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Build 0.83 Saipan

Saipan features a massive update to the Defense in Depth game mode, in the form of the Defense Preparation Mechanic. This new mechanic will further distinguish the two endless defense modes. For more details, please read this page. Build 0.83 is a milestone update for the development of Skirmish Line. It has been a little over half a year since our Early Access launch, and we have concentrated most of our efforts in improving the two endless defense modes. Originally, we promised at least 6 months of further development during the Early Access period. Re-evaluating that promise, we realize that we severely underestimated both the amount of work and potential for the game. To this end, we are committed to another 6 months of development, with a shift in focus towards finishing the Campaign mode. [strike]Note: Korean localization is not yet fully updated![/strike]

General


-Defense Prep Mechanic added to Defense in Depth. -Implemented a basic cover detection system. -Added memo page in the Command menu for quick instructions on how to play. -New challenge: Jack in the Box - Quadrupled supply drop rates but receive 4 less Command Points per wave. -Added new enemy type: Imperial Guards rifle infantry variant! -Added new enemy type: Imperial Guards flametrooper variant! -Added new enemy type: Imperial Guard rocket infantry variant! -Added new enemy type: SNLF Flametrooper variant! -Added new enemy type: SNLF rocket infantry variant! -Modified existing assault waves for inclusion of new Imperial Guard variants. -Modified existing SNLF assault waves for inclusion of new SNLF variants. -New Banzai wave: Shovel Brigade! -New Assault wave: Imperial Guard Flame Unit! -Added new support option: Airdropped Minefield! -Added new support option: Engineering Crate! -Combat Stimulant individual order added! -Support Gunners can now spawn from Random Squad deployment and Supply Crates. -Slightly increased likelihood of enemy infantry spawns on waves 100+ -Increased enemy passive artillery chance factor from 1.35 to 1.5 (roughly 30-75% more likely). -Increased damage reduction bonuses from Officer-led Banzai troops from 0.75 to 0.7 (5% increase). -Decreased accuracy reduction bonuses from Trenches and Foxholes from 0.7 to 0.75 (5% decrease). -Decreased max accuracy reduction from cover from 0.4 to 0.3 (10% decrease). -Increased time between heals on Medic from 2.25 seconds to 3 seconds. -Increased max firing time for all cannon based vehicles by 25%. -Increased price of Gunship Support from 36 to 38 Command Points. -Added new ribbon: Good Conduct Ribbon! -Added new ribbon: Ranger Tab! -Marine Raider ribbon now grants +2 Command Points for every screen advanced on Sector Defense. -Increased price of Special Forces Training on Defense in Depth from 25 to 30 Command Points.

Bug Fixes


-Fixed a mis-matched ribbon image. -Fixed a bug where Sarge being getting burnt would not trigger a morale penalty. -Fixed a bug where an exploded Signaler would keep the radio in use.

Minor Fixes


-Rearranged ribbon layout. -Reduced size of expended cartridges.

Hotfix 0.831


-Reduced collider size of bunkers. -Fixed a bug where certain defenses from Defense Preparation that would disappear.

Hotfix 0.832


-Increased max hitpoints on Gurkhas from 120 to 125. -Slightly increased melee damage of Gurkha Kukri weapons. -Fixed a bug where Medics were overhealing Militia but underhealing Gurkhas. -Fixed a bug that would occasionally lock up player controls.

Hotfix 0.833


-Fixed a graphical issue with the Imperial Command Officer's KIA sprite. -Fixed a bug where Chinese voice lines would be played for Assault/Banzai waves even though there are fewer Chinese soldiers than other soldiers. -Fixed a localized text which would display the Options tab as a second Command tab on Sector Defense. -Fixed an oversight where Bazooka troops would never show up from supply crates. -Modified some of the existing Defense Preparation layouts.

Hotfix 0.834


-Reduced price of Smoke Grenades from 3 to 2 Command Points. -Reduced price of Brass Knuckles from 8 to 7 Command Points. -Roll Call will now show a dark red exclamation mark for soldiers with less than -10 hitpoints. -Roll Call will now take into account a soldier's max health potential. -Reduced melee skill range for Bazooka troops from 10 - 35 to 5 - 15. -Reduced melee skill range for Machine Gunners from 10 - 20 to 5 - 15. -Dead bodies will now properly be gibbed if hit by an explosion. -Fixed an issue where crates were not being destroyed by explosions.

Hotfix 0.835


-Added a medical symbol for Roll Call indicators for Medics. -Korean localization updated. -Fixed some missing text issues with the Russian localization.

Hotfix 0.836


-Fixed an issue with enemies spawning randomly on the map on Sector Defense.


[ 2018-04-26 21:06:37 CET ] [ Original post ]

Skirmish Line
Snarky Ant, LLC Developer
Snarky Ant, LLC Publisher
2019-03-21 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Very Positive (345 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skirmish Line Linux Content [214.34 M]
  • Skirmish Line Linux 32 Content [419 M]
Available DLCs:
  • Skirmish Line - Mad Jack
  • Skirmish Line - United Front
  • Skirmish Line - Top Brass

As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.

Skirmish Line is a brutal and difficult endless defense game featuring three modes:

Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?

Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!

Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.

Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.



Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.

MINIMAL SETUP
  • Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
  • Storage: 500 MB available space
GAMEBILLET

[ 5944 ]

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MacGamestore

[ 1755 ]

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