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Build 0.90 Kohima

Build 0.90

General


-Status icons (at the bottom left) will now autoadjust position to fit comfortably on the UI. -Reduced max damage bonus on soldiers ranged weapons from experience by 50% (now capping at 25% extra damage from 50%). -Capped maximum accuracy value to 90% after modifiers. -Engineers now repair additional hitpoints based on their experience value (up to 50% more). -Reduced the scatter reduction bonus from experience from a max of 50% to 25. -Sarge now uses a M1 Bazooka instead of a M9A1 Bazooka. -Signalers radio adjustments now caps at 20 experience. -AT Grenades, AT Mines, and suicide bombers now deal double damage versus armored units and emplacements. -Reduced max accuracy on Signalers from 75 to 65. -Reduced max morale on Signalers from 75 to 70. -Reduced reload time on T40 Whizbang rocket racks from 90-200 to 90-180 seconds. -Reduced reload time on T40 Whizbang 75mm cannnon from 25-50 to 20-30 seconds. -Increased health on Sarge and Santa from 100 to 120 hitpoints. -Raised long range of M1 Garand Rifle from 475 to 500. -Raised long range of Johnson Rifle from 475 to 510. -Increased penetration value of suicide bomber explosion from 120 to 150.

Defense in Depth and Sector Defense


-Added new unit: M8 Greyhound Armored Recon! -Added new unit: Jeep! -Added new structure: Munitions Dump! -Added new support option: Long Range Patrol Unit! -Added new Special Forces training option for ANZAC Commandos. -New Immediate Support Reinforcement Group: Armored Cavalry! -Added new unit: M20 Armored Recon available from Immediate Support call-ins. -Half of the Conscripts from the People's Platoon reinforcement group are now armed with Chiang Kai-shek Rifles. -Reduced Immediate Support special wave bonus success chance from 10% to 5%. -Rebalanced Random Squad deployment and included previously missing soldier types. -Increased the rate at which special waves spawn on later waves. -Increased chances of Breakthrough waves from players' asset. -Breakthrough waves will now appear starting at wave 40 (previously wave 50). -Adjusted Breakthrough waves for more brutal spawns on later waves. -Reduced max wind up time on enemy support strikes from 45 to 30 seconds. -Digger and Flame squad deployment now begin with 10 Command Points. -Decreased cap of bonus command points from 15 * wavecount to 10 * wavecount. -Added in the Megadeath Sniper Assault wave, Megadeath Mortar Assault wave, and the Megadeath Banzai wave (to put a stop to those overachievers out there)! -Raised Hot Chow price from 20 to 25 Command Points. -Raised Forward Observation Post price from 60 to 75 Command Points. -Raised Signaler price from 30 to 35 Command Points. -Increased armor value on M3 Stuart from 90 to 95. -Updated text description of Forward Observation Post.

Campaign Mode


-Added in the new "Vehicle" renown tree. -Campaign mode now locked until player reaches wave 40 on either Defense in Depth or Sector Defense.

Bug Fixes


-Fixed a bug where poor weather was not affecting players' ability to deploy airstrikes on Defense in Depth and Sector Defense missions. -Fixed an issue that was preventing passive artillery from being triggered. -Paramarines now properly receive the "Occupied Hands" when equipped with a Recoilless Rifle. -Fixed an issue that would result in Grenadiers firing at vehicles with an invisible weapon. -Fixed an issue where soldiers on Campaign mode would sometimes not show up on the map. -Fixed an issue where soldier count was not being properly updated after failing a campaign. -Fixed an issue where the player would be prompted with the logistics reset menu upon entering the logistics purchase menu. -Fixed a few localization text in the Campaign menu was that not being properly localized. -Fixed an issue with the Holiday Medals that would not recognize them as being completed. -Fixed an issue where soldiers would attempt to move after being given an individual order to deploy hand ordnance weapons (such as rifle grenades).

Hotfix 0.901


-Fixed an issue with the Quartermaster menu in Campaign Mode. -Ranger Tab now grants 1 experience point from Special Forces Training. -Slightly increased the size of the M8 and M20 Recon Cars.


[ 2018-10-29 01:47:30 CET ] [ Original post ]

Skirmish Line
Snarky Ant, LLC Developer
Snarky Ant, LLC Publisher
2019-03-21 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Very Positive (345 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skirmish Line Linux Content [214.34 M]
  • Skirmish Line Linux 32 Content [419 M]
Available DLCs:
  • Skirmish Line - Mad Jack
  • Skirmish Line - United Front
  • Skirmish Line - Top Brass

As an Allied tactical commander in the Pacific Theater, you are in-charge of fending off the fierce and fanatical Imperial Japanese military whilst adapting to an ever changing environment. Build trenches, call in artillery, upgrade your squad, and lead them to victory. Inspired by the classic flash game, Mud and Blood 2, Skirmish Line aims to provide players with a similar but fresh experience.

Skirmish Line is a brutal and difficult endless defense game featuring three modes:

Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?

Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!

Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.

Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.



Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.

MINIMAL SETUP
  • Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
  • Storage: 500 MB available space
GAMEBILLET

[ 5944 ]

24.87$ (17%)
14.40$ (15%)
22.24$ (11%)
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GAMERSGATE

[ 1567 ]

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MacGamestore

[ 1755 ]

11.99$ (20%)
1.42$ (93%)
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