





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Thanks to some clever use of multithreading in our main simulation loops we have huge performance gains to share! The game is smoother and will run better for much longer than before. It's rare that there are performance enhancements this substantial to share, and we're so very excited that we're bringing this to you all. However, that's not the only thing 1.2 is bringing. A feature that many people have requested is a way for players to be able to save their favorite ship loadouts between games. Now you can do just that! There are simple-to-use buttons in the order ship screen that save and load your current cargo ratios. Left click an available button (uncolored) to save your current loadout, right click to clear the saved loadout. Another big addition are drone indicators in planet view. Now you can easily see when a planet is accepting or sending drones for each individual cargo. Thank you as always for all your support and encouragement! We truly do appreciate it. Enjoy the new update! v1.2.3 PATCH NOTES -Major performance improvements to the later game -Added new multi-threaded c# jobs system to improve performance -Fixed a number of UI screen performance issues -Fixed a number of performance issues with ai company logic -Added drone threshold icon to planet ui -Added ability to save a cargo loadout as a preset in the order ship screen -Fixed game seed input being 1 digit to short -Fixed ship group filter not filtering correctly -Fixed a game crash bug when assigning a ship to a route failed -Fixed an issue where passenger filghts didn't route correclty with drones -Number of other small bug fixes, UI tweaks and game improvements -Updated translations sheet and fixed a number of translations issues -Fixed an issue with passengers not routing over multi drone routes -Fixed performance issue on ship select view with game in play -Fixed an issue with drones sending the wrong cargo for that cargo slot type -Fixed an issue with research stations list having wrong buttons on first open -Fixed "lag" in planet position in planet view at high game speeds -Players are now able to choose where an upgraded ship will be delivered -Fixed an issue with drone cargo maintenance calculation having wrong trip length values causing drone cargo maintenance to be inflated -Fixed an issue with tech modifiers not effecting passenger service costs -Fixed an issue with passengers not loading if one is in a bad state -Fixed various issues with cargo presets
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