





Technical -Indian voice acting implemented! -Reworked voice system to ensure the different types of lines have more proportionate chances of being played. -Updated weapon sprite for Lee Enfield. -Fixed a bug where soldiers inside of bunkers and pillboxes may vanish when near a ground-level explosion. -Fixed a bug where bad weather would result in vehicles firing without cooldown. Gameplay -New specialization: Rearguard - improves a soldier's reaction time and grants drift firing at the cost of reduced engagement range. -Added Bombard order, allowing players to conduct an officer order to direct their heavy weapons to fire at a specific location. -Removed options for building MG and AT nests. They will continue to be available via Defense Prep. -Added a new unit: 25 Pounder Short for Defense in Depth and Sector Defense game modes. -Replaced Dailmer Armoured Car with the 25 Pounder in the United Front game mode. -Spotters can now spot for 3 Inch Mortars, Whizbang rocket launchers, and Calliope rocket launchers. -Paramarines now spawn with a randomly chosen weapon. -Adjusted ANZAC Recce reinforcement. -Flagcarriers will now drop their flag upon retreating. -Doubled number of Type 4 Chi-To tanks that may spawn within a breakthrough wave after wave 100. -AA units now multiplicatively remove 10% of enemy paratroopers. -AA no longer auto-defeat SNLF paratroopers. Balance -Reduced price of FT17 from 100 to 90 Command Points. -Reduced scan time on 3 Inch Mortar on the Universal Carrier from 6-7 to 5-7. -Increased accuracy on Bren Gun on Universal Carrier from 40 to 50. -Increased accuracy on M1919 on M4 Shermans, M3 Stuarts, and M3 Satans from 30 to 40. -Increased accuracy on DP28 on T26 from 40 to 50. -Increased accuracy on .50 Cal Gunner on M8, M20, and M4 from 40 to 50. -Increased accuracy on .50 Cal Gunner on Jeep from 35 to 50. -Increased accuracy on Hotchkiss machine guns on Ox Carts from 25 to 35. -Increased penetration on FT17 37mm from 25 to 30. -Decreased penetration on M19 Duster 40mm from 35 to 30. -Increased price on M19 Duster from 225 to 240 Command Points. -Increased scan time on M19 Duster from 8-15 to 10-16. -Increased damage bounds on M1 Garand from 13-48 to 15-55. -Increased damage bounds on Johnson Rifle from 18-51 to 18-60. -Decreased aim time bounds on Shotgun from 0.45-1.15 to 0.45-0.8. -Shotguns now grant a 25% reduction in scan or reaction time.
[ 2020-10-29 04:19:43 CET ] [ Original post ]
- Skirmish Line Linux Content [214.34 M]
- Skirmish Line Linux 32 Content [419 M]
- Skirmish Line - Mad Jack
- Skirmish Line - United Front
- Skirmish Line - Top Brass
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
- Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 500 MB available space
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