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Fantasy Toggle - Development Progress Update
This progress update marks the third year since development first began. It's been a long journey and the end is finally in sight. If the words "Fantasy Toggle" mean nothing to you, then click here!
Particles... Ah... I've been hard at work throughout the holiday season while hiding beneath a pile of oilskins to ward off influenza. Now it's time for a mid voyage progress report!
- All the new locations - All the new unlockable ships and professions - Nearly all of the new mechanics and systems - Some of the new particle effects
- The new events - The new opportunities - The new items - The new storyline - The rest of the new particle effects That's the short version.
Much like the furnace above, this development cycle has burned up time quickly. I said this in the last progress report and I'll say it again. Creating Fantasy Toggle has been comparable to creating a new game inside of an old game. Implementing new systems while maintaining old mechanics is like trying to sail a clipper ship against the wind- it's slow progress and things keep breaking. Throw in the new Mac update demanding 64-bit binaries when GM:S 1.4 can only handle 32 and I've got a shark sized problem on my hands to bring the entirety of The Caribbean Sail into GameMaker 2 at some point. The engine upgrade shouldn't take too long but becoming a verified app developer? New waters for this young rogue.
Like the lasers fired from the Cybership above, sometimes we miss our target.
The opening of beta has been moved to April 30th. The participants have all been hand-picked which means if you'd like to test out Fantasy Toggle when the time comes? You should climb aboard the official Discord! After Fantasy Toggle is complete, The Caribbean Sail will be twice the game it is now! This also means that I'll be increasing the price once again to reflect the new value. There are more plans after Fantasy though! A soundtrack, merch, potentially a physical edition?! Time will tell but until then, I'll be at the helm of development! - Your Captain, Evan.
[ 2020-01-07 03:58:35 CET ] [ Original post ]
Another year, another particle effect filled update!
This progress update marks the third year since development first began. It's been a long journey and the end is finally in sight. If the words "Fantasy Toggle" mean nothing to you, then click here!
Particles... Ah... I've been hard at work throughout the holiday season while hiding beneath a pile of oilskins to ward off influenza. Now it's time for a mid voyage progress report!
What's done?
- All the new locations - All the new unlockable ships and professions - Nearly all of the new mechanics and systems - Some of the new particle effects
What's left?
- The new events - The new opportunities - The new items - The new storyline - The rest of the new particle effects That's the short version.
Much like the furnace above, this development cycle has burned up time quickly. I said this in the last progress report and I'll say it again. Creating Fantasy Toggle has been comparable to creating a new game inside of an old game. Implementing new systems while maintaining old mechanics is like trying to sail a clipper ship against the wind- it's slow progress and things keep breaking. Throw in the new Mac update demanding 64-bit binaries when GM:S 1.4 can only handle 32 and I've got a shark sized problem on my hands to bring the entirety of The Caribbean Sail into GameMaker 2 at some point. The engine upgrade shouldn't take too long but becoming a verified app developer? New waters for this young rogue.
Like the lasers fired from the Cybership above, sometimes we miss our target.
What does this all mean?
The opening of beta has been moved to April 30th. The participants have all been hand-picked which means if you'd like to test out Fantasy Toggle when the time comes? You should climb aboard the official Discord! After Fantasy Toggle is complete, The Caribbean Sail will be twice the game it is now! This also means that I'll be increasing the price once again to reflect the new value. There are more plans after Fantasy though! A soundtrack, merch, potentially a physical edition?! Time will tell but until then, I'll be at the helm of development! - Your Captain, Evan.
[ 2020-01-07 03:58:35 CET ] [ Original post ]
The Caribbean Sail
Victorian Clambake
Developer
Victorian Clambake
Publisher
2017-09-19
Release
Game News Posts:
73
🎹🖱️Keyboard + Mouse
Very Positive
(456 reviews)
The Game includes VR Support
Public Linux Depots:
- The Caribbean Sail Linux [36.76 M]
Be the Captain of your own ship in the 1700's and make decisions that will determine your fate. Control everything from food rationing to amputating limbs. Sail for the British Navy or rebel and become a pirate. The lives of your crew are in your gout ridden hands.
Gameplay Overview
Name your crew, choose your profession, purchase a ship, stock up on supplies, and then set sail at the mercy of the wind. You'll encounter pirates, storms, disease, starvation, and death more as you sail 4,341 miles of open ocean.Survive the voyage and arrive in Nassau to have your captain's name uploaded to the leaderboard! If you fail and die horribly, you may leave behind a message in a bottle that you'll find as a marker on your next voyages.
Each vessel matches the speed of it's real life counterpart which will give you an accurate depiction of how difficult and tedious a journey across the ocean was in the age of sail. You could enjoy a casual experience on a Frigate as you fly across the waves and decimate pirates in a War Galleon like a rich ponce- or -Suffer a HARDCORE challenge on the Raft and struggle to feed your men daily while your vessel crawls along so slowly you'll BEG the wind to pick up.
The Exciting Stuff!
- 8-bit renditions of nautical shanties and folk songs!
- Funny and depressing people to talk to!
- Harpoon Fishing!
- Treacherous Reefs!
- Dynamic Weather!
- Varied difficulty by ship!
- Hypnotic Water!
- Naval Skirmishes!
- Online Leaderboards!
- Dark Whimsy!
- Secrets and Easter eggs!
- Turtles!
- -and NO crafting! I promise!
Two large content expansions are being developed and will be added for free
- Route Planning - Plot your own course across the Atlantic and visit new locations!
- Fantasy Toggle - Fantastic legends of the sea, myths, monsters, and more brought to life!
MINIMAL SETUP
- OS: Ubuntu 14 or later
- Processor: A Penguin should be fineMemory: 512 MB RAMStorage: 420 MB available space
- Memory: 512 MB RAMStorage: 420 MB available space
- Storage: 420 MB available space
- OS: Ubuntu 14 or later
- Processor: 1.5 GHz or betterMemory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1337 MB available space
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 1337 MB available space
- Storage: 1337 MB available space
GAMEBILLET
[ 6105 ]
GAMERSGATE
[ 1087 ]
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