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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We've really tried to spend a lot of time fixing up interstellar play some more so that it is more viable and fun. I think we're finally to a point where I can say that interstellar play is compelling and playable. With a few more ships and cargo types it will really shine!! This patch also includes significant AI improvements and many other quality of life fixes. Thanks so much for all your support and help in making ITC the best it can be! November 25, 2017 v0.2.6 PATCH NOTES: -AI will now save up for ships it wants instead of only focusing on the cash it has currently on hand. -Improved random system generation to make them more scientifically accurate and more playable. -Rebalanced dilithium fuel, crystals, mines, refineries, usage and cost to try and improve interstellar play -Now checks interstellar distance when assigning ships to routes just like when you check gate sizes for ships -Now only if there is a dilithium refinery in a system will ships demand enough fuel to make a return trip, otherwise enough fuel for a one way trip will suffice. -Ships screen is no longer incredibly laggy when open. Needed to remove profit from owned ship panes. -Now does a check to make sure there is a 85%+ hab planet in the game other than Earth, if there's not boost the 2nd highest planet to that level -Nerfed Triton so that local governments no longer want to colonize it. -Ship groups work again in singleplayer -You now only receive ship notifications for your company ships -AI will transport passengers more often -Companies go bankrupt in custom games and multiplayer now. -AI landing pads get blocked much less frequently now. -Charts will no longer stop updating when a competitor goes bankrupt -Reduced birthrate by 15% -Exploit fixed allowing players to edit AI routes and ship status -Can no longer view AI ship details by clicking on them, can only view the hover information now. -Demand threshold amounts added to waiting cargo tooltips in planet view -Ship selling works correctly in multiplayer now -Ship count on a route has now been corrected when changing the route of a ship. -Rebalanced water prices Patch will be live in about 1-2 hours
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