





Build 0.88 Imphal
-Added new enemy unit: Grenadier! -Added new enemy unit: Mobile Cover! -Added new unit: T40 WhizBang rocket tank! -Added new unit: ANZAC Mortar Carrier! -Added new unit: M4 Sherman available only through Immediate Support reinforcement groups. -Added new structure: Marston Mat (anti-tunnel structure)! -Firing into melee now induces a 50% accuracy penalty. -Reduced time in-between SNLF paradrops. -Enemy Underground Hideouts no longer count incapacitated soldiers. -Decreased firing time between shots of Stinger LMG from 0.125 to 0.115 seconds. -Increased suppression radius of Stinger LMG from 80 to 90. -Increased range boundaries on M1912 Shotgun from 40/80/120 to 50/90/125. -Slightly increased the max damage of M1 Bazookas. -Warrant Officers are no longer armed with grenades by default. -Reduced the base Molotov and Grenade throwing chance on Warrant Officers. -Reduced speed by 2 on Warrant Officer to offset their charging speed bonus. -Adjusted muzzle flash of Type 94 Tankette machine gun. -Reduced hitpoints on Type 94 Tankette from 225 to 175. -Reduced armor on Type 94 Tankette from 75 to 70. -Increased penetration of suicide bomb explosions from 100 to 120. -Increased max damage of suicide bomb explosions from 400 to 500.
-Added new Assault Wave: Grenadier Assault! -Added new Assault Wave: Mobile Cover Laborer Brigade! -Added new Assault Wave: Mobile Cover Machine Gunners! -Added new Assault Wave: Mobile Cover Sniper Skirmishers! -Added Marston Mats into Defense Prep defenses and Prepared Fighting Positions. -Added Paramarine Reinforcement order! -Decreased chances of Assault and Banzai waves by roughly 10%. -Modified various Assault/Banzai waves. -Adjusted Breakthrough Tenshin Shudan spawn rates. -Slightly increased chances of multiple Type 4 Chi To spawns by roughly 5%. -New Immediate Support reinforcement group: M4A3 Sherman -M12 Body Armor (Special Forces trained Flametroopers) are now granted the Burn Resistance trait making them less likely to catch on fire! -M3 "Starlite" Carbines are now granted to Marine Raiders from Special Forces Training. -Medics are now granted a non-stackable additional 20 hitpoints from Special Forces Training. -Warrant Officers are now granted Type 23 Grenades after receiving Special Forces Training. -Warrant Officers will now occasionally throw two grenades after receiving Special Forces Training. -Paramarines are now granted M18 Recoilless Rifles from Special Forces Training. -Repair crates no longer repair all vehicles and structures, instead recovering up to 200 (doubled from before) points of health on whichever vehicle or structure collects it. -Flametrooper deployment will now deploy with 3 Special Forces trained Flametroopers! -Decreased price of Flametrooper from 40 to 35 Command Points. -Increased price of Forward Observation Post from 50 to 60 Command Points. -Increased price of the M1 Garand upgrade from 10 to 12 Command Points. -Decreassed price of Brass Knuckles from 7 to 6 Command Points. -Paramarine reinforcement group now arrives with a Paramarine AT trooper! -Increased the number of reinforcements in the Immediate Support call-ins.
-Default squad size changed from 8 to 5. -Max handheld munitions changed from 4 to 1. -Base supply point pool increased from 25000 to 32000. -Logistics Points are no longer awarded at the end of each mission, now tied to Renown system. -Renown system implemented! -Implemented 4 renown trees: Guerilla, Logistics, Manpower, and Tactics, each providing permanent squad benefits for ongoing campaigns.
-Fixed an issue where soldiers were not receiving cover from very large cover objects (usually vehicles). -Fixed an issue where vehicles may sometimes bug out and no longer fire. -Fixed an issue where veteran troops in the Immediate Support call-ins were not benefitting from their increased experience values. -Fixed an issue where M9A1 Bazooka was not playing its appropriate firing sound. -Fixed an issue where M9A1 Bazooka was not firing projectiles at the appropriate speed. -Fixed an issue where M9A1 Bazooka was using the wrong explosion type. -Fixed an erroneous text for the Just a Flesh Wound challenge. -Fixed an issue where the game would freeze up if the player attempts to hit confirm on the Quartermaster without an ability selected. -Clicking on unit purchase options in the Campaign menu will now only play the "click" sound once.
-Fixed a target priority issue with the Japanese Grenadier. -Fixed an issue where renown was not being awarded after completing campaign missions.
-Paramarines Reinforcement order should now display the appropriate icon when selected. -Guerilla soldiers will now seek cover and attempt to advance past the enemy on assault missions. -Fixed an issue where guerilla troops would prevent the player from advancing. -Fixed an issue where guerilla troops would prevent the mission failure prompt from triggering. -Fixed an issue where Grenadiers would fire an invisible weapon.
[ 2018-09-27 08:35:06 CET ] [ Original post ]
Build 0.88 "Imphal" implements the long awaited Renown system for Campaign mode, adding an additional persistent element. Major changes have been made to the standard set up, and we highly suggest that any on-going campaigns be restarted. In addition, several new units have been added to the Defense in Depth and Sector Defense modes.
General
-Added new enemy unit: Grenadier! -Added new enemy unit: Mobile Cover! -Added new unit: T40 WhizBang rocket tank! -Added new unit: ANZAC Mortar Carrier! -Added new unit: M4 Sherman available only through Immediate Support reinforcement groups. -Added new structure: Marston Mat (anti-tunnel structure)! -Firing into melee now induces a 50% accuracy penalty. -Reduced time in-between SNLF paradrops. -Enemy Underground Hideouts no longer count incapacitated soldiers. -Decreased firing time between shots of Stinger LMG from 0.125 to 0.115 seconds. -Increased suppression radius of Stinger LMG from 80 to 90. -Increased range boundaries on M1912 Shotgun from 40/80/120 to 50/90/125. -Slightly increased the max damage of M1 Bazookas. -Warrant Officers are no longer armed with grenades by default. -Reduced the base Molotov and Grenade throwing chance on Warrant Officers. -Reduced speed by 2 on Warrant Officer to offset their charging speed bonus. -Adjusted muzzle flash of Type 94 Tankette machine gun. -Reduced hitpoints on Type 94 Tankette from 225 to 175. -Reduced armor on Type 94 Tankette from 75 to 70. -Increased penetration of suicide bomb explosions from 100 to 120. -Increased max damage of suicide bomb explosions from 400 to 500.
Defense in Depth and Sector Defense
-Added new Assault Wave: Grenadier Assault! -Added new Assault Wave: Mobile Cover Laborer Brigade! -Added new Assault Wave: Mobile Cover Machine Gunners! -Added new Assault Wave: Mobile Cover Sniper Skirmishers! -Added Marston Mats into Defense Prep defenses and Prepared Fighting Positions. -Added Paramarine Reinforcement order! -Decreased chances of Assault and Banzai waves by roughly 10%. -Modified various Assault/Banzai waves. -Adjusted Breakthrough Tenshin Shudan spawn rates. -Slightly increased chances of multiple Type 4 Chi To spawns by roughly 5%. -New Immediate Support reinforcement group: M4A3 Sherman -M12 Body Armor (Special Forces trained Flametroopers) are now granted the Burn Resistance trait making them less likely to catch on fire! -M3 "Starlite" Carbines are now granted to Marine Raiders from Special Forces Training. -Medics are now granted a non-stackable additional 20 hitpoints from Special Forces Training. -Warrant Officers are now granted Type 23 Grenades after receiving Special Forces Training. -Warrant Officers will now occasionally throw two grenades after receiving Special Forces Training. -Paramarines are now granted M18 Recoilless Rifles from Special Forces Training. -Repair crates no longer repair all vehicles and structures, instead recovering up to 200 (doubled from before) points of health on whichever vehicle or structure collects it. -Flametrooper deployment will now deploy with 3 Special Forces trained Flametroopers! -Decreased price of Flametrooper from 40 to 35 Command Points. -Increased price of Forward Observation Post from 50 to 60 Command Points. -Increased price of the M1 Garand upgrade from 10 to 12 Command Points. -Decreassed price of Brass Knuckles from 7 to 6 Command Points. -Paramarine reinforcement group now arrives with a Paramarine AT trooper! -Increased the number of reinforcements in the Immediate Support call-ins.
Campaign Mode
-Default squad size changed from 8 to 5. -Max handheld munitions changed from 4 to 1. -Base supply point pool increased from 25000 to 32000. -Logistics Points are no longer awarded at the end of each mission, now tied to Renown system. -Renown system implemented! -Implemented 4 renown trees: Guerilla, Logistics, Manpower, and Tactics, each providing permanent squad benefits for ongoing campaigns.
Bug Fixes
-Fixed an issue where soldiers were not receiving cover from very large cover objects (usually vehicles). -Fixed an issue where vehicles may sometimes bug out and no longer fire. -Fixed an issue where veteran troops in the Immediate Support call-ins were not benefitting from their increased experience values. -Fixed an issue where M9A1 Bazooka was not playing its appropriate firing sound. -Fixed an issue where M9A1 Bazooka was not firing projectiles at the appropriate speed. -Fixed an issue where M9A1 Bazooka was using the wrong explosion type. -Fixed an erroneous text for the Just a Flesh Wound challenge. -Fixed an issue where the game would freeze up if the player attempts to hit confirm on the Quartermaster without an ability selected. -Clicking on unit purchase options in the Campaign menu will now only play the "click" sound once.
Hotfix 0.881
-Fixed a target priority issue with the Japanese Grenadier. -Fixed an issue where renown was not being awarded after completing campaign missions.
Hotfix 0.882
-Paramarines Reinforcement order should now display the appropriate icon when selected. -Guerilla soldiers will now seek cover and attempt to advance past the enemy on assault missions. -Fixed an issue where guerilla troops would prevent the player from advancing. -Fixed an issue where guerilla troops would prevent the mission failure prompt from triggering. -Fixed an issue where Grenadiers would fire an invisible weapon.
[ 2018-09-27 08:35:06 CET ] [ Original post ]
Skirmish Line
Snarky Ant, LLC
Developer
Snarky Ant, LLC
Publisher
2019-03-21
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
Very Positive
(345 reviews)
The Game includes VR Support
Public Linux Depots:
- Skirmish Line Linux Content [214.34 M]
- Skirmish Line Linux 32 Content [419 M]
Available DLCs:
- Skirmish Line - Mad Jack
- Skirmish Line - United Front
- Skirmish Line - Top Brass
As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
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Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
MINIMAL SETUP
- Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 500 MB available space
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