





Build 0.80 Makin
-M19 Duster added! -Supply Drop Zone structure added! -New Japanese vehicle: Type 95 Kurogane Reconnaissance vehicle added! -Slightly reduce time delay between shell drops on Mortar Strikes. -Slightly increased accuracy bound on M45 Quadmounts. -Slightly increased drift fire radius on M45 Quadmouints. -Slightly increased range bound on Heavy Machine Gun Nests. -Reduced health on Japanese trucks from 225 to 180 hitpoints. -Increased armor on Japanese trucks from 40 to 65. -Increased health on the operator for the Type 98 AA Gun Mount from 80 to 100 hitpoints. -Increased armor penetration on M1 Bazooka and M9 Bazooka from 70 and 90 to 75 and 95 respectively. -Increased damage bounds on M1 Bazooka and M9A1 Bazooka to increase reliability.
-New Steam Achievement: Challenger - reach wave 100 on all existing Challenges to unlock! -Updated Quartermaster menu for Defense in Depth and Sector Defense modes. -Special Forces training will now upgrade a Machine Gunner's weapon to the M1919 ANM2 Stinger! -Increased the likelihood of Snipers receiving the Scoped M1 Garand sniper rifle from 15% to 25%. -Flametrooper Squad Deployment added! Available at 2nd Lieutenent rank! -Digger Squad Deployment now has slightly increased enemy spawn rates. -Decreased price of Mortar Strikes from 10 to 8 Command Points.
-Fixed a bug where artillery strikes were not counting towards the artillery strikes called stats. -Fixed a bug where soldiers would not reload properly after retreating to the next position. -Fixed a bug where bomb duds on a map would sometimes bug out sector advance. -Fixed a bug where the Presents Drop order icon would not appear on Sector Defense missions. -Fixed a bug where supply crates would drop a soldier's health to default max hitpoints if overhealed from a medical crate. -Fixed a bug where Special Forces training would increase a soldier's stat over 100. -Fixed a bug where Command Points were not being updated after deploying Satchel Charges and Smoke Grenades. -Fixed a bug where certain messages were not being automatically removed after a certain amount of time. This was particularly noticable on the Forward Observation Post event messages. -Fixed a bug where acquiring Diggers via Requisition would remove the starting 10 Command Points at the beginning of deployment. This has been changed so that beginning with the Digger squad deployment would begin the game with 0 Command Points. -Fixed a bug where the weapon mount for the Type 98 machine cannon was not fading away after destruction. -Fixed a bug where the gunner of a Type 98 machine cannon would explode but also leave a corpse. -Fixed some localization texts.
-Fixed a bug where Drop Zones were immune to damage.Hotfix 0.802[/h1
-M19 Dusters will now prioritize firing at rear targets.
-Water effects in trenches should no longer cover up soldiers.
-Fixed various issues with the Quartermaster menu in Sector Defense.
Sprite layering reworked to accommodate new units and structures. Please be on the lookout for strange visual glitches.
General
-M19 Duster added! -Supply Drop Zone structure added! -New Japanese vehicle: Type 95 Kurogane Reconnaissance vehicle added! -Slightly reduce time delay between shell drops on Mortar Strikes. -Slightly increased accuracy bound on M45 Quadmounts. -Slightly increased drift fire radius on M45 Quadmouints. -Slightly increased range bound on Heavy Machine Gun Nests. -Reduced health on Japanese trucks from 225 to 180 hitpoints. -Increased armor on Japanese trucks from 40 to 65. -Increased health on the operator for the Type 98 AA Gun Mount from 80 to 100 hitpoints. -Increased armor penetration on M1 Bazooka and M9 Bazooka from 70 and 90 to 75 and 95 respectively. -Increased damage bounds on M1 Bazooka and M9A1 Bazooka to increase reliability.
Sector Defense and Defense in Depth
-New Steam Achievement: Challenger - reach wave 100 on all existing Challenges to unlock! -Updated Quartermaster menu for Defense in Depth and Sector Defense modes. -Special Forces training will now upgrade a Machine Gunner's weapon to the M1919 ANM2 Stinger! -Increased the likelihood of Snipers receiving the Scoped M1 Garand sniper rifle from 15% to 25%. -Flametrooper Squad Deployment added! Available at 2nd Lieutenent rank! -Digger Squad Deployment now has slightly increased enemy spawn rates. -Decreased price of Mortar Strikes from 10 to 8 Command Points.
Bug Fixes
-Fixed a bug where artillery strikes were not counting towards the artillery strikes called stats. -Fixed a bug where soldiers would not reload properly after retreating to the next position. -Fixed a bug where bomb duds on a map would sometimes bug out sector advance. -Fixed a bug where the Presents Drop order icon would not appear on Sector Defense missions. -Fixed a bug where supply crates would drop a soldier's health to default max hitpoints if overhealed from a medical crate. -Fixed a bug where Special Forces training would increase a soldier's stat over 100. -Fixed a bug where Command Points were not being updated after deploying Satchel Charges and Smoke Grenades. -Fixed a bug where certain messages were not being automatically removed after a certain amount of time. This was particularly noticable on the Forward Observation Post event messages. -Fixed a bug where acquiring Diggers via Requisition would remove the starting 10 Command Points at the beginning of deployment. This has been changed so that beginning with the Digger squad deployment would begin the game with 0 Command Points. -Fixed a bug where the weapon mount for the Type 98 machine cannon was not fading away after destruction. -Fixed a bug where the gunner of a Type 98 machine cannon would explode but also leave a corpse. -Fixed some localization texts.
Hotfix 0.801
-Fixed a bug where Drop Zones were immune to damage.
Hotfix 0.802[/h1
-M19 Dusters will now prioritize firing at rear targets.
-Water effects in trenches should no longer cover up soldiers.
-Fixed various issues with the Quartermaster menu in Sector Defense.
[ 2018-03-14 20:39:06 CET ] [ Original post ]
Skirmish Line
Snarky Ant, LLC
Developer
Snarky Ant, LLC
Publisher
2019-03-21
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Very Positive
(345 reviews)
The Game includes VR Support
Public Linux Depots:
- Skirmish Line Linux Content [214.34 M]
- Skirmish Line Linux 32 Content [419 M]
Available DLCs:
- Skirmish Line - Mad Jack
- Skirmish Line - United Front
- Skirmish Line - Top Brass
As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
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Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
MINIMAL SETUP
- Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 500 MB available space
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