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Build 0.72 Guadalcanal

Guadalcanal is the first major content update for Skirmish Line, featuring extensive rebalancing and new enemy units. While we did not get around to implementing everything we had planned for this update, we feel it is important for our players to provide feedback as soon as possible. The next update, Build 0.73, will feature content we did not get around to finishing along with polishing up the additions made in Build 0.72.

General


-Added new Japanese unit: Suicide Truck. -Added new Japanese unit: Underground Hideout. -Added new Japanese unit: Underground Access Point. -Added new Japanese Engineer variant: Japanese Sapper (higher morale, melee, speed, Satchel deployment chance, and armed with a Type 100 SMG). -Added new Japanese support strike option: SNLF Paradrop. -Monsoons and rain now properly flood trenches, doubling reload and aim time for its occupants while reducing movement speed by 40%. -Monsoons and rain will reduce effectiveness of Japanese tunnel networks by 50%. -Increased grace time for good weather from 45 seconds to 6 minutes. -Added Roll Call decision, useful for quickly locating troops hidden behind objects. -Barbed Wire now slows down vehicles. -Slightly increased speed of SS-Ki and SS-Ki Bo. -Increased health of SS-Ki and SS-Ki Bo. -Scaled down size of SS-Ki and SS-Ki Bo. -Slightly increased health of Type 97 Chi Ha. -Japanese Engineers now have greatly increased Satchel deployment chance. -Satchel charges will now only be thrown at vehicles and emplacements. -Slightly increased melee skill on Japanese infantry across the board. -Banzai troops now receive a 25% damage reduction bonus when lead by an officer (this bonus does not apply to fire). -Increased horror radius and value of burning soldiers, resulting in higher morale drop to nearby soldiers. -Increased horror radius and value of exploded soldiers, resulting in higher morale drop to nearby soldiers. -AT Mine max damage increased from 500 to 1000. -AT Mines are no longer booby trapped by default. -Rebalanced automatic weapons and shotgun. -Increased aim time for Bazooka. -Slightly increased reloading time for all cannon tanks. -Scaled down size of M2 HMG Nest size. -Hold Fire duration increased from 7 seconds to 10 seconds. -Concentrate Fire now provides +5 accuracy bonus for 5 seconds. -AT Mines detonation time reduced from 5 seconds to 3 seconds. -Added a timer icon for when orders are on cooldown.

Defense in Depth and Sector Defense


-Raised price of Bombing Run from 2 to 3 command points. -Decreased Japanese Officer support call-in rate from (# of troops) ^ 2.35 to (# of troops) ^ 2.25. -Type 94 Tankettes now appear sooner.

Bug Fixes


-Fixed a bug where tanks could not advance to the next position on Sector Defense. -Fixed a bug where monsoons were not affecting burn time of burning objects. -Fixed a bug where Japanese soldiers would do 0 damage in melee until a Japanese Officer becomes present. -Fixed a bug where incapacitated suicide soldiers would detonate on vehicles.


[ 2017-11-05 06:40:26 CET ] [ Original post ]

Skirmish Line
Snarky Ant, LLC Developer
Snarky Ant, LLC Publisher
2019-03-21 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Very Positive (345 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skirmish Line Linux Content [214.34 M]
  • Skirmish Line Linux 32 Content [419 M]
Available DLCs:
  • Skirmish Line - Mad Jack
  • Skirmish Line - United Front
  • Skirmish Line - Top Brass

As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.

Skirmish Line is a brutal and difficult endless defense game featuring three modes:

Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?

Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!

Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.

Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.



Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.

MINIMAL SETUP
  • Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
  • Storage: 500 MB available space
GAMEBILLET

[ 5944 ]

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MacGamestore

[ 1755 ]

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