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Fantasy Toggle - Development Seamap
I've held back the most creative ideas in favor of maintaining an accurate 1700's sailing experience. That's about to change. Fantasy Toggle is the final major content expansion to The Caribbean Sail. It will be mysterious, dangerous, fantastic, free, and entirely optional. It will bring that sense of wonder and possibility from nautical mythology to life in the game. Here's the plan: A toggle will be presented to enable fantasy mode when you select an empty save slot. This will allow people who prefer the historically grounded setting to continue playing without any intrusions from the mythical. Disclaimer: Like the legends of old, some features may change.
Though much is planned, many of the events and encounters would be better experienced than explained. Where's the mystery when you already know what you'll find? Instead, here's an overview of the types of content I'll be creating.
At least three new map locations that you'll have to discover before being able to set course for them.
It won't have much impact on the likelihood your crew will become sick and die, but many of the new features had to depend on something. It will reflect your relation with the sea itself and lead to some "interesting" scenarios.
Why trust banks when the ground is a perfectly safe place to keep money? I bury every penny I make from this game behind my house and it hasn't been stolen yet. It is really hard to find a buried penny though...
There will be new professions and ships to unlock. You probably expected that, but what you didn't expect was the power of pistons! You'll be able to acquire a Steamship that isn't dependent on the wind... but you will have to pay for fuel.
As for the new encounters; You'll find sea monsters, ghost pirates, curses, events based off traditional nautical mythology and a few of my own!
Though the current set year of the world will not change, it will be instantly apparent that things are different. Unlike the current main story, many opportunities will present themselves and allow you to decide your own investment in them.
Can you really ever have enough musical alternatives? I won't be satisfied until every inventory slot contains a shanty.
Do you love particle effects? By George, I can't get enough of them. There will be new particle effects and they will be glorious.
I'm going to push one more patch before I dedicate to working on Fantasy Toggle. As with Route Planning, this will complicate the file too much to push in multiple patches so it all has to be completed as one massive update. I'd like to complete Fantasy Toggle in four months or less but it's impossible to know how long something will take when you're a solo developer. If you have any questions, the forums are always open. If you'd like to say "Ahoy!" then climb aboard the Community Discord. If you haven't already, do drop an honest review on the store page! They're encouraging and helpful as feedback. My gratitude! - Your Captain, Evan.
[ 2019-02-27 02:33:54 CET ] [ Original post ]
Freedom and fortune are fine for a time, but the devil awaits in the depths of the unknown.
This is the seamap for Fantasy Toggle
I've held back the most creative ideas in favor of maintaining an accurate 1700's sailing experience. That's about to change. Fantasy Toggle is the final major content expansion to The Caribbean Sail. It will be mysterious, dangerous, fantastic, free, and entirely optional. It will bring that sense of wonder and possibility from nautical mythology to life in the game. Here's the plan: A toggle will be presented to enable fantasy mode when you select an empty save slot. This will allow people who prefer the historically grounded setting to continue playing without any intrusions from the mythical. Disclaimer: Like the legends of old, some features may change.
The Charted Features
Though much is planned, many of the events and encounters would be better experienced than explained. Where's the mystery when you already know what you'll find? Instead, here's an overview of the types of content I'll be creating.
New Ports
At least three new map locations that you'll have to discover before being able to set course for them.
Luck
It won't have much impact on the likelihood your crew will become sick and die, but many of the new features had to depend on something. It will reflect your relation with the sea itself and lead to some "interesting" scenarios.
Treasure Hunting
Why trust banks when the ground is a perfectly safe place to keep money? I bury every penny I make from this game behind my house and it hasn't been stolen yet. It is really hard to find a buried penny though...
Unlockables
There will be new professions and ships to unlock. You probably expected that, but what you didn't expect was the power of pistons! You'll be able to acquire a Steamship that isn't dependent on the wind... but you will have to pay for fuel.
Events
As for the new encounters; You'll find sea monsters, ghost pirates, curses, events based off traditional nautical mythology and a few of my own!
Story Structure
Though the current set year of the world will not change, it will be instantly apparent that things are different. Unlike the current main story, many opportunities will present themselves and allow you to decide your own investment in them.
More Shanties
Can you really ever have enough musical alternatives? I won't be satisfied until every inventory slot contains a shanty.
Particle Effects
Do you love particle effects? By George, I can't get enough of them. There will be new particle effects and they will be glorious.
Final Notes
I'm going to push one more patch before I dedicate to working on Fantasy Toggle. As with Route Planning, this will complicate the file too much to push in multiple patches so it all has to be completed as one massive update. I'd like to complete Fantasy Toggle in four months or less but it's impossible to know how long something will take when you're a solo developer. If you have any questions, the forums are always open. If you'd like to say "Ahoy!" then climb aboard the Community Discord. If you haven't already, do drop an honest review on the store page! They're encouraging and helpful as feedback. My gratitude! - Your Captain, Evan.
[ 2019-02-27 02:33:54 CET ] [ Original post ]
The Caribbean Sail
Victorian Clambake
Developer
Victorian Clambake
Publisher
2017-09-19
Release
Game News Posts:
73
🎹🖱️Keyboard + Mouse
Very Positive
(456 reviews)
The Game includes VR Support
Public Linux Depots:
- The Caribbean Sail Linux [36.76 M]
Be the Captain of your own ship in the 1700's and make decisions that will determine your fate. Control everything from food rationing to amputating limbs. Sail for the British Navy or rebel and become a pirate. The lives of your crew are in your gout ridden hands.
Gameplay Overview
Name your crew, choose your profession, purchase a ship, stock up on supplies, and then set sail at the mercy of the wind. You'll encounter pirates, storms, disease, starvation, and death more as you sail 4,341 miles of open ocean.Survive the voyage and arrive in Nassau to have your captain's name uploaded to the leaderboard! If you fail and die horribly, you may leave behind a message in a bottle that you'll find as a marker on your next voyages.
Each vessel matches the speed of it's real life counterpart which will give you an accurate depiction of how difficult and tedious a journey across the ocean was in the age of sail. You could enjoy a casual experience on a Frigate as you fly across the waves and decimate pirates in a War Galleon like a rich ponce- or -Suffer a HARDCORE challenge on the Raft and struggle to feed your men daily while your vessel crawls along so slowly you'll BEG the wind to pick up.
The Exciting Stuff!
- 8-bit renditions of nautical shanties and folk songs!
- Funny and depressing people to talk to!
- Harpoon Fishing!
- Treacherous Reefs!
- Dynamic Weather!
- Varied difficulty by ship!
- Hypnotic Water!
- Naval Skirmishes!
- Online Leaderboards!
- Dark Whimsy!
- Secrets and Easter eggs!
- Turtles!
- -and NO crafting! I promise!
Two large content expansions are being developed and will be added for free
- Route Planning - Plot your own course across the Atlantic and visit new locations!
- Fantasy Toggle - Fantastic legends of the sea, myths, monsters, and more brought to life!
MINIMAL SETUP
- OS: Ubuntu 14 or later
- Processor: A Penguin should be fineMemory: 512 MB RAMStorage: 420 MB available space
- Memory: 512 MB RAMStorage: 420 MB available space
- Storage: 420 MB available space
- OS: Ubuntu 14 or later
- Processor: 1.5 GHz or betterMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1337 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1337 MB available space
- Storage: 1337 MB available space
GAMEBILLET
[ 6105 ]
GAMERSGATE
[ 1087 ]
FANATICAL BUNDLES
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