Patch Notes (last 3 patches) LOTS of fixes
-Ship screen jitter fixed when there are lots of ships -Improved AI Balance -Improved AI gate buying and selling behaviour -Improved AI buying, selling and upgrading ship behaviour -Fixed AI over supplying machinery and other ai bugs -Fixed and Improved hot join for multiplayer -Added player list to above chat box and on connecting screen for multiplayer, includes icon for ping warning and kick button to resolve stuck games after player failing to connect -Optimized multiplayer for large number of ships late game causing network lag -planet view camera reverted to fix the "jumpy" planet in mid game -Ship LODs adjusted to help improve framerate with lots of ships some. -Fixed ship camera when in another system and you "center camera" -Fixed company rep tooltip in multiplayer showing company names with "_gameobject" prefix
-Loaded dilithium fuel gets removed from ships -Multiplayer saved games cannot be loaded -Randomly Multiplayer clients become unstable (working hard on a fix!) -News items don't get saved in save game file -Sometimes "Wait for full load" doesn't work -Screen judder / delay when ordering ships and other general ship screen performance issues.
-Fixed machinery demand being incorrect causing lots of AI issues -Passenger prices are no longer changeable -Camera now stays centered with speed increases -When a colony fails and is re-colonized the spaceport no longer is removed -Fixed not being able to again assign flights to ships in ships view -Fixed edge scrolling for only when game is focused -Added more info to company reputation tooltip -Increased size of font for save game list -Changed ai gate buying behaviour -Fixed loading save casuing company names to "_gameObject" prefixed -Fixed not being able to ai to custom game and lobby after removing some -Added a new music track -Fixed no steamworks link game breaking bugs, ship fuel bug etc -Dilithium Crystals no longer prioritized by local government colonizing until FTL travel discovered
-Better ship reliability balance -Loading a saved game no longer "revives" deleted routes -Gate dialogs currency now formated -Increased size and readability of dropdowns -Non-interstellar ships are no longer assignable to interstellar routes -The first interstellar system that is colonized will now always be within return range of the Gorman Starchaser -Fixed a lot of multiplayer lobby issues -Keyboard hot keys no longer break after using an input box and closing it with a carriage return
[ 2017-08-19 19:51:43 CET ] [ Original post ]
It's been an extremely exciting and insanely busy 3 days for us! I am so grateful for the reception we've received so far. We finally polished off some of the biggest bug fixes today and are so excited to get this patch out to you. Below are all the patch notes from today and the the previous two patches since launch:
August 19, 2017 4pm EST PATCH NOTES:
-Ship screen jitter fixed when there are lots of ships -Improved AI Balance -Improved AI gate buying and selling behaviour -Improved AI buying, selling and upgrading ship behaviour -Fixed AI over supplying machinery and other ai bugs -Fixed and Improved hot join for multiplayer -Added player list to above chat box and on connecting screen for multiplayer, includes icon for ping warning and kick button to resolve stuck games after player failing to connect -Optimized multiplayer for large number of ships late game causing network lag -planet view camera reverted to fix the "jumpy" planet in mid game -Ship LODs adjusted to help improve framerate with lots of ships some. -Fixed ship camera when in another system and you "center camera" -Fixed company rep tooltip in multiplayer showing company names with "_gameobject" prefix
MAJOR KNOWN ISSUES:
-Loaded dilithium fuel gets removed from ships -Multiplayer saved games cannot be loaded -Randomly Multiplayer clients become unstable (working hard on a fix!) -News items don't get saved in save game file -Sometimes "Wait for full load" doesn't work -Screen judder / delay when ordering ships and other general ship screen performance issues.
2nd patch August 17, 2017 PATCH NOTES:
-Fixed machinery demand being incorrect causing lots of AI issues -Passenger prices are no longer changeable -Camera now stays centered with speed increases -When a colony fails and is re-colonized the spaceport no longer is removed -Fixed not being able to again assign flights to ships in ships view -Fixed edge scrolling for only when game is focused -Added more info to company reputation tooltip -Increased size of font for save game list -Changed ai gate buying behaviour -Fixed loading save casuing company names to "_gameObject" prefixed -Fixed not being able to ai to custom game and lobby after removing some -Added a new music track -Fixed no steamworks link game breaking bugs, ship fuel bug etc -Dilithium Crystals no longer prioritized by local government colonizing until FTL travel discovered
August 17, 2017 PATCH NOTES:
-Better ship reliability balance -Loading a saved game no longer "revives" deleted routes -Gate dialogs currency now formated -Increased size and readability of dropdowns -Non-interstellar ships are no longer assignable to interstellar routes -The first interstellar system that is colonized will now always be within return range of the Gorman Starchaser -Fixed a lot of multiplayer lobby issues -Keyboard hot keys no longer break after using an input box and closing it with a carriage return
Interstellar Transport Company
MT Worlds
MT Worlds
2019-05-24
Singleplayer Multiplayer Coop
Game News Posts 50
🎹🖱️Keyboard + Mouse
Mixed
(374 reviews)
https://www.mtworlds.com/
https://store.steampowered.com/app/573490 
The Game includes VR Support
Interstellar Transport Company linux [1.74 G]Interstellar Transport Company lin32 [1.74 G]
Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, conduct trade deals, build infrastructure, colonize new worlds, invest in local industry; All set in a procedurally generated galaxy with challenging AI, and Online Multiplayer. You will have a new experience every time you play.
Help Colonize The Cosmos
Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain it's growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.Procedurally Generated Galaxy
Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!Realistic Business Management
Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in developing markets and hedge your risks. Balance expenses against value to crush your competitors.Play Any Way You Want
Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.MINIMAL SETUP
- OS: Ubuntu 14.04 or better
- Processor: 1.8 GHZ CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB video card
- Storage: 2 GB available space
- OS: Ubuntu 14.04 or better
- Processor: 2.0 GHZ CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB video card
- Storage: 2 GB available space
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