





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
UPDATE #10
This time, a little bit more than one week has gone since the last updated, but we have been double checking the AI system in the game, as some players were reporting bugs with the ability of the enemies to find their way through the level without getting stuck in the environment.
This has led us to remap most the pathfinding grids in the level as to try to catch the reason why the enemies were not calculating correctly their way. This led us indirectly to a more in depth revision of some of the AI Systems in the game and some more fine tuning in the hope of improving the combat and at the same time to get some extra CPU Cycles for the stability sake of the game.
Added:
New AI Behaviours with some of the enemies like the samurais and Mini Samurais that are now, able to navigate through the level with more precisions, and some new chase and quit behaviours, or in the case of the mini samurais a distinct way to face the player.
Fixed:
[ 6082 ]
[ 1608 ]
[ 1895 ]