TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
HPB Dev Update - Major Time Mech refactoring

Hey awesome people! We have been quiet since SGC because we have been working on a major time mechanic update. The work in progress is available to those of you who have in_dev branch keys. Its buggy as hell though :D The major time mechanic is like this:

  • We added Play, Pause, and Play Fast buttons.
  • There is no longer a set time to visit each objective. You can stay as long as you want
  • You can now move from one objective to another directly, no more back to the Travel Center
  • The Travel Center is now an objective itself but with special perks. You gotta go there if you wanna travel abroad (duh!)
As you might imagine, this has serious impact in pretty much all parts of the game. Quests are buggy, the helper sign gets stuck cause it does not know anymore how long to point at things, some objectives don't activate cause the quests are buggy and do not unlock them - fun stuff. But we are on it and we think this is a step in the right direction. The idea with this new time mechanic is because we wanted to:
  • No longer define and limit the visit to an objective
  • Remove the constant going back to Travel Center once an objective is visited. That was.... illogical.
We want to make it so the more you stay in an objective, the better you get to know that place, which means more interesting encounters and far better hashtags. This carries A LOT of content to be made, which is why we are looking into implementing Steam Workshop support so you can add your own stories in the game. Oh we also added a Real, Dynamically Generated Location App. Now we just need to make a lot of stuff ^^ !!!DO expect a lot of updates on dev branch these days!!!! [SPOILER ALERT] I really look forward to get a better understanding of the countries we illustrate in this game, and I am eager to see what you would design for Kameria (America), Vietso (Soviet Union), Maniaro (Romania), Keyrut (Turkey) and so on. Over & Out! L


[ 2017-11-03 08:33:06 CET ] [ Original post ]

HPB Dev Update - Major Time Mech refactoring

Hey awesome people! We have been quiet since SGC because we have been working on a major time mechanic update. The work in progress is available to those of you who have in_dev branch keys. Its buggy as hell though :D The major time mechanic is like this:

  • We added Play, Pause, and Play Fast buttons.
  • There is no longer a set time to visit each objective. You can stay as long as you want
  • You can now move from one objective to another directly, no more back to the Travel Center
  • The Travel Center is now an objective itself but with special perks. You gotta go there if you wanna travel abroad (duh!)
As you might imagine, this has serious impact in pretty much all parts of the game. Quests are buggy, the helper sign gets stuck cause it does not know anymore how long to point at things, some objectives don't activate cause the quests are buggy and do not unlock them - fun stuff. But we are on it and we think this is a step in the right direction. The idea with this new time mechanic is because we wanted to:
  • No longer define and limit the visit to an objective
  • Remove the constant going back to Travel Center once an objective is visited. That was.... illogical.
We want to make it so the more you stay in an objective, the better you get to know that place, which means more interesting encounters and far better hashtags. This carries A LOT of content to be made, which is why we are looking into implementing Steam Workshop support so you can add your own stories in the game. Oh we also added a Real, Dynamically Generated Location App. Now we just need to make a lot of stuff ^^ !!!DO expect a lot of updates on dev branch these days!!!! [SPOILER ALERT] I really look forward to get a better understanding of the countries we illustrate in this game, and I am eager to see what you would design for Kameria (America), Vietso (Soviet Union), Maniaro (Romania), Keyrut (Turkey) and so on. Over & Out! L


[ 2017-11-03 08:33:06 CET ] [ Original post ]

Heart. Papers. Border.
Jovian Industries Developer
Jovian Industries Publisher
2017-08-20 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Positive (10 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heart. Papers. Border. Depot Linux/SteamOS [3.84 G]
Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!

You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.

The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!

Concept

You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!

Visuals

Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!

Gameplay

Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual life

So how will you play?

  • Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
  • Take a look at your native country, look at the Top Bar to see your situation and starting conditions
  • Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
  • Gather hashtags from visiting objectives and write blog posts in your SpacePad
  • Gain followers, become influential, and notice how planet Heart responds to your actions

A few Development Details

  • This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
  • We aim to launch the first version of Heart. Papers. Border. somewhere this summer
  • This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
  • We practice Open Game Design and welcome any feedback

Team

The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music

MINIMAL SETUP
  • OS: Ubuntu 12++
  • Processor: Intel Core 2. 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5th Generation
  • Storage: 4 GB available space
GAMEBILLET

[ 6138 ]

17.59$ (12%)
4.24$ (15%)
13.89$ (65%)
8.25$ (17%)
26.09$ (13%)
8.47$ (15%)
12.99$ (35%)
13.34$ (47%)
4.09$ (80%)
16.79$ (16%)
7.79$ (61%)
5.89$ (41%)
19.42$ (61%)
6.79$ (15%)
1.80$ (91%)
8.39$ (16%)
2.59$ (74%)
41.47$ (17%)
1.72$ (78%)
10.00$ (50%)
8.99$ (78%)
33.99$ (15%)
16.99$ (15%)
8.39$ (16%)
12.59$ (37%)
4.15$ (79%)
12.29$ (18%)
3.40$ (83%)
8.25$ (17%)
9.00$ (70%)
GAMERSGATE

[ 3458 ]

5.0$ (75%)
11.99$ (40%)
14.99$ (50%)
1.0$ (90%)
3.96$ (64%)
3.75$ (85%)
18.74$ (25%)
1.5$ (70%)
0.45$ (85%)
2.0$ (80%)
6.0$ (70%)
4.25$ (79%)
5.0$ (75%)
7.5$ (75%)
8.63$ (28%)
1.5$ (70%)
3.4$ (80%)
4.8$ (88%)
1.35$ (89%)
1.5$ (85%)
6.25$ (75%)
0.45$ (85%)
2.18$ (78%)
15.83$ (37%)
1.69$ (89%)
4.88$ (62%)
0.77$ (89%)
2.63$ (74%)
3.3$ (83%)
8.28$ (45%)

FANATICAL BUNDLES

Time left:

2 days, 17 hours, 2 minutes


Time left:

8 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

5 days, 17 hours, 2 minutes


Time left:

30 days, 17 hours, 2 minutes


Time left:

10 days, 17 hours, 2 minutes


Time left:

2 days, 17 hours, 2 minutes


Time left:

37 days, 17 hours, 2 minutes


Time left:

26 days, 17 hours, 2 minutes


Time left:

23 days, 17 hours, 2 minutes


Time left:

31 days, 17 hours, 2 minutes


Time left:

33 days, 17 hours, 2 minutes


Time left:

54 days, 17 hours, 2 minutes


HUMBLE BUNDLES

Time left:

11 days, 11 hours, 2 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE