Spring is always an intense month for game developers, due to game trade shows. Travelling can be extremely fulfilling, but the downside is, that’s time not spent developing. For those curious to know what we did at Creative Coast and Nordic Games Conference, there’s photo coverage HERE, HERE and my recorded talk HERE. But we are Back! And we are Still Alive ™. Here is what is on our Heart. Papers. Border. backlog (breathe, Lara, it only SEEMS impossible, but slowly, surely, we will make it!): HPB BACKLOG – June 2017 Universal Basic Income In HPB you currently earn money per day, but if you travel or visit any objectives, you are not earning anything. You also have connectivity which influences your earnings. The idea behind this mechanic was that you are a freelance worker and you have a few guaranteed clients. But this complicates the Unit mechanic tremendously and it is also not quite in line with our optimistic take. Which is why we are introducing Universal Basic Income – a guaranteed monthly wage that you get regardless of what you do, and that depends on the country you are born in. Revamped Time Mechanic Ain’t no one having fun to watch time passing. We will instead treat time as currency and so you can choose to spend as much time as you wish when visiting an objective, for example. The more time you spend, the more shiny things you’ll learn. You will also discover valuable hashtags to blog about. Revamped Unit Earnings Universal Basic Income is a minimum wage but you will be able to supplement your income by writing certain types of blog posts and by running certain errands. In addition, if you start to accumulate debt, you will be forced to get a temporary job that will temporarily lock you in a location. Revamped Transportation It makes no sense to keep on returning to the airport after visiting an objective, as it happens now. So we will allow you to move from objective to objective and we will convert the airport into a special kind of destination, the only one that allows you to travel to another country. Revamped Visiting Objectives Currently, each objective has a set duration that you need to spend there no matter what. We will make it so you choose how many days you wish to spend, but each day will have a cost and, of course, benefits. The more time you spend in a location, the more you will get to know it. Influence System A core component of HPB is that, as you travel, you influence the countries you visit to become more and more open. This is an essential system but it depends on all the other systems to do right. You’ll have a way to see how you influenced each country and some indication on what you can do. Revamped Blog We already redesigned the blog to show all your tags and to drag& drop then in a post. Here is how it will look: NEW BLOG Blog Stats We need a way to show you the impact of every blog post you make. This is actually a pretty serious feature as we think we’ll let you write blog posts that bring you Units OR Influence, so you’ll have to choose wisely. Dynamic Country Info App If you ever browsed our Country Info app inthe Space Pad and liked it, know this: IT IS A LIE. All you see is jpegs for every country, and obviously we need to generate that info dynamically. But at least I am good at making nice dummy pages
[ 2017-06-01 23:59:02 CET ] [ Original post ]
- Heart. Papers. Border. Depot Linux/SteamOS [3.84 G]
You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.
The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!
Concept
You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!Visuals
Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!Gameplay
Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual lifeSo how will you play?
- Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
- Take a look at your native country, look at the Top Bar to see your situation and starting conditions
- Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
- Gather hashtags from visiting objectives and write blog posts in your SpacePad
- Gain followers, become influential, and notice how planet Heart responds to your actions
A few Development Details
- This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
- We aim to launch the first version of Heart. Papers. Border. somewhere this summer
- This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
- We practice Open Game Design and welcome any feedback
Team
The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music- OS: Ubuntu 12++
- Processor: Intel Core 2. 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5th Generation
- Storage: 4 GB available space
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