





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
It's been a couple months in the making and is finally ready for everyone! This patch is massive and makes the game a lot more polished and complete. The main feature here, of course, is the seven new cargo types and they are lots of fun to play with! You will now need to avoid epidemics by supplying colonies with medicine, increase food, water, and raw material production by supplying colonies with robotics, keep security stations operational by supplying weaponry, meet the power needs and keep development levels at 100% on highly developed colonies by supplying Stellarium, and supply medical factories with Xenobiologics refined from Genetic Material. Not to mention that raw materials and consumer goods are no longer useless to transport. They are now both profitable and interesting to play with. Stellarium and Genetic Material are both late game additions that can only be found in interstellar locations and your starting planet's supply of luxuries will become depleted (along with many other resources) over time meaning that you will need to seek out interstellar sources of it. This all adds depth and interest to the late game and really gives you many more reasons to venture into interstellar space. AI has been improved significantly, and while not perfect is very competitive for longer periods of time. Multiplayer has been improved a ton, enough so that we've removed the "buggy" warning that menaced our main menu. It is now judder free and much more stable. We've made huge improvements to the data available to you, the graphs and new data in the ships screen being an especially awesome addition. Important planets now get random names, you can now see at a glance when important cargoes are very low on colonies. Colony ships now travel to create new colonies so you have a bit of time to plan and anticipate new colonies coming online. There are plenty of quality of life improvements also. Windows can now be individually resized by holding your right mouse button down over them and dragging them to size. In the planet view press A and D to cycle through the planets in a system. The route list is now sortable and filterable, the cargo rules are a ton easier to manage via a matrix of rules instead of the old drop-downs. Not to mention all the bug fixes of which there are dozens! We still need to add in the new building models, update our tutorials, and do a little more fine tuning on late game balance, expect these things to be patched in over the coming week or two. Please let us know any problems or feedback you have, we would love to hear it!! Thank you all so much for your continued support and for all of your suggestions that have gone in to making this patch so great! Can't wait to see everyone enjoying this, it really is a "game changer". ;) Promised patch notes are below: New Content - Added 7 new cargo types: - Stellarium - Weaponry - Robotics - Xenobiologics - Genetic Material - Luxury Goods - Medicine - Added 5 new surface buildings: - Stellarium Mine - Weaponry Factory - Robotics Factory - Xenobiologics Lab - Medicine Factory - Updated ship cargo slots configuration: - Slot 1 = Food, Rare Resources, Refugees - Slot 2 = Machinery, Robotics - Slot 3 = Raw Materials, Dilithium Crystals, Stellarium - Slot 4 = Water, Dilithium Fuel - Slot 5 = Consumer Goods, Luxury Goods, Medicine - Slot 6 = Weaponry, Genetic Material, Xenobiologics - Slot 7 = Colonists, Tourists, Business Passengers - Added new events for new cargos and buildings - Balance improvements to existing cargo types - Added A,D hotkeys to cycle planets while in planet view - Game now starts paused - Randomly generated planets now get their own names - Colony ship now goes out to colonize planets - Raw Materials, Dilithium Crystals, Rare Resources, Luxuries, Genetic Material now all become depleted as they are harvested. -Removed fuel capacity and distance cap of interstellar ships UI Improvements - Added low threshold icons to planets in system view, to highlight at a glance which planets are running low on food, water etc - Improved Routes Screen: - Added stop cargo rules grid - Added route list sorting - Screen now hides while adding stop - Improved Ships Screen: - Added graphs to show ship performance over time - Added profit and cargo info to ship list entries - Improved Finances Screen: - Change to tables on summary page - Added spaceport and ship type filters - Improved Ship Order Screen: - Added button to clear all cargo - Now shows ship on sale dates range - Launch immediately now ticked by defaut - Improved Planet Screen: - Added new cargos - Added new buildings - Waiting passengers are now a list of destinations - Updated map modes with new cargo types - All screens are now resizable with right mouse drag - Updated ship hover details for new cargo - Added icons and hover details to repair and colony ships Bug Fixes - Lots of multiplayer bug fixes - multiplayer no longer 'buggy' - Lots of AI bug fixes and improvements - Fixed autosave naming bug - Fixed operating profit line graph being wrong - Fixed other UI bugs - Lots of other bug fixes and improvements Known Issues - Tutorials still need to be updated - New buildings have placeholder models and images
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