





Build 0.86 Steam Trading Cards, Twitch Integration, and more!
-Steam Trading Cards released! -Twitch streaming interface implemented! Chat with your viewers while you play the game! It is recommended that players play with vertical screen layout when using Twitch integration. -Rifle Grenades may now be deployed via Individual Order on rifle armed infantry. -Flametroopers are now granted experimental M12 body armor from Special Forces Training. -Medics will gain the "Heroic" trait from Special Forces Training, making them immune to suppression! -Vehicle weapons now have minimum engagement ranges to cut down on friendly fire. -Bazooka troops will cancel their firing sequence if their target is engaged in melee combat. -Added new weapon display images for suicide belts, medical kits, and sword weaponry. -Reduced experience level of Imperial Guard Rocket Infantry from 100 to 75 (reducing their rocket accuracy). -Reduced accuracy of Imperial Guard Machinegunner from 30-60 to 25-50.
-Reduced size of asset images on the Requisition menu to allow for fitting of all 11 possible assets. -New Immediate Support reinforcement group: People's Platoon. -New Allied unit: Warrant Officer, available from the People's Platoon. -M12 Duster and M50 Quadmounts will now deter enemy paradrops! -M12 Dusters will now prioritize firing at enemy vehicles. -Increased long radius of mortar shells to make them more effective at suppression. -Mines will no longer trigger on incapacitated soldiers. -Legion of Merit ribbon now requires reaching wave 40.
-Soldiers can no longer shoot over a palisade unless they are on the corresponding half/side of it. -Soldier hotkey binding (control groups for alphanumerical keys) will now be remembered when advancing in Campaign mode. -Fixed an issue where SNLF flametroopers would not display their aiming sprite when firing their weapon. -Fixed a bug where the machine guns on a tank would continue firing despite the vehicle being destroyed. -Fixed an issue with surrendering in the tutorial and campaign modes. -Fixed some spelling/typos with localized texts.
-Vehicles will now advance properly on Sector Defense.
-Command Points no longer lowered on waves 150+ and 250+ -Fixed a layering issue with supply crates. -Jack in the Box Challenge now reduces command point gain by 3 instead of 4.
-Fixed an issue where crates could not be picked up.
-Updated message system to indicate if no soldier is selected when attempting to give an individual order. -Grenade voice lines for when deploying rifle grenades. -US voice lines for when attempting to deploy ordnance out of range. -Increased priority rating on enemy rocket troopers from 125 to 200 to help snipers prioritize firing on them. -Special Forces training now removes the Occupied Hands trait on Flametroopers.
[ 2018-07-31 17:14:54 CET ] [ Original post ]
General
-Steam Trading Cards released! -Twitch streaming interface implemented! Chat with your viewers while you play the game! It is recommended that players play with vertical screen layout when using Twitch integration. -Rifle Grenades may now be deployed via Individual Order on rifle armed infantry. -Flametroopers are now granted experimental M12 body armor from Special Forces Training. -Medics will gain the "Heroic" trait from Special Forces Training, making them immune to suppression! -Vehicle weapons now have minimum engagement ranges to cut down on friendly fire. -Bazooka troops will cancel their firing sequence if their target is engaged in melee combat. -Added new weapon display images for suicide belts, medical kits, and sword weaponry. -Reduced experience level of Imperial Guard Rocket Infantry from 100 to 75 (reducing their rocket accuracy). -Reduced accuracy of Imperial Guard Machinegunner from 30-60 to 25-50.
Defense in Depth and Sector Defense
-Reduced size of asset images on the Requisition menu to allow for fitting of all 11 possible assets. -New Immediate Support reinforcement group: People's Platoon. -New Allied unit: Warrant Officer, available from the People's Platoon. -M12 Duster and M50 Quadmounts will now deter enemy paradrops! -M12 Dusters will now prioritize firing at enemy vehicles. -Increased long radius of mortar shells to make them more effective at suppression. -Mines will no longer trigger on incapacitated soldiers. -Legion of Merit ribbon now requires reaching wave 40.
Bugs
-Soldiers can no longer shoot over a palisade unless they are on the corresponding half/side of it. -Soldier hotkey binding (control groups for alphanumerical keys) will now be remembered when advancing in Campaign mode. -Fixed an issue where SNLF flametroopers would not display their aiming sprite when firing their weapon. -Fixed a bug where the machine guns on a tank would continue firing despite the vehicle being destroyed. -Fixed an issue with surrendering in the tutorial and campaign modes. -Fixed some spelling/typos with localized texts.
Hotfix 0.861
-Vehicles will now advance properly on Sector Defense.
Hotfix 0.862
-Command Points no longer lowered on waves 150+ and 250+ -Fixed a layering issue with supply crates. -Jack in the Box Challenge now reduces command point gain by 3 instead of 4.
Hotfix 0.863
-Fixed an issue where crates could not be picked up.
Hotfix 0.864
-Updated message system to indicate if no soldier is selected when attempting to give an individual order. -Grenade voice lines for when deploying rifle grenades. -US voice lines for when attempting to deploy ordnance out of range. -Increased priority rating on enemy rocket troopers from 125 to 200 to help snipers prioritize firing on them. -Special Forces training now removes the Occupied Hands trait on Flametroopers.
[ 2018-07-31 17:14:54 CET ] [ Original post ]
Skirmish Line
Snarky Ant, LLC
Developer
Snarky Ant, LLC
Publisher
2019-03-21
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Very Positive
(345 reviews)
The Game includes VR Support
Public Linux Depots:
- Skirmish Line Linux Content [214.34 M]
- Skirmish Line Linux 32 Content [419 M]
Available DLCs:
- Skirmish Line - Mad Jack
- Skirmish Line - United Front
- Skirmish Line - Top Brass
As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
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Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
MINIMAL SETUP
- Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 500 MB available space
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