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Skirmish Line
Snarky Ant, LLC Developer
Snarky Ant, LLC Publisher
2019-03-21 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Very Positive (345 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skirmish Line Linux Content [214.34 M]
  • Skirmish Line Linux 32 Content [419 M]
Available DLCs:
  • Skirmish Line - Mad Jack
  • Skirmish Line - United Front
  • Skirmish Line - Top Brass
Build 0.82 Kwajalein

Kwajalein features large changes in the Machine Gunner classes and the overall balance of the game. The BAR and Johnson LMG are no longer available as individual upgrades. Instead, a new Support Gunner or Automatic Rifleman class will provide suppressive fire while the Machine Gunner class has been changed to a hybrid, high value anti-infantry and heavy suppression unit. We have also made the decision to remove the squad Garand and Carbine requisition orders. While the original intent was to provide the player with the occasional "easy" game, we found that the squad upgrade ultimately unbalanced the game, making it difficult to balance the gameplay between newer and older players. And lastly, thanks to the effort of a few volunteers, the game is now localized in both Japanese and Korean!

General Changes


-Japanese localization added! -Korean localization added! -Standard deployment now includes 5 Riflemen. -Removed Garand and Carbine Squad Requisition orders. -New Support Gunner class - armed with BAR by default; upgraded to Johnson LMGs from Special Forces Training. -BARs and Johnson LMGs removed from normal access. -Decreased price of Riflemen from 30 to 25 Command Points. -Decreased price of Militia from 14 to 12 Command Points. -Decreased price of Martyrs from 20 to 16 Command Points. -Decreased price of Diggers from 35 to 30 Command Points. -Increased price on Machinegunners from 45 to 60 -Increased accuracy on Machinegunners from 7-25 to 15-55 -Increased price on M19 Duster from 200 to 240. -Decreased price of the Holy Hand Grenade from 32 to 30 Command Points. -Thompson SMG price reduced from 22 to 20 Command Points. -Increased time between healing trigger on Medics from 1.5 to 2.25 seconds. -Increased drift radius on QuadMount Machine Gun from 90 to 125. -Increased movement speed of Flametroopers from 10 to 11. -Increased minimum morale of Allied Flametroopers from 15 to 20. -Increased base burn rate of Flametroopers from 10 to 15. -Experienced Flametroopers are now less likely to explode. -Increased minimum morale on Flametroopers from 10 to 15. -Increased base burn rate of M3 'Satan' from 10 to 15. -Reduced armor penetration value of 40mm Bofors from 45 to 35. -Increased max damage on M9A1 Bazooka from 210 to 225. -Increased health on HMG Emplacements from 250 to 260. -Increased base accuracy skill on HMG Emplacement from 30 to 35. -Increased long range boundary for HMG Emplacement from 550 to 600.

BAR


-BAR Accuracy 1/0.75/0.65 -> 0.75/0.4/0.2 -BAR accuracy radius changed from 75/180/400 to 75/180/350. -BARs burst changed from 20-20 to 10-10. -BARs ammo count changed from 2 to 1. -Movement penalties on BAR reduced from -1.5 to 0. -Reduced aiming time on BAR from 4.05-5.45 and 3.75 - 4.75 to 3.25 - 4.05 and 3.0 - 3.85 respectively. -Increased drift radius on BAR from 35 to 60.

Johnson LMG


-Johnson LMG accuracy boundaries change from 85/210/425 to 85/210/375. -Johnson LMG accuracy 1/0.85/0.75 -> 0.75/0.4/0.2 -Johnson LMG burst changed from 6-8 to 10-10. -Movement penalties on Johnson LMG reduced from -1.5 to 0. -Reduced aiming time on Johnson LMG from 4.05-5.45 and 3.75 - 4.75 to 3.25 - 4.05 and 3.0 - 3.85 respectively. -Increased drift radius on Johnson LMG from 35 to 60.

M1919 Changes


-Increased min damage on M1919 and Stinger LMG from 10 to 15. -Increased max damage on M1919 and Stinger LMG from 29 to 35. -Increased burst length on M1919 and Stinger LMG from 19-34 to 25-35 -Increased drift radius on M1919 and Stinger from 70/6o to 90/80 -Increased accuracy boundaries on M1919 from 75/180/325 to 80/190/400 -Increased accuracy boundaries on Stinger LMG from 75/200/335 to 85/210/425 -M1919 accuracy 1/0.8/0.5 -> 0.75/0.45/.25 -Stinger accuracy 0.95/0.75/0.45 -> 0.75/0.45/0.25

Bug Fixes


-Fixed an issue with the layering on burnt soldiers. -Fixed a layering issue with bazooka rounds. -Fixed a bug where enemy Flametroopers would do progressively less damage to the players' troops. -Fixed an issue where experience was not being granted to soldiers who kill targets but are sent into the pinned state before finishing their firing burst. -Fixed an issue where vehicles/emplacements firing automatic weapons were not gaining experience appropriately. -Fixed an issue where vehicles/emplacements were receiving the wrong amount of experience from kills. -Fixed an issue where vehicles/emplacements would bug out when attempting firing at a target. -Fixed several layering issues. -Corrected Browning M1919A6 text to M1919A4.

Hotfix 0.822


-Decreased max accuracy of Machine Gunners from 55 to 40. -Increased Snipers priority focus on Machine Gunners from 100 to 250. -Decreased min damage of M1919A4 and Stinger from 15 t0 10. -Decreased max damage of M1919A4 and Stinger from 35 to 25. -Decreased accuracy modifiers of M1919A4 and Stinger from 0.75/0.45/0.25 to 0.7/0.4/0.2. -Fixed a bug where special forces training would exceed a soldier's stats by 100.

Hotfix 0.823


-When playing in vertical mode, areas outside of the playing area should now mask game effects.


[ 2018-04-03 21:57:18 CET ] [ Original post ]

As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.

Skirmish Line is a brutal and difficult endless defense game featuring three modes:

Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?

Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!

Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.

Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.



Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.

MINIMAL SETUP
  • Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
  • Storage: 500 MB available space

GAMEBILLET

[ 5974 ]

18.39$ (8%)
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GAMERSGATE

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MacGamestore

[ 1837 ]

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