





Upside-Down Dimensions is a highly visual game that combines action, hack n slash, RPG, stealth, platform and puzzles to create a unique and amazing gameplay experience. Play as two characters separated into different dimensions. Flip between these worlds to stop the nefarious Dark Shogun.
Help the characters finding their way across the puzzles of ancient times, that will lead them to summon the Golden Origami Dragon, the only magical creature with enough power to defeat once and for all the evil presence.
Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations.
Added:


Fixed:


As with the camera management, the combat system is a recurring action that we have been performing in the game as to try to have the best possible experience. In this case, we have tried to have the game character to keep as close as possible to the enemies and that to keep a better orientation toward the enemies. We have also increased the stunning state of some of the enemies as to give the player a little edge on attacking and defeating the enemy.
The game has now a steady frame rate and improvements in this section are becoming harder and harder to achieve, but we will keep fine tuning the game in the next releases.
Our next actions will be now focused to the sound manager, that is lagging behind in the overall stability that we have been introducing into the game. So we will try to integrate a more flexible system that will allow us to control the mood of the system, the narrating voices and the overall sound effects of the game.
Upside-Down Forums
Thanks for playing our game and Stay tuned...
Again a long period of time between updates, as we were trying to fine tune a couple of elements of the game that we thought needed more improvement, mainly with the camera, the combat and the overall visibility of the characters while playing, controls and animations.
Added:


Fixed:


As with the camera management, the combat system is a recurring action that we have been performing in the game as to try to have the best possible experience. In this case, we have tried to have the game character to keep as close as possible to the enemies and that to keep a better orientation toward the enemies. We have also increased the stunning state of some of the enemies as to give the player a little edge on attacking and defeating the enemy.
The game has now a steady frame rate and improvements in this section are becoming harder and harder to achieve, but we will keep fine tuning the game in the next releases.
Our next actions will be now focused to the sound manager, that is lagging behind in the overall stability that we have been introducing into the game. So we will try to integrate a more flexible system that will allow us to control the mood of the system, the narrating voices and the overall sound effects of the game.
Upside-Down Forums
Thanks for playing our game and Stay tuned...
Minimum Setup
- OS: Ubuntu 10.10. Fedora 12.
- Processor: x86. x64Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512mb
- Storage: 500 MB available space
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