





Celebrate the 2nd anniversary of Skirmish Line by earning a new set of elite medals, including the infamous Victoria Cross! This is the 7th major post release update, and possibly the largest non-DLC patch to date. With the new elite medals, there are now exactly 50 medals and ribbons! Skirmish Line has gone a long ways since its release. Thank you to everyone who has supported the game! Build 1.6.3 features a new set of elite medals and the Advanced Training mechanic for the US Aid Package in United Front. Send Conscripts to the Ramgarh training center and have them rejoin your ranks as well trained veterans on later waves, giving the US Aid Package a powerful long term benefit. Very handy for reaching those high wave counts for the elite medals! Gameplay -5 new "elite" medals added including the infamous Victoria Cross. -Upon retreating to the next positions, breakthrough waves will not spawn for 45-90 seconds. -Aerial Superiority added to the Soviet Union aid package. -Advanced training added to the American aid package. -Removed Mk.2 Grenades from American aid package. -Flametroopers, Gurkhas, and Mad Jack now have the Psychopathic trait, granting 2x morale per infantry kill. -Special Forces Flametroopers now have 50% less base burn rate compared to baseline. -Flamethrowers now deal 5-10% of the max hitpoint of vehicles as opposed to 10-20 damage per tick. -Increased morale damage on flamethrowers from 2 to 3 per tick. Balance -Adjusted requisition points income rate. -Reduced price of Conscripts from 10 to 8 Command Points. -Reduced price of Conscript Riflemen from 12 to 10 Command Points. -Reduced price of Cluster Bombing Run from 22 to 18 Command Points. -Reduced price of Gunship Support from 36 to 32 Command Points. -Increased price of Armored Car Raid from 30 to 40 Command Points. -Reduced price of Long Range Patrol Unit from 40 to 35 Command Points. -Reduced price of Paramarines from 160 to 150 Command Points. -Reduced price of M19 Duster from 240 to 225 Command Points to compensate for crew vulnerability. -Reduced pause time on gunship bullets to be less sluggish. -Reduced price of Springfield from 10 to 5 Command Points. -Increased moving scan timer modifier on 2 Inch Mortar Troops from 1.4 to 5. -Increased aim time on all rifles by roughly 20%. -Type 97, Type 38, Type 99 Long, Springfield, Johnson, Brush Rifle, Hanyang 88, and Chiang Kai-Shek from 1.75-2.75 to 2.1-3.3. -Lee Enfield from 1.55-2.55 to 1.9-3.1. -Garand and Type 4 from 1.85-2.85 to 2.25-3.4. -Increased damage of M1 Garand from 15-55 to 15-60. -Increased damage of Johnson Rifle from 18-60 to 18-65. -Increased long range bound of M1A1 Thompson from 240 to 280. -Increased long range bound of PPSh41 from 225 to 240. -Increased long range bound of Owen Gun from 250 to 280. -Increased long range bound of Type 100 SMG from 230 to 260. -Increased long range bound of MP18 from 220 to 250. -Increased long range bound of M3 Grease Gun from 260 to 300. -Adjusted accuracy modifiers of Shotgun from 4/3/2 to 4/2/0.5. -Adjusted accuracy bounds of Shotgun from 60/90/120 to 60/120/180. Technical -Jeeps and Ox Carts moved to Support category. -Resized Duster crew to be less chonky. -Increased resolution on Sherman turret to reduce blur. -Increased resolution on medals for nicer looking decorations. -Fixed a bug where M3 Satans could be deployed via hotkey without the requisition order. -Fixed a bug where Molotovs could be purchased in Sector Defense and Defense in Depth.
[ 2021-03-19 07:25:17 CET ] [ Original post ]
- Skirmish Line Linux Content [214.34 M]
- Skirmish Line Linux 32 Content [419 M]
- Skirmish Line - Mad Jack
- Skirmish Line - United Front
- Skirmish Line - Top Brass
Skirmish Line is a brutal and difficult endless defense game featuring three modes:
Arcade Mode
Defend three positions in succession against the relentless Imperial Japanese Army. If the enemy overruns, you will retreat to the next position. Should you find the enemy assaults too overwhelming, you may manually fallback to the next position. Do you retreat in order to preserve the lives of your men, or do you put up a determined defense in order to hold valuable ground?
Classic Mode
For a more traditional experience, Classic Mode is stylized after the original Mud and Blood 2 rules. Advance forward to find favorable terrain or to gain valuable command points to spend on new soldiers, weapons, and defenses. But be careful, there is no retreat, no fallback positions in this mode!
Campaign Mode
Build and manage your own squad in a persistent campaign, spanning multiple missions. You will be pressured by the overzealous theater commander to succeed on your missions at all costs, pitting the lives of your men versus the mission's objective. As you progress, you will be send on more dangerous missions. Use your renown as a field commander to purchase powerful upgrades in order to keep your squad alive and to complete the mission.
Ribbons, Medals, and Rank
Complete extraordinary feats to earn ribbons and medals. Each ribbon or medal offers benefits to your squad. Gain access to special weapons, soldiers, and tactics as your rank up.
Official Wiki
We understand that Skirmish Line can be a very difficult game. We have an official wiki for players to share their knowledge.
- Processor: Dual Core CPU @ 2.0GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce 7800. AMD HD 4600. Intel HD Graphics 3000 or above
- Storage: 500 MB available space
[ 5944 ]
[ 1567 ]
[ 1755 ]