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HPB Design Sesh: changing Everything* while learning how to KISS!!!

Some of you have been buying this lill monster even though we warned you not to. We hope you won't get scared of it but instead join forces with us to turn it into a beautiful.... ehm. Butterfly?! Meanwhile - THANK YOU! It would help us a ton to know why you recently bought this little monster called Heart. Papers. Border. Was it the price tag, or was it more? Hold nothing back, tell us everything (no asterisk!) HERE.

Learning how to KISS


Now, let's start with the rule: Keep It Simple, Stupid! Aka KISS. Anyone who has every designed a game in earnest know that this is... Very Freakin' Difficult. Because you always want to make the best game possible, and the best idea always comes tomorrow. Today's ideas are rarely good enough. Nor is today's code, art, sound, you name it. This is what makes game developers artists. And what leads to the horror of all horrors, feature creep. There are a few ways to stand up to feature creep. The two we chose is to let you hold us accountable and to constantly keep KISS in mind. Which is why the new design will start very simple - childish, even. We want to make sure the base is solid before we build on it.

Everything* changes!


Ground zero is to clean up this mess but once done to a sufficient degree, Heart. Papers. Border. will become a puzzle collector and a logistics brain game. Thankfully this change takes the game away from judgement, too. The faith of the world no longer falls on your shoulder, nor are you in a more or less privileged position to complete your task. Real life does a good enough job at letting us to imagine that - so we will do our best to entertain you in Heart. Papers. Border. We interrupt this program for a short, but insightful College Humor travel clip: [previewyoutube=WZk1WHJ_fwo;full][/previewyoutube] The main systems we plan to implement are:
  • a travel planner that lets you schedule your travels for up to a point in the future and then hit Play to make these plans happen
  • a commission system where you'll know if important events are happening in a certain place, so you can setup your travels to catch them (or not) - as a photojournalist would
  • a puzzle collector where you collect all the puzzles in a country, and some puzzles require you to be there at certain, specific times
The game loop will be plan your travel so you can hop from country to country and objective to objective, while catching the temporary happenings in the best way you can. We absolutely want to keep some of the existing systems, like visas, deportations, universal basic income and the blog-turned-photoblog, but first things first and only if they truly click with these new systems. But, like, we Really wanna keep deportations.... The puzzle collector will likely be first and we already posted a hint about how it will look:
We hope to be posting a game update sometimes in October. We really count on you to get Heart. Papers. Border. right this time, so if you think we should keep a certain system, or if you have opinions about these new ideas, please let us know!


[ 2020-09-20 19:18:06 CET ] [ Original post ]

Heart. Papers. Border.
Jovian Industries Developer
Jovian Industries Publisher
2017-08-20 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Positive (10 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heart. Papers. Border. Depot Linux/SteamOS [3.84 G]
Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!

You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.

The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!

Concept

You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!

Visuals

Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!

Gameplay

Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual life

So how will you play?

  • Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
  • Take a look at your native country, look at the Top Bar to see your situation and starting conditions
  • Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
  • Gather hashtags from visiting objectives and write blog posts in your SpacePad
  • Gain followers, become influential, and notice how planet Heart responds to your actions

A few Development Details

  • This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
  • We aim to launch the first version of Heart. Papers. Border. somewhere this summer
  • This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
  • We practice Open Game Design and welcome any feedback

Team

The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music

MINIMAL SETUP
  • OS: Ubuntu 12++
  • Processor: Intel Core 2. 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5th Generation
  • Storage: 4 GB available space
GAMEBILLET

[ 6056 ]

11.19$ (20%)
35.59$ (41%)
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4.22$ (15%)
GAMERSGATE

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10.62$ (58%)
18.74$ (25%)
8.8$ (60%)
1.05$ (92%)
2.55$ (83%)
17.99$ (40%)
9.37$ (63%)
4.35$ (83%)
2.38$ (92%)
0.68$ (89%)
1.31$ (81%)
3.0$ (50%)
3.26$ (78%)
1.8$ (89%)
4.35$ (83%)
6.25$ (75%)

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