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UPDATE #12
This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems.
We are referring to the Camera management system and to the enemy pathfinding that is described below.
Added:
New Game Over transition that works better than the existing one and that allows for a smoother transition to the respawn position.
Although not visible in this build, we have started to work in the destruction of the world as the dark forces of evil are getting the edge of the victory and their influence grow stronger. The visual effect of burning down the level is starting to take shape and will be one of the new mechanics that will force the player to move forward with both characters, while finding a way to progress between burn and tear down parts of the level.
Fixed:
UPDATE #12
This update has taken longer than we were expecting mainly because we have been addressing two things that were not working correctly and were giving to the game some usability and playability problems.
We are referring to the Camera management system and to the enemy pathfinding that is described below.
Added:
New Game Over transition that works better than the existing one and that allows for a smoother transition to the respawn position.
Although not visible in this build, we have started to work in the destruction of the world as the dark forces of evil are getting the edge of the victory and their influence grow stronger. The visual effect of burning down the level is starting to take shape and will be one of the new mechanics that will force the player to move forward with both characters, while finding a way to progress between burn and tear down parts of the level.
Fixed:
[ 6082 ]
[ 1608 ]
[ 1895 ]