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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
It's been a long time coming, but we finally reworked the UI visuals and boy does it look better!!! Not only has everything been reskinned we completely redid the window sizes, got rid of the borders around windows, fixed transparency issues, created new icons, made a new main toolbar etc... It really helps to be able to enjoy the game when you're not fighting against the user interface so much! I hope everyone enjoys and I would love to hear what you think. Plenty of other changes in this patch as well including a bug we missed for the AI from last week's patch.
0.3.5 PATCH NOTES:
-Completely reskinned the User Interface.
-New windows with less transparency, no borders.
-New fogged transparency on windows.
-New more modern menu bar and menu buttons
-Less words, more icons throughout interface.
-Started adding research elements, not functional yet.
-New spaceport menu, still a work in progress. This allows you to compare spaceports, buy gates and setup two stop routes from one location. Will expand on it's functionlity over coming months.
-Optimization of RAM usage. The game now uses ~25% the RAM as it did previously.
-Fixed the AI "loop" bug which stopped AI from functioning.
-Unity upgrade to 2018.2.4f1 to fix some Unity bugs.
-Fixed a couple NAN situations.
-Profit line graph loan issues corrected.
-Surface building buttons always appear so you can see requirements for building them now.
-Fixed cargo not loading correct amount with "next hop demand" pickup rule selected.
-Dilithium crystal price corrected in planet view.
-Machinery prices lowered.
-Food, water, Raw Materials, Rare Resources prices all raised slightly.
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