explored locations in the Reach we hope you enjoy them!
New discoveries
In order to reward captains who have invested in assaying equipment, two new types of discovery have been sprinkled across the heavens: Celestial Ruins and Windswept Habitations. Each has its own stories, and can host a variety of encounters. Excavate treasures from crumbling ruins that predate humanity! In Albion, seek refuge and plunder in long-abandoned homes and factories. Perhaps you'll even encounter a band of skylarks squatting there, eager to swap stories!
Other fixes and improvements
- Tackety scouts have had their brandy rations rationed and should now be less of a menace to passing traffic.
- When the workers of Brabazon drink your tea, this will now actually remove it from your possessions.
- If you have the attention of the Burrower Below this will now be noted on your profile.
- All the Winchester War event missions now appear in the journal.
- Backing out of Jubilation Day should not now prevent you from accessing it again
- Captains who learn the Third Rule of Piranesi will no longer easily forget it.
- Tolerating the intrusions of the Thing on the Mantlepiece now increases Terror, as it naturally should.
- If you order that a certain mirror be destroyed, you will no longer be able to dispatch expeditions through it.
- Your scouts will now appropriately report Fungal Fragments as ghastly rather than grave.
- Unlicensed charts will now be consumed at Faith's Fall.
- Several backer labels have been corrected.
- An unsuitable pronoun used to refer to the Energetic Mechanic has been corrected.
- After selecting a facet, the character progression interface will now display the appropriate Past.
- Various qualities will now appear in more suitable sections of the profile.
- Various typos and content inconsistencies have been eliminated.
- The Clockwork Sun is now hazardous to approach.
- The Medea is now a little more manoeuvrable.
- Weapon balancing:
- The Uninvited, Blackjape, Jubilee and Saintfire weapons now do more damage.
- The heat cost of the Golgonooza and the Uninvited has been reduced.
- Range values for the Golgonooza, Blackjape and Saintfire have been adjusted.
- Knockback values on the Tears of Astolat exotic weapon are somewhat calmer, though still considerable.
#loveindies

We're in the middle of this year's #loveindies campaign! This is a community celebration of indie games. Reviews mean so much to indie teams. If you have time to poke about in your Steam library and leave a couple of reviews for indie games you've enjoyed, you'll be making someone's day! (If one of them were Sunless Skies, it'd be ours.)
Follow development
We still have more improvements planned for Sunless Skies! Now Vagabond is out, we'll be shifting our focus to other areas of the game, including character progression, game balance, a range of quality of life improvements and journey times. To keep hearing about development and updates, you can follow us here on Steam or on Twitter. You can also talk to other skyfarers on the Failbetter Games Discord.
[ 2019-06-12 16:01:27 CET ] [ Original post ]
Sunless Skies
Failbetter Games
Developer
Failbetter Games
Publisher
2019-01-31
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(2519 reviews)
The Game includes VR Support
Public Linux Depots:
- Sunless Skies Linux Depot [868.48 M]
Available DLCs:
- SUNLESS SKIES OST
It is the dawn of the 20th century, and London has taken to the stars! As the captain of a spacefaring locomotive you'll behold wonders and battle cosmic abominations in the furthest heavens. Stake your claim. Fight to survive. Speak to storms. Murder a sun. Face judgement.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
Ten years have passed since Sunless Sea, and Queen Victoria has led an exodus from London to the heavens. There, a revitalised British Empire - ambitious and authoritarian - begins to expand across the skies.
The stars are alive. They are the Judgements: vast intelligences that govern all things. But they are dying. One by one, something is snuffing them out, leaving their thrones empty. An opportunistic Victorian Empire is colonising the domains they leave behind, painting its industrial vision upon the fabric of the heavens.
- Travel between distant ports, unravelling stories, bearing passengers and news, and trading in exotic celestial cargoes.
- Your every foray into space is as precarious as a Polar expedition. You’ll need to balance your resources carefully and keep an eye on your crew’s Terror to avoid mutiny and death.
- Your captain's actions could tip the precarious political balance of a region. Will you run guns for the Independents? Or spies for the Empire? Choose wisely – your decisions will affect the story; not just for yourself, but for your future captains as well.
- Leave your mark on the universe, and be marked in return. When you are creating your captain, every decision is a story, and every story has a consequence.
- Equip your vessel as you see fit. Would you benefit more from reinforced armour plating, or the additional manpower allowed by external crew pods? ("Soundproof! Cosy! Detachable!")
- It is not safe in the skies. A captain will need to defend themselves against pirates, scorn-flukes, the Cyst of Faces, and worse.
- Recruit a gallery of unpredictable characters to crew your locomotive as First Officer, Chief Engineer, Signaller, or Surgeon. Each brings their own skills and stories to your adventures.
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Pentium 2Ghz or AMD equivalentMemory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Memory: 4 GB RAMStorage: 4500 MB available spaceSound Card: DirectX 9.0c compatible
- Storage: 4500 MB available space
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