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A Wild Update Appears!
We have quite a lot of graphical assets done for many of the countries which are now locked. In an ideal world, we would have liked to release this progressively, but since we are so stretched for time, we decided to push all we have. So the next update will unlock all the countries, of which some are more done than others, and also some 60+ new objectives to visit. We will not have quests and encounters for them, though.
I will keep you all way more up to date with how development progresses. Please do subscribe to our newsletter, since it is the most non invasive and wanted way to keep you all informed, if you want!
[ 2018-02-21 20:41:45 CET ] [ Original post ]
Hey awesome people! We finally managed to push a new update, which we call Update 2.2! I am sorry it took so long - we are both working and struggling to pay all our dues.
What is in the update?
- A consistent bunch of bug fixes and painfully mandatory refactoring that's always boring to read about. Suffice to say the game should move much better and faster now, so tell us if you do notice a difference
- New time control buttons and functionality which should be sleeker and prettier. Play and Play Faster are now combined
- Finally, filters for hashtags in the blog, which I hope are a good step towards a better blog UI. Filters explain what hashtags are, and they can also be used for sorting. This is just the beginning though, we will improve the blog much more!
- Finally, you can now easily remove used hashtags cause they have the requested X button now. If you remove a title, all tags are removed as well
- You can now see how much time you spent in each objective and in each country, in the info popup that you get when you click on the objective and also in the Location app in the SpacePad
- We tweaked how encounters and quests are given, so you get some on Day 1 of your visit
What's up next?
We have quite a lot of graphical assets done for many of the countries which are now locked. In an ideal world, we would have liked to release this progressively, but since we are so stretched for time, we decided to push all we have. So the next update will unlock all the countries, of which some are more done than others, and also some 60+ new objectives to visit. We will not have quests and encounters for them, though.
Also...
I will keep you all way more up to date with how development progresses. Please do subscribe to our newsletter, since it is the most non invasive and wanted way to keep you all informed, if you want!
[ 2018-02-21 20:41:45 CET ] [ Original post ]
A Wild Update Appears!
We have quite a lot of graphical assets done for many of the countries which are now locked. In an ideal world, we would have liked to release this progressively, but since we are so stretched for time, we decided to push all we have. So the next update will unlock all the countries, of which some are more done than others, and also some 60+ new objectives to visit. We will not have quests and encounters for them, though.
I will keep you all way more up to date with how development progresses. Please do subscribe to our newsletter, since it is the most non invasive and wanted way to keep you all informed, if you want!
[ 2018-02-21 20:41:45 CET ] [ Original post ]
Hey awesome people! We finally managed to push a new update, which we call Update 2.2! I am sorry it took so long - we are both working and struggling to pay all our dues.
What is in the update?
- A consistent bunch of bug fixes and painfully mandatory refactoring that's always boring to read about. Suffice to say the game should move much better and faster now, so tell us if you do notice a difference
- New time control buttons and functionality which should be sleeker and prettier. Play and Play Faster are now combined
- Finally, filters for hashtags in the blog, which I hope are a good step towards a better blog UI. Filters explain what hashtags are, and they can also be used for sorting. This is just the beginning though, we will improve the blog much more!
- Finally, you can now easily remove used hashtags cause they have the requested X button now. If you remove a title, all tags are removed as well
- You can now see how much time you spent in each objective and in each country, in the info popup that you get when you click on the objective and also in the Location app in the SpacePad
- We tweaked how encounters and quests are given, so you get some on Day 1 of your visit
What's up next?
We have quite a lot of graphical assets done for many of the countries which are now locked. In an ideal world, we would have liked to release this progressively, but since we are so stretched for time, we decided to push all we have. So the next update will unlock all the countries, of which some are more done than others, and also some 60+ new objectives to visit. We will not have quests and encounters for them, though.
Also...
I will keep you all way more up to date with how development progresses. Please do subscribe to our newsletter, since it is the most non invasive and wanted way to keep you all informed, if you want!
[ 2018-02-21 20:41:45 CET ] [ Original post ]
Heart. Papers. Border.
Jovian Industries
Developer
Jovian Industries
Publisher
2017-08-20
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
The Game includes VR Support
Public Linux Depots:
- Heart. Papers. Border. Depot Linux/SteamOS [3.84 G]
Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!
You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.
You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.
The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!
Concept
You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!Visuals
Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!Gameplay
Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual lifeSo how will you play?
- Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
- Take a look at your native country, look at the Top Bar to see your situation and starting conditions
- Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
- Gather hashtags from visiting objectives and write blog posts in your SpacePad
- Gain followers, become influential, and notice how planet Heart responds to your actions
A few Development Details
- This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
- We aim to launch the first version of Heart. Papers. Border. somewhere this summer
- This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
- We practice Open Game Design and welcome any feedback
Team
The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for musicMINIMAL SETUP
- OS: Ubuntu 12++
- Processor: Intel Core 2. 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5th Generation
- Storage: 4 GB available space
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