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Build 0.769 Bug Squash

We'd like to apologize for the delay in the latest content patch. Our artist had some technical issues with his computer, but that has since been resolved. Stay tune for more units. In the meantime, we are publishing a new build with various changes and bug fixes!

General


-Hitting Esc will now bring up the Command Menu or Quartermaster Menu (if a soldier is selected) -Flametroops will no longer fire their weapon during a Suppressive Fire order. -Flametroops will no longer fire their weapon during a Concentrate Fire order if the target is out of their weapon range. -Soldiers in melee will no longer obey the Suppressive Fire and Concentrate Fire orders. -Bazooka troops will no longer fire at troops in melee.

Tutorial


-Fixed a bug where Forward Observation Posts were not being removed after advancing or retreating. -Shotgun upgrade removed and disabled from the tutorial. -Gurkhas removed and disabled from the tutorial. -Diggers removed and disabled from the tutorial. -Fixed tutorial text: soldiers die at -25 hitpoints, not 0. -Fixed a bug where command points would be modified by the particular squad deployment option.

Bug Fixes


-Fixed a bug where suicide infantry would explode when unconscious. -Fixed a bug where retreating infantry were preventing the player from advancing to the next screen. Retreating soldiers in Sector Defense will now always desert. -Fixed a bug where retreating infantry would advance to the next screen. -Fixed a bug where Sectors Advanced stats was not saving properly. -Fixed a bug where the info bar for vehicles was displaying after clicking on another unit. -Fixed a bug where M3 "Satans" would continue to be available after a deployment without having to reacquire them via the Requisition menu. -Fixed the experience display for vehicles, capping the value at 100. -Fixed a bug where supply crates can be retrieved multiple times by multiple soldiers. -Fixed a bug where the Medal of Honor was awarded after 2500 waves reached in the last 25 deployments, as opposed to 2000 waves after 20 deployments. This has been fixed to 2000 waves after 20 deployments. -Fixed a bug where Officers and Signalers were not granting additional command points via their passive abilities. -Fixed a bug where enemy defenses would never spawn on advancing maps. -Various other fixes that we forgot to log.


[ 2018-01-18 00:57:21 CET ] [ Original post ]

Skirmish Line
Snarky Ant, LLC Developer
Snarky Ant, LLC Publisher
2019-03-21 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Very Positive (345 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skirmish Line Linux Content [214.34 M]
  • Skirmish Line Linux 32 Content [419 M]
Available DLCs:
  • Skirmish Line - Mad Jack
  • Skirmish Line - United Front
  • Skirmish Line - Top Brass

As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.

Skirmish Line is a brutal and difficult endless defense game featuring three modes:

Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?

Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!

Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.

Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.



Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.

MINIMAL SETUP
  • Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
  • Storage: 500 MB available space
GAMEBILLET

[ 5944 ]

41.31$ (17%)
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MacGamestore

[ 1755 ]

13.99$ (22%)
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