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HBP Design Sesh: Public Backlog & Dev Branch

Game development is quite dramatic. It ebbs and flows and breaks your heart a million times a day... sometimes. But the problem is - all the drama is in your head. To an outsider, it looks like this:
On occasion, it may look like this:
but in reality, it's usually like this:
...and it feels way too often like this:
Now, we can't share memes all the time (or... can we?!...) but we CAN share some of the drama. Worry not, it will make little sense to most of you! :D

The HBP Backlog


Here is what we are working on, what we are going to work on, what we worked on and what we will probably never work on:
We use Pivotal Tracker to keep our backlog, and making a project public is actually part of this tool's free suite - I guess they are hoping we'd convince you to use it, too (it's a really good agile project management tool, actually). The blue lines are releases and we use them to loosely define our goal for "major-ish" updates. What's above the blue line needs to be done by that time/ for that update. What's below is for the next blue line. We are hoping for about 6 blue lines until the end of spring, when ... nope. I am too afraid to write it down. You can check out our backlog Right Here.

The HPB Dev Branch


We keep a very up to date build on Steam in our dev branch. You can check out the latest HPB too, but treat with caution - it's on the dev branch, and not release, for a good reason! To access the Heart. Papers. Border. dev branch, you have to:
  • right click Heart. Papers. Border. in your library, and then go to Properties
  • in Properties, go to the tab called BETAS
  • here, you can select in_dev - Development Branch
We did not put any password for it. This branch gets a lot of updates and is unstable, but when you start the game you can now see....
The News! Not the boring world goes insane kind of news that are popular on TV these days, but THESE news about Heart. Papers. Border.! Isn't that neat?


[ 2020-10-01 15:39:46 CET ] [ Original post ]

Heart. Papers. Border.
Jovian Industries Developer
Jovian Industries Publisher
2017-08-20 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
Positive (10 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heart. Papers. Border. Depot Linux/SteamOS [3.84 G]
Heart. Papers. Border. is an optimistic strategy game about travelling, freedom and changing the world!

You are a freelance adventurer who wants to experience everything planet Heart has to offer, regardless of the inherited privileges determined by the country of your birth.

The current Heart. Papers. Border. build is in Early Access because it is an Early Alpha build featuring enough core mechanics and content to let you, awesome players, help us develop the best possible game from this concept!

Concept

You travel to learn, and as you pay a closer attention to what each country has to offer, you gather wisdom that you channel in a blog that grows in popularity. Eventually you come to grasp the power of your influence: where you pass, things change faster to the better, and locals that you have met increasingly demand openness from their governments. You have always been an optimist and dreamed of a completely border free world, but as you travel, you realize your influence into actually living to see your dream come true - that of living in a world without borders!

Visuals

Heart. Papers. Border. is inspired by NASA's Visions of the Future posters, The Jetsons' cartoon series and current real life events. We chose vibrant colors and a retro futuristic style to gently remind you that Heart, just like Earth, is moving towards openness, kindness and love, even though the movement might sometimes seem too slow to notice. But you can always make a difference!

Gameplay

Heart. Papers. Border. is as easy or as challenging as you want it to be. Through very simple control mechanics and up front information, you can strategize an optimal life that allows you to see the last border disappear in the course of your long and safe life. With multiple win conditions, challenging puzzles and morally difficult quests, Heart. Papers. Border. simply asks you how do you choose to live this virtual life

So how will you play?

  • Create your Multipass and choose your Citizenship (Easy, Med, High, Random); this determines your starting conditions
  • Take a look at your native country, look at the Top Bar to see your situation and starting conditions
  • Click on touristic objectives to visit them, click on countries to apply for Visas and then visit them
  • Gather hashtags from visiting objectives and write blog posts in your SpacePad
  • Gain followers, become influential, and notice how planet Heart responds to your actions

A few Development Details

  • This is a Pre Alpha game, and we have many features in the pipeline which are Work in Progress now. If you wish to keep track of our progress, we shared our live game design wiki so check our presence on the web. Please keep in mind:
  • We aim to launch the first version of Heart. Papers. Border. somewhere this summer
  • This is an evolving game, we aim to progressively update it until we or our community is out of ideas (which we hope is for years to come)
  • We practice Open Game Design and welcome any feedback

Team

The core team is composed of Laura and Sebastian, who have been thinking about this idea long enough to invest their savings and spare time into actually building it. We were joined by the brilliant Pontus Lundén (The Westport Independent) for art and by the amazing Retro Brothers (of Easily Embarassed fame) for music

MINIMAL SETUP
  • OS: Ubuntu 12++
  • Processor: Intel Core 2. 2 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5th Generation
  • Storage: 4 GB available space
GAMEBILLET

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3.56$ (76%)
15.0$ (75%)
11.24$ (25%)
6.0$ (70%)
5.78$ (71%)
3.38$ (62%)
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2.0$ (90%)
0.84$ (83%)
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20.0$ (50%)
6.8$ (66%)
5.0$ (75%)

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