





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Today we're putting out a patch which hopefully helps the new player experience a bunch along with addressing some bugs people have run into. There's lots of good stuff in here, but our favorite (and the most noticeable change) is the resize, move and help handles on all the UI windows! This should make things easier on new players struggling to see something in the UI. The patch notes are below, and we hope everyone enjoys the new changes! We want to take a few moments to talk about the future development of Interstellar Transport Company. We will continue supporting this game for years and working on new content, optimizations, and other features for as long as we are able and wanted to share some of our plans with you all. We've decided on a few things we want to add in the next couple of content patches. We would also love to hear your ideas on this and for further future development! So here is our roadmap of planned features: -More technologies, including some that are "forks" in the tech tree path. This should provide some really interesting decisions on how players and AIs develop their companies! -Warpgates, very late game tech allowing for instantaneous transportation between systems. -More events (including political upheavals, wars on planets and embargoes etc...) -Contracts (allowing companies to claim sole shipping rights to certain planets or earn a stable income for meeting terms of contract etc...) Thank you again for all your support, we appreciate it immensely! June 7, 2019 v1.0.2 PATCH NOTES: -Added resize, move, and help handles to all windows. -Added "Wait for full load" for passengers. -Adjusted scaling of supply / demand graphs to be a more informative to players -Added Help interface (this is a work in progress, we will continue to add more useful information to this) -Changes to the in-game popup tutorials to be more informative and guiding to new players and less spammy. -Reduced drone cargo maintenance amounts. -Added drone ship type filter to ledger for better visibilty of drone profits and losses. -Default delivery rule for human players is now "Deliver and Store" -Fixed a bug with Stellarium that was causing it to be used at much higher rates than intented when first discovered. -Added 3 dedicated autosave slots. -Reversed colors on scroll views to make it more apparent which item you have selected. -Fixed a bug causing less population to be removed from a planet when passengers were picked up than were actually delivered. -Fixed an audio issue preventing music from playing in busy areas of space. -Reformatted some text sizes and panels to make the UI a bit more cohesive looking. -Reduced max amount of stars possible in custom game and reduced stars in predefined games. -Possible fixes for graphical issues on some linux platforms
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