Alpha 0.3.0 is out
Changelog:
- New background music, credits to by Eric Matyas at www.soundimage.org
- Solar Panels another part of the green technology line. These can be put next to each other like the windmills, screenshot below as an example
- Options panel where you can change volume and UI scale still WIP
- Fixed Linux build, should now work again
- Other general fixes
Solar panels:
[ 2018-05-29 00:25:39 CET ] [ Original post ]
Alpha 0.2.7 is now out Changelog:
- Rewamped tutorial system, Should be clearer and more up to date
- Categorized buildings based on their research level
- New building, Windmill, this building is similar to the power station. It generates the same amount of power but can be placed right next to another building and does not require cooling. The graphics for this building is still work in progress
- More bug fixes
This is a small update, I thought it important to update the tutorial to with the new controls introduced in the last few updates. Soon there will be a bigger content update containing more buildings and research
[ 2018-02-17 00:22:24 CET ] [ Original post ]
Alpha 0.2.6 is now out, this update is mostly bug fixes. Changelog:
- Fixed a bug where sometimes some buildings would stop producing cells
- Fixed a bug that caused the game to resume when hitting the ESC when the game was already paused
- Fixed so the V hotkey will switch gamemode successfully
- The placement overlay will stay red if you do not have enough money to build a building
- Fixed more bugs in the rail merger, there might still be some problems left
[ 2018-01-22 01:01:30 CET ] [ Original post ]
Alpha 0.2.5 is now out! Changelog:
- Fixed a couple of issues with rails not always connecting properly
- Implemented a few user suggestions by m_dg_be:
- More hotkeys, R to rotate tiles, zoom is moved to only scroll wheel, Tab to switch between build and overview mode
- WASD Camera move
- Continue button in ESC menu
- Mute audio button, you can find this in the bottom right corner when the game is running, will be moved to a settings menu later
- FIXED: Factories now cost money
[ 2018-01-18 17:09:27 CET ] [ Original post ]
Alpha 0.2.4 is now out:
* New Icons for Factory and City
* Upgraded to latest unity 2017.3
[ 2018-01-15 23:10:27 CET ] [ Original post ]
Alpha 0.2.3 is released with a few bug fixes:
* A GUI Update, please let me know what you think about this
* Rebalanced the AI, it won't break stuff as often as it used to
* Added tile called Power Refinery, this tile will multiply all cells strength entering it by 2
* Added a new mod function called "OnCellEntered" you can see usage of this in the power refinery, this will notify the tile each time a cell entered the tile.
* Couple of bug fixes
Screenshots:
[ 2017-11-27 00:10:17 CET ] [ Original post ]
Development Update Updates has run a bit dry the last weeks, this is not because I stopped working. Rather the opposite, I have been doing a huge rewrite of the core making the code more stable and usable. The new version is still not ready, and will be about a week before it is ready. I am working on this project alone and having to do the art and code takes alot of time.
[ 2017-11-08 23:20:03 CET ] [ Original post ]
Alpha 0.2.2 is released with a few bug fixes: * Tutorial will no longer popup after loading a game which already finished it * Cells will no longer glitch out when entering a building. * Fixed a bug where the money text would dissapear after getting 100 million * Fixed a bug with the Research tree, that would make some nodes invisible. * Improved general performance with the Resource tree.
[ 2017-10-19 20:56:31 CET ] [ Original post ]
Hi there! version 0.2.1 is now live with a few updates. Changelog: * Technology Tree The technology tree will be moddable in the next update. Currently it has only two upgrade levels. Basic and Improved, basic contains all the standard buildings (power factory, rails, etc..) while Improved contains a rail type that is double the normal speed, worth investing in.
[ 2017-10-17 12:04:04 CET ] [ Original post ]
Hi there! version 0.2.0 is now live with a few updates.
Changelog:
* A short introduction to the game.
* New post-processing effects, as seen below
* Lots of optimizations to the code base.
* Small improvements in the mod engine.
Next version major update will have multiple difficulties and a technology tree. This should be done in around a week or two
Images:
[ 2017-10-06 16:55:56 CET ] [ Original post ]
There is now a beta build tab, where you can test out the latest features and report the bugs before they hit them main build you can access it by right-clicking and then hit properties
[ 2017-09-29 20:26:01 CET ] [ Original post ]
- The Power Factory Content Linux [100.69 M]
Gameplay
You create a power factory from scratch with barely enough money. As you progresses in the game you will unlock new and better technologies for creating a better factory. Eventually you will gain enough money to create multiple factories to supply your ever growing city's needs.
Key features
* Manage multiple factories
* An adaptive AI that controls the world
* Upgrade system that allows you to upgrade each of your buildings separately
* A good tutorial to get your started
* A punishing disaster system
* Easy to use controls
* Mod support
- OS: Linux
- Processor: Dual core 3Ghz+Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512MB Video Memory
- Storage: 500 MB available space
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