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HPB Major update now up!

Hello awesome people! You might have noticed that we pushed a major update on Friday. It contains a completely refactored time and travel system, and it also reintroduces the Pause and Fast Forward controls. We also sped up the duration of a day, and we hope this will make the gameplay much better - what do you think? Updates:

  • Overhaul of the travelling system - now you can travel from objective to objective
  • Travel Hub - each country has a travel hub that acts as a normal objective, however it is the only place that allows you to travel abroad. This is something we need to somehow show in the UI and it is not obvious right now - On It!
  • Pause/ Fast Forward/ Normal time buttons are back You can use now buttons to stop/normalize/accelerate time
  • Visiting Objectives no longer has a set visit duration. You can spend as much time as you want in an objective and the more time you spend, the more valuable encounters and hashtags you will find
  • Cost of Living is no longer per country, but per objective
  • The SpacePad Location app is now generated using dynamic data. Before, all the country brochures were made by hand (don't tell anyone^^ but you know how they say - fake it till you make it!)
  • The usual pbug fixes and performance optimizations that every dev team likes to brag with :D
We also have new graphics for the Location app and also new flags. For the next major update we will concentrate a bit more on content, as we know it is sorely needed! We could REALLY use your feedback! Best! L


[ 2017-11-19 18:01:02 CET ] [ Original post ]

HPB Major update now up!

Hello awesome people! You might have noticed that we pushed a major update on Friday. It contains a completely refactored time and travel system, and it also reintroduces the Pause and Fast Forward controls. We also sped up the duration of a day, and we hope this will make the gameplay much better - what do you think? Updates:

  • Overhaul of the travelling system - now you can travel from objective to objective
  • Travel Hub - each country has a travel hub that acts as a normal objective, however it is the only place that allows you to travel abroad. This is something we need to somehow show in the UI and it is not obvious right now - On It!
  • Pause/ Fast Forward/ Normal time buttons are back You can use now buttons to stop/normalize/accelerate time
  • Visiting Objectives no longer has a set visit duration. You can spend as much time as you want in an objective and the more time you spend, the more valuable encounters and hashtags you will find
  • Cost of Living is no longer per country, but per objective
  • The SpacePad Location app is now generated using dynamic data. Before, all the country brochures were made by hand (don't tell anyone^^ but you know how they say - fake it till you make it!)
  • The usual pbug fixes and performance optimizations that every dev team likes to brag with :D
We also have new graphics for the Location app and also new flags. For the next major update we will concentrate a bit more on content, as we know it is sorely needed! We could REALLY use your feedback! Best! L


[ 2017-11-19 18:01:02 CET ] [ Original post ]

Heart. Papers. Border.
Jovian Industries Developer
Jovian Industries Publisher
2017-08-20 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Positive (10 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heart. Papers. Border. Depot Linux/SteamOS [3.84 G]
Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!

You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.

The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!

Concept

You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!

Visuals

Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!

Gameplay

Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual life

So how will you play?

  • Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
  • Take a look at your native country, look at the Top Bar to see your situation and starting conditions
  • Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
  • Gather hashtags from visiting objectives and write blog posts in your SpacePad
  • Gain followers, become influential, and notice how planet Heart responds to your actions

A few Development Details

  • This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
  • We aim to launch the first version of Heart. Papers. Border. somewhere this summer
  • This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
  • We practice Open Game Design and welcome any feedback

Team

The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music

MINIMAL SETUP
  • OS: Ubuntu 12++
  • Processor: Intel Core 2. 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5th Generation
  • Storage: 4 GB available space
GAMEBILLET

[ 6138 ]

2.40$ (60%)
12.59$ (37%)
14.42$ (15%)
7.64$ (15%)
4.27$ (83%)
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4.42$ (56%)
21.22$ (15%)
20.93$ (65%)
3.10$ (84%)
8.39$ (16%)
5.10$ (91%)
7.55$ (16%)
33.95$ (15%)
22.99$ (8%)
50.99$ (15%)
GAMERSGATE

[ 3458 ]

0.58$ (92%)
0.75$ (85%)
16.19$ (46%)
3.83$ (74%)
8.55$ (71%)
2.25$ (89%)
1.5$ (85%)
4.5$ (85%)
7.5$ (75%)
9.0$ (70%)
7.5$ (75%)
7.5$ (75%)
5.0$ (75%)
14.99$ (50%)
5.0$ (75%)
5.0$ (75%)
0.9$ (77%)
0.84$ (83%)
3.19$ (79%)
9.99$ (50%)
5.0$ (75%)
3.52$ (82%)
7.49$ (50%)
4.88$ (62%)
5.0$ (75%)
12.49$ (50%)
3.04$ (70%)
4.25$ (79%)
10.0$ (75%)
3.83$ (74%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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