





Build 0.77 New Guinea
-New Challenge added: Honorable Melees; soldiers will no longer fire at targets in melee combat! -New Challenge added: Windfall Deployment: start with 100 extra Command Points but receive 2 less Command Points per wave! -M45 Quadmount machine gun emplacement added! -Daimler Armoured Car added! -Hot Chow support structure added! -Added new Support Order: Gunship Support - B25J gunship will provide 75mm cannon and heavy machine gun fire at designated location! -Added new Support Order: Naval Interdiction - temporarily increase time in between enemy waves. -M1 Bazooka added! -Bazooka troops are now armed with the M1 Bazooka by default. -M9 Bazooka upgraded to M9A1 Bazooka! -Special Forces training will now upgrade Bazooka troop's weapon to M9A1 Bazooka. -Increased maximum hitpoints of Gurkhas from 100 to 120. -Slightly increased maximum hitpoints, accuracy band, morale band, and experience of Imperial Guards. -Slightly increased aim time, reload time, and burst duration on Type 100 SMGs. -Added a suppression penalty to all SMGs and Pistols: Type 100, M3 Grease Gun, Thompson, Owen Gun, Silenced Sten Gun, Nambu Pistol, Colt Pistol. -Increased suppression drift radius on Type 99 Machine Guns. -Added a suppression bonus to Type 99 Machine Guns. -Smoke now provides directional cover (simulating difficulty in hitting an obscured target). -Units in trenches and foxholes now take 50% damage from explosions' medium range band (instead of no damage). -Reverted maximum experience modifiers back to original values, from 66% increased effectiveness back to 50%. -Added a cap to soldiers' accuracy, melee, and morale. -Increased healing penalty for soldiers in melee from 50% to 90% reduction. -Experience now affects how likely soldiers are fooled by decoys. -Reduced morale gain from killing soldiers by 50%.
-Increased starting resource pool from 24000 to 25000. -Decreased price of soldiers from 4500 to 4250.
-Passive enemy artillery system re-implemented; enemy support chance based on number of player assets on field. -Added new Banzai and Assault waves with Smoke Screen deployment. -Modified various existing Banzai and Assault waves with Smoke Screen deployment. -Added new Paratrooper assault wave for waves 90+. -Decreased price of palisade from 40 to 35 Command Points. -Increased price of decoys from 10 to 12 Command Points. -Increased price of Thompsons from 20 to 24 Command Points. -Veteran assault troops now spawn on wave 20+ instead of 10+. -Increased likelihood of Type 4 Chi-To breakthrough waves spawning. -Capped maximum amount of Command Point reserves to 250. -At wave 150+ and wave 250+, Command Points earned per wave reduced to 8 and 6 respectively.
-Added new default cursor image! -Added supply drop cursor image! -Added Strike In Progress / Radio In Use UI icon! -Added Interdiction Active UI icon! -Adjusted spacing of messages to be more clean and to avoid overlaps. -Localization will now save as a preference after selection. -Added menu option to switch language choice on main menu.
-Fixed a bug where soldiers' morale were not being affected by weather penalties after killing a soldier in melee combat. -Fixed a UI bug in Campaign mode where right clicking with the Options menu opened would return to the Orders menu. -Fixed a UI bug where vehicle names were not being displayed properly. -Fixed a bug where Underground tunnels, access points, and hideouts were not displaying the proper unit info. -Fixed a bug where airstrikes were being counted after every radio call. -Fixed a bug where Storm of the Century was not applying weather effects.
-Fixed a bug where vehicles were not prioritizing other vehicles properly. -Fixed a bug where Daimler destroyed sprite was using the Stuart sprite.
[ 2018-01-27 23:04:08 CET ] [ Original post ]
Build 0.77 is the largest patch we have released to date, featuring a host of new equipment, orders, and units, along with new two Challenge modes, for the Defense in Depth and Sector Defense modes!
General
-New Challenge added: Honorable Melees; soldiers will no longer fire at targets in melee combat! -New Challenge added: Windfall Deployment: start with 100 extra Command Points but receive 2 less Command Points per wave! -M45 Quadmount machine gun emplacement added! -Daimler Armoured Car added! -Hot Chow support structure added! -Added new Support Order: Gunship Support - B25J gunship will provide 75mm cannon and heavy machine gun fire at designated location! -Added new Support Order: Naval Interdiction - temporarily increase time in between enemy waves. -M1 Bazooka added! -Bazooka troops are now armed with the M1 Bazooka by default. -M9 Bazooka upgraded to M9A1 Bazooka! -Special Forces training will now upgrade Bazooka troop's weapon to M9A1 Bazooka. -Increased maximum hitpoints of Gurkhas from 100 to 120. -Slightly increased maximum hitpoints, accuracy band, morale band, and experience of Imperial Guards. -Slightly increased aim time, reload time, and burst duration on Type 100 SMGs. -Added a suppression penalty to all SMGs and Pistols: Type 100, M3 Grease Gun, Thompson, Owen Gun, Silenced Sten Gun, Nambu Pistol, Colt Pistol. -Increased suppression drift radius on Type 99 Machine Guns. -Added a suppression bonus to Type 99 Machine Guns. -Smoke now provides directional cover (simulating difficulty in hitting an obscured target). -Units in trenches and foxholes now take 50% damage from explosions' medium range band (instead of no damage). -Reverted maximum experience modifiers back to original values, from 66% increased effectiveness back to 50%. -Added a cap to soldiers' accuracy, melee, and morale. -Increased healing penalty for soldiers in melee from 50% to 90% reduction. -Experience now affects how likely soldiers are fooled by decoys. -Reduced morale gain from killing soldiers by 50%.
Campaign
-Increased starting resource pool from 24000 to 25000. -Decreased price of soldiers from 4500 to 4250.
Defense in Depth and Sector Defense
-Passive enemy artillery system re-implemented; enemy support chance based on number of player assets on field. -Added new Banzai and Assault waves with Smoke Screen deployment. -Modified various existing Banzai and Assault waves with Smoke Screen deployment. -Added new Paratrooper assault wave for waves 90+. -Decreased price of palisade from 40 to 35 Command Points. -Increased price of decoys from 10 to 12 Command Points. -Increased price of Thompsons from 20 to 24 Command Points. -Veteran assault troops now spawn on wave 20+ instead of 10+. -Increased likelihood of Type 4 Chi-To breakthrough waves spawning. -Capped maximum amount of Command Point reserves to 250. -At wave 150+ and wave 250+, Command Points earned per wave reduced to 8 and 6 respectively.
UI
-Added new default cursor image! -Added supply drop cursor image! -Added Strike In Progress / Radio In Use UI icon! -Added Interdiction Active UI icon! -Adjusted spacing of messages to be more clean and to avoid overlaps. -Localization will now save as a preference after selection. -Added menu option to switch language choice on main menu.
Bug Fixes
-Fixed a bug where soldiers' morale were not being affected by weather penalties after killing a soldier in melee combat. -Fixed a UI bug in Campaign mode where right clicking with the Options menu opened would return to the Orders menu. -Fixed a UI bug where vehicle names were not being displayed properly. -Fixed a bug where Underground tunnels, access points, and hideouts were not displaying the proper unit info. -Fixed a bug where airstrikes were being counted after every radio call. -Fixed a bug where Storm of the Century was not applying weather effects.
Build 0.772 Hotfix
-Fixed a bug where vehicles were not prioritizing other vehicles properly. -Fixed a bug where Daimler destroyed sprite was using the Stuart sprite.
[ 2018-01-27 23:04:08 CET ] [ Original post ]
Skirmish Line
Snarky Ant, LLC
Developer
Snarky Ant, LLC
Publisher
2019-03-21
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Very Positive
(345 reviews)
The Game includes VR Support
Public Linux Depots:
- Skirmish Line Linux Content [214.34 M]
- Skirmish Line Linux 32 Content [419 M]
Available DLCs:
- Skirmish Line - Mad Jack
- Skirmish Line - United Front
- Skirmish Line - Top Brass
As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
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Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
MINIMAL SETUP
- Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 500 MB available space
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