





Build 0.85 Steam Cloud Save and Midsummer Event!
-ANZAC Commandos are now available as a Requisition order again! -ANZAC Commandos are now armed with Gammon Bombs (AT Grenades)! -Reworked AT Grenade logic. Soldiers with AT Grenades are now smarter when it comes to when to throwing their AT Grenades. -Decreased scatter on AT Grenades. -Decreased damage radius and hit damage on AT Grenades. -Enemy Officers are now more likely to deploy smoke grenades. -Enemy Officers spotting now indicates the number of units spotted.
-Top secret prototype weapon requisition order added! -Increased the base success chance of Immediate Support request from 1% to 4%. -New Immediate Support response: ANZAC Recce Squad! -Increased number of paratroopers from SNLF air assaults. -Added a stronger infiltration team for tunnel networks on wave 75+. -Paramarines drops now deploys between 4 to 6 paratroopers. -Adjusted requisition point gain from Defense in Depth and Sector Defense missions. -Decreased price of M19 Duster from 240 to 225.
-Bomb duds from the Loose Bombs challenge now have the proper explosion type. -Fixed a bug where a soldier being sent home would count as being MIA. -Fixed a bug where Flametroopers would continue firing their weapon despite being engaged in melee. -Fixed a bug where multiple artillery strikes could be called on by selecting a supply crate order during an active strike.
-UI hotfixes.
-Sarge can no longer be Sent Home.
-Fixed a hotkey issue.
-Fixed an issue where the Summer event reward option was available in the menu prior to unlocking it.
-Adjusted Immediate Support chances.
-Fixed another graphical mishap with the Midsummer Medal.
-Adjusted casings and magazine scaling to be slightly smaller. -Fixed an issue where engineers would attempt to perform their passive ability when retreating or at the next position.
-Flametrooper deployment should now properly be available at 2nd Lieutenant rank. -Fixed an issue where enemy officers would ignore camouflage when spotting.
-Decreased price of Special Forces training from 30/45 to 25/40 in Defense in Depth and Sector Defense. -Special Forces training no longer grants experience bonuses. -Slightly increased AT grenade throwing chance on ANZAC Commandos. -Slightly increased transparency on Bypassed Enemies UI icon. -Slightly reduced spawn rate of enemy vehicles. -Adjusted sprite layering of muzzle flash and flame shots.
-Enemy Officers will no longer count wounded, dead, or unconscious soldier when spotting. -Fixed an issue where the Type 98 Autocannon's base would not fade away properly.
-Fixed a bug that was preventing ANZAC Recce squads from being selected for Immediate Support. -ANZAC Recce squad's Commandos have been modified to deploy with Owen Guns instead of Silenced Sten Guns. -Increased price of ANZAC Commandos from 60 to 65 Command Points. -Increased number of supplies dropped from Immediate Support from 4-6 to 5-7. -Increased morale of Raiders from 35-80 to 40-85.
-The Quartermaster and Command menus can no longer be accessed after the game is over. -Base dying time increased from 30 to 35 seconds. -Flamethrowers now deal double morale damage. -Increased burst on M19 Duster from 8 rounds to 10 rounds. -Reduced armor piercing value of Type 98 Autocannons from 20 to 15. -Decreased price of Mines from 14 to 12 Command Points. -Decreased price of AT Mines from 5 to 4 Command Points. -Decreased price of Smoke Grenades from 2 to 1 Command Points. -Decreased price of Airdropped Mines from 28 to 25 Command Points.
-Implemented keyboard shortcut for Windowed mode in the menu scene.
-Implemented keyboard shortcut for Windowed mode in the game scenes. -Fixed a bug where the player may select vehicle/emplacement units while in the Quartermaster, which would bug out the menu.
-Enemy support units will now move forward during the foggy weather. -Increased sight range reduction from fog from 22.5% to 20% of normal vision.
-Fixed some sprite overlapping issues. -Fixed an issue where vehicle crews would leave their vehicle to advance during fog.
-Suicide Bombers will no longer charge and stand next to unconscious soldiers. -Fixed localization issues for Korean text for SNLF specialist troops.
-Reduced starting enemy escalation variable for Random Squad deployment from 4 to 2. -Reverted Smoke Grenade price change back to 2 Command Points.
-Limit on Command Point bonuses from Officers and Signalers have been reduced from 20 times Wave Count to 15 times Wave Count.
[ 2018-06-21 02:52:16 CET ] [ Original post ]
Steam Cloud save added! Please be sure to load the game on your primary account first. Your save should be uploaded to the Cloud once you have played through one game. Midsummer event active! Send home 20 soldiers with at least 50 experience in Defense in Depth and Sector Defense missions to unlock a special structure!
General
-ANZAC Commandos are now available as a Requisition order again! -ANZAC Commandos are now armed with Gammon Bombs (AT Grenades)! -Reworked AT Grenade logic. Soldiers with AT Grenades are now smarter when it comes to when to throwing their AT Grenades. -Decreased scatter on AT Grenades. -Decreased damage radius and hit damage on AT Grenades. -Enemy Officers are now more likely to deploy smoke grenades. -Enemy Officers spotting now indicates the number of units spotted.
Defense in Depth and Sector Defense
-Top secret prototype weapon requisition order added! -Increased the base success chance of Immediate Support request from 1% to 4%. -New Immediate Support response: ANZAC Recce Squad! -Increased number of paratroopers from SNLF air assaults. -Added a stronger infiltration team for tunnel networks on wave 75+. -Paramarines drops now deploys between 4 to 6 paratroopers. -Adjusted requisition point gain from Defense in Depth and Sector Defense missions. -Decreased price of M19 Duster from 240 to 225.
Bug Fixes
-Bomb duds from the Loose Bombs challenge now have the proper explosion type. -Fixed a bug where a soldier being sent home would count as being MIA. -Fixed a bug where Flametroopers would continue firing their weapon despite being engaged in melee. -Fixed a bug where multiple artillery strikes could be called on by selecting a supply crate order during an active strike.
Hotfix 0.851
-UI hotfixes.
Hotfix 0.852
-Sarge can no longer be Sent Home.
Hotfix 0.8521
-Fixed a hotkey issue.
Hotfix 0.8522
-Fixed an issue where the Summer event reward option was available in the menu prior to unlocking it.
Hotfix 0.8523
-Adjusted Immediate Support chances.
Hotfix 0.8524
-Fixed another graphical mishap with the Midsummer Medal.
Hotfix 0.8525
-Adjusted casings and magazine scaling to be slightly smaller. -Fixed an issue where engineers would attempt to perform their passive ability when retreating or at the next position.
Hotfix 0.8526
-Flametrooper deployment should now properly be available at 2nd Lieutenant rank. -Fixed an issue where enemy officers would ignore camouflage when spotting.
Hotfix 0.853
-Decreased price of Special Forces training from 30/45 to 25/40 in Defense in Depth and Sector Defense. -Special Forces training no longer grants experience bonuses. -Slightly increased AT grenade throwing chance on ANZAC Commandos. -Slightly increased transparency on Bypassed Enemies UI icon. -Slightly reduced spawn rate of enemy vehicles. -Adjusted sprite layering of muzzle flash and flame shots.
Hotfix 0.8531
-Enemy Officers will no longer count wounded, dead, or unconscious soldier when spotting. -Fixed an issue where the Type 98 Autocannon's base would not fade away properly.
Hotfix 0.8532
-Fixed a bug that was preventing ANZAC Recce squads from being selected for Immediate Support. -ANZAC Recce squad's Commandos have been modified to deploy with Owen Guns instead of Silenced Sten Guns. -Increased price of ANZAC Commandos from 60 to 65 Command Points. -Increased number of supplies dropped from Immediate Support from 4-6 to 5-7. -Increased morale of Raiders from 35-80 to 40-85.
Hotfix 0.8533
-The Quartermaster and Command menus can no longer be accessed after the game is over. -Base dying time increased from 30 to 35 seconds. -Flamethrowers now deal double morale damage. -Increased burst on M19 Duster from 8 rounds to 10 rounds. -Reduced armor piercing value of Type 98 Autocannons from 20 to 15. -Decreased price of Mines from 14 to 12 Command Points. -Decreased price of AT Mines from 5 to 4 Command Points. -Decreased price of Smoke Grenades from 2 to 1 Command Points. -Decreased price of Airdropped Mines from 28 to 25 Command Points.
Hotfix 0.8534
-Implemented keyboard shortcut for Windowed mode in the menu scene.
Hotfix 0.8535
-Implemented keyboard shortcut for Windowed mode in the game scenes. -Fixed a bug where the player may select vehicle/emplacement units while in the Quartermaster, which would bug out the menu.
Hotfix 0.854
-Enemy support units will now move forward during the foggy weather. -Increased sight range reduction from fog from 22.5% to 20% of normal vision.
Hotfix 0.8541
-Fixed some sprite overlapping issues. -Fixed an issue where vehicle crews would leave their vehicle to advance during fog.
Hotfix 0.8542
-Suicide Bombers will no longer charge and stand next to unconscious soldiers. -Fixed localization issues for Korean text for SNLF specialist troops.
Hotfix 0.8543
-Reduced starting enemy escalation variable for Random Squad deployment from 4 to 2. -Reverted Smoke Grenade price change back to 2 Command Points.
Hotfix 0.8544
-Limit on Command Point bonuses from Officers and Signalers have been reduced from 20 times Wave Count to 15 times Wave Count.
[ 2018-06-21 02:52:16 CET ] [ Original post ]
Skirmish Line
Snarky Ant, LLC
Developer
Snarky Ant, LLC
Publisher
2019-03-21
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Very Positive
(345 reviews)
The Game includes VR Support
Public Linux Depots:
- Skirmish Line Linux Content [214.34 M]
- Skirmish Line Linux 32 Content [419 M]
Available DLCs:
- Skirmish Line - Mad Jack
- Skirmish Line - United Front
- Skirmish Line - Top Brass
As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
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Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
MINIMAL SETUP
- Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 500 MB available space
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