Build 0.77 is the largest patch we have released to date, featuring a host of new equipment, orders, and units, along with new two Challenge modes, for the Defense in Depth and Sector Defense modes!
General
-New Challenge added: Honorable Melees; soldiers will no longer fire at targets in melee combat!
-New Challenge added: Windfall Deployment: start with 100 extra Command Points but receive 2 less Command Points per wave!
-M45 Quadmount machine gun emplacement added!
-Daimler Armoured Car added!
-Hot Chow support structure added!
-Added new Support Order: Gunship Support - B25J gunship will provide 75mm cannon and heavy machine gun fire at designated location!
-Added new Support Order: Naval Interdiction - temporarily increase time in between enemy waves.
-M1 Bazooka added!
-Bazooka troops are now armed with the M1 Bazooka by default.
-M9 Bazooka upgraded to M9A1 Bazooka!
-Special Forces training will now upgrade Bazooka troop's weapon to M9A1 Bazooka.
-Increased maximum hitpoints of Gurkhas from 100 to 120.
-Slightly increased maximum hitpoints, accuracy band, morale band, and experience of Imperial Guards.
-Slightly increased aim time, reload time, and burst duration on Type 100 SMGs.
-Added a suppression penalty to all SMGs and Pistols: Type 100, M3 Grease Gun, Thompson, Owen Gun, Silenced Sten Gun, Nambu Pistol, Colt Pistol.
-Increased suppression drift radius on Type 99 Machine Guns.
-Added a suppression bonus to Type 99 Machine Guns.
-Smoke now provides directional cover (simulating difficulty in hitting an obscured target).
-Units in trenches and foxholes now take 50% damage from explosions' medium range band (instead of no damage).
-Reverted maximum experience modifiers back to original values, from 66% increased effectiveness back to 50%.
-Added a cap to soldiers' accuracy, melee, and morale.
-Increased healing penalty for soldiers in melee from 50% to 90% reduction.
-Experience now affects how likely soldiers are fooled by decoys.
-Reduced morale gain from killing soldiers by 50%.
Campaign
-Increased starting resource pool from 24000 to 25000.
-Decreased price of soldiers from 4500 to 4250.
Defense in Depth and Sector Defense
-Passive enemy artillery system re-implemented; enemy support chance based on number of player assets on field.
-Added new Banzai and Assault waves with Smoke Screen deployment.
-Modified various existing Banzai and Assault waves with Smoke Screen deployment.
-Added new Paratrooper assault wave for waves 90+.
-Decreased price of palisade from 40 to 35 Command Points.
-Increased price of decoys from 10 to 12 Command Points.
-Increased price of Thompsons from 20 to 24 Command Points.
-Veteran assault troops now spawn on wave 20+ instead of 10+.
-Increased likelihood of Type 4 Chi-To breakthrough waves spawning.
-Capped maximum amount of Command Point reserves to 250.
-At wave 150+ and wave 250+, Command Points earned per wave reduced to 8 and 6 respectively.
UI
-Added new default cursor image!
-Added supply drop cursor image!
-Added Strike In Progress / Radio In Use UI icon!
-Added Interdiction Active UI icon!
-Adjusted spacing of messages to be more clean and to avoid overlaps.
-Localization will now save as a preference after selection.
-Added menu option to switch language choice on main menu.
Bug Fixes
-Fixed a bug where soldiers' morale were not being affected by weather penalties after killing a soldier in melee combat.
-Fixed a UI bug in Campaign mode where right clicking with the Options menu opened would return to the Orders menu.
-Fixed a UI bug where vehicle names were not being displayed properly.
-Fixed a bug where Underground tunnels, access points, and hideouts were not displaying the proper unit info.
-Fixed a bug where airstrikes were being counted after every radio call.
-Fixed a bug where Storm of the Century was not applying weather effects.
Build 0.772 Hotfix
-Fixed a bug where vehicles were not prioritizing other vehicles properly.
-Fixed a bug where Daimler destroyed sprite was using the Stuart sprite.
[ 2018-01-27 23:04:08 CET ] [ Original post ]