In Heart. Papers. Border., you are a traveller set to experience everything planet Heart has to offer. As you travel from country to country and from landmark to landmark, you gather hashtags that you can use to write a blog about your travels.
When I started designing Heart. Papers. Border., I wanted to make a cute little game that conveys the idea of travel and discovery. I do believe there is a correlation between the number of countries one takes the time to visit and understand at a more profound level, and that person's tolerance and love towards another. And this is a feeling I capture whenever I read or watch travel logs. No wonder digital nomadism is so popular nowadays.
That's what I tried to capture with the blog feature - but its something very hard to design in fun abstract ways, and - fast forward to now - I thing the blog system is the worst gameplay feature in HPB. It has to change. If the blog is fun, the entire game becomes fun, because the blog is the reason you travel in the world of Heart.
So here's what's on my mind....
Instead of having quests and earning hashtags, you are now a Photojournalist on a Quest to "complete the picture". In practical terms, this means we are creating one puzzle image per country, and your task is to discover all the puzzle pieces, put them together and publish photos.
From this puzzle view, you can Take Pictures, and the Publish them. This essentially becomes the Blog and I will illustrate how it looks in the next Design Sesh.
What do you think?
[ 2020-09-13 19:23:28 CET ] [ Original post ]
- Heart. Papers. Border. Depot Linux/SteamOS [3.84 G]
You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.
The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!
Concept
You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!Visuals
Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!Gameplay
Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual lifeSo how will you play?
- Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
- Take a look at your native country, look at the Top Bar to see your situation and starting conditions
- Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
- Gather hashtags from visiting objectives and write blog posts in your SpacePad
- Gain followers, become influential, and notice how planet Heart responds to your actions
A few Development Details
- This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
- We aim to launch the first version of Heart. Papers. Border. somewhere this summer
- This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
- We practice Open Game Design and welcome any feedback
Team
The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music- OS: Ubuntu 12++
- Processor: Intel Core 2. 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5th Generation
- Storage: 4 GB available space
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