Hello everyone
A few days ago I fixed the issues with the soundtrack on the Steam client.
Basically ever since the new Steam soundtrack system replaced the old way of selling soundtracks (they used to be DLCs) there was a misconfiguration on my side and I didn't realized until someone pointed it out to me.
So for anyone who was having issues with the soundtrack it should now download properly and be playable inside of Steam
Sorry for the inconvenience!
And while we are here you should go check out Lombus amazing work on bandcamp!
Nicolas
Hello everyone!
Its been 5 years since I released In The Shadows to the world, it feels like yesterday. It was October 20th 2017, and it was the end of 3 long years of solo development.
I remember when I only started working on this project way back in 2014. I wanted to make a simple 2D game and I had this one idea about shadow monsters that I wanted to develop. One day I decided to make the jump, left my career behind and started working on these little characters and this story about growing up, facing your fears, moving forward in life. It was kind of meta for me in a way, living through this change of career, traveling, meeting new people, losing some. The story became influenced by events in my life, making it more personal. It was not always easy, making this game was a real struggle at time, but it was also an amazing experience and I am really happy with how it turned out.
I just want to thank everyone who played my game, it was a journey to get here and now looking back 5 years later and still seeing people buying it and playing it makes me very happy.
Thank you everyone!
Nicolas
Hello there, Small update to let you know that In The Shadows 1.1.1.1060 build is now live and fixes the following two issues: - Mapping issues with keyboard/gamepad, not detected properly/forgotten on restart - X and B button tool-tips for Xbox360/XboxOne controller were inverted in menus If you have any issues with the game, feel free to comment! - Nicolas
It's been two years already! For In The Shadows anniversary I am happy to release an update that will bring some polish, fix a lot of bug and make the game now playable in 5 new languages!
You can now play In The Shadows in Simplified Chinese, Japanese, Korean, Spanish and Russian! The game is also available in English and French.
I Hope you enjoy this update, lots of little tweaks have been made here and there, new animations, new sound fx, almost every level have been revised in some way!
Here is a list of the important things in the change log for those interested:
Fixes
- Fixed falling through platform while climbing ladder and moving left or right at the top
- Fixed some levels name missing
- Fixed gamepad buttons work for axies now
- Fixed menu 'jump' from soundfx to occlusion (invisible menu option)
- Fixed now remember custom gamepad selection if gamepad detected on game start
- Fixed custom keyboard/gamepad mapping save properly and apply right away, no restart needed
- Fixed sometimes getting stuck outside of the level in gravity flip levels
- Fixed back button showing wrong button icon in menus
- Fixed the player normalmap flip issue, light hits the player properly when facing left
- Fixed Fade in/out from black/white, much smoother now
- Fixed gravity flip level, crate getting stuck on ceilling
- Fixed 16:10 ratio screen, tiles missing vertically in some levels (outside level boundary)
- Added localization in Korean, Japanese, Spanish, Portuguese, Simplified Chinese
- Changed better highlight on drawing in world map (now with contour highlight + light)
- Added hud for current status of stars collected and secrets found, info in hubs
- Better macOS Gamepad support
- Better death animation (small pause then fade out)
- Player death now flickers, pulse, when respawned with temporary invincibility
- Falling in holes and touching vapor still kills you tho, even when in temprary invincibility
- Added 2560x1440 screen resolution support
- Added some visual clues (wires) in a bunch of levels to help players a little
- Added some clues in first house. Too many players missed secrets
- Made kickstarter secret room more interesting to find, new secret
- Intro music on title screen start properly
- Added some sound effects here and there
- Tweaked painted cube fade out visual
- Added lots of little visual tweaks to environement, animations, to make it feel more alive
- Music fades out when leaving level, on loading screen, instead of abrupt stop
- Sound effects fade out as well now
- Tweaked some dialogs slightly.
- The build is now 64bit on all platform, dropping support for 32bit
- Better Load game menu, shows an image of the level in background when selecting save slot
Hey everyone, Here is a small update to patch a couple of issues. The game should update itself to the latest release 1.0.1.0871 More info in the community thread here And if you have other issues, please report them in that thread link!
Hey everyone, Here is a small update to patch a couple of issues. The game should update itself to the latest release 1.0.1.0871 More info in the community thread here And if you have other issues, please report them in that thread link!
Hi everyone, So I had to delay the release of the game come more, read more about it here on the Kickstarter update page. Thanks for you continued patience! Nicolas
Hi everyone, So I had to delay the release of the game some more, read more about it here on the Kickstarter update page. Thanks for you continued patience! Nicolas
Hey everyone!
Special treat! Listen to a track of In The Shadows soundtrack on YouTube!
The soundtrack will be available on Bandcamp and Steam October 13.
Preorder on Bandcamp now! : https://lombus.bandcamp.com/album/in-the-shadows
Original music by @LombusMusic
Hey everyone!
Special treat! Listen to a track of In The Shadows soundtrack on YouTube!
The soundtrack will be available on Bandcamp and Steam October 13.
Preorder on Bandcamp now! : https://lombus.bandcamp.com/album/in-the-shadows
Original music by @LombusMusic
Hey everyone,
Just a quick note to let you all know, In The Shadows won't be ready until October 13. I had some things that I had to deal with and was forced to push back the date a little bit.
You can read more about it on the Kickstarter update page
Thank you for your patience!
Nicolas
Hey everyone,
Just a quick note to let you all know, In The Shadows won't be ready until October 13. I had some things that I had to deal with and was forced to push back the date a little bit.
You can read more about it on the Kickstarter update page
Thank you for your patience!
Nicolas
Hi everyone!
Happy to announce that In The Shadows will be available September 29th
Go check out the short announcement teaser here!
Hi everyone!
Happy to announce that In The Shadows will be available September 29th
Go check out the short announcement teaser here!
Hey everyone,
In The Shadows is now officially in beta and testing has started with the Kickstarter barkers who pledged in the "Beta tier". I'm getting closer to the release and this testing will help find bugs, make the game better.
You can read more about this update on the Kickstarter post!
Stay tunned for more updates!
Hey everyone,
In The Shadows is now officially in beta and testing has started with the Kickstarter barkers who pledged in the "Beta tier". I'm getting closer to the release and this testing will help find bugs, make the game better.
You can read more about this update on the Kickstarter post!
Stay tunned for more updates!
Hey everyone!
I'm happy to announce that In The Shadows will be playable PAX East 2017 in Boston.
This was made possible with the help of one of my Kickstarter backer who offered to pay for my expense associated with the show! You can read more about it on the last
Kickstarter update here!
It's your chance to try the game before the release! If you are going to PAX East you should drop by and say hi!
See you soon!
Nicolas
Hey everyone!
I'm happy to announce that In The Shadows will be playable PAX East 2017 in Boston.
This was made possible with the help of one of my Kickstarter backer who offered to pay for my expense associated with the show! You can read more about it on the last
Kickstarter update here!
It's your chance to try the game before the release! If you are going to PAX East you should drop by and say hi!
See you soon!
Nicolas
In The Shadows
Colorspace Studio
Colorspace Studio
2017-10-20
Indie Casual Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(32 reviews)
http://www.intheshadowsgame.com
https://store.steampowered.com/app/470580 
The Game includes VR Support
In The Shadows Linux Content [1.6 G]
About In The Shadows
In The Shadows is a puzzle platformer game about fighting your fears, where you use lights to scare away shadows creatures that transform into everyday objects you can use to your own advantage. Confront your fears, solve puzzles, find secrets.In The Shadows is a story about a man who dives back into his childhood imaginary world, to remember his past, to make sense of his life. A deep emotional journey about confronting your fears, moving forward.
Gameplay
In the game you use different sources of light to scare away monsters. Sometime light boxes, sometime lamp post, each light source will make the monsters transform into different objects. They can be a ladder, a trampoline, a door, a key... each monster helps you in your adventure with their unique mechanic.The puzzles are crafted to be challenging and have an added difficulty for player who want a bigger challenge by finding all the stars laying around in the game. Collecting all the stars will open hidden levels and secrets.
Features :
- Multiple fantastic worlds to explore.
- Many monsters with each their own mechanics.
- Many levels to explore with challenging puzzles to solve.
- Hidden levels and secrets to uncover!
- Colorful environments with real time lighting!
- Beautiful music made exclusively for the game.
- A deep emotional story about fears and comfort.
- Xbox 360, Xbox One Controller support.
Music
The music for In The Shadows was composed to give the eerie mood of the world you are discovering. Peaceful instrumental music made exclusively for the game. Composed by LombusIn The Shadows voxels are made with Qubicle Voxel Editor
- OS: Ubuntu 15.04
- Processor: Intel i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: HD Graphics 5000
- Storage: 2 GB available space
- OS: Ubuntu 16.04
- Processor: Intel i7Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5800 Serie OR Gforce 285 GTX
- Storage: 2 GB available space
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