Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.
Your mission
You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.Features
- It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
- Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
- A groundbreaking potion identification system that encourages risk taking
- Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
- Leaderboard and shareable morgue files
Content
- 10 floors, 9 branches, and 6 bosses
- Dozens of unique monsters
- 40 potions
- 20 spells
- 10 classes
Game length
Golden Krone Hotel is what's known as a coffee-break roguelike. A pickup and play style allows for short sessions and the save system lets you stop at any time. Winning runs take about 1-2 hours. Want a longer run? No problem! Just crank up the difficulty setting and attempt to clear all the optional branches.Amenities
Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:- A very small number of controls, all of which are rebindable
- Completely playable with either mouse or keyboard
- Keypress hints on all buttons to help you learn shortcuts
- Tooltips on everything
- No inventory management!
- Items are picked up automatically and gear is auto-equipped
Before you buy....
Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
December Update (v0.6): save system, new branch, new monsters, new class
A note on the save system:
It was quite complex to write, so there's currently no bells and whistles. You're allowed one save at a time, for now. Given how complex the code is, there may be bugs lurking in there. If you want to totally avoid the system, then don't save or exit a run before it ends. If you run into any problems with loading a current save, there's a button to delete your save in the options menu.
The first big update for Golden Krone Hotel has been released! Version 0.6 includes several content additions, control enhancements, and a save system.
Changelog
- Save system added[/*]
- Renown System added - Unlock disguises (classes) by leveling up your renown level
- The game is now fully playable with mouse: mouse can be used for all actions including movement and selecting magic directions[/*]
- Sharpshooter class added[/*]
- New branch: The Grotto. Stairs to this branch will appear much earlier than others.[/*]
- Two new monsters: Electric Eel and Crocodile[/*]
- Auto-run has been added. Hold down shift and a direction to move up to 7 tiles.[/*]
- Mouse movement and auto-running is cancelled when taking damage or when first seeing a monster[/*]
- All magic damage has been toned down by about 15%[/*]
- Fire damage now has a chance to cause Burning[/*]
- Monsters now attempt to get closer even if they don't have a direct path to the player[/*]
- Reduced the number of gold coins and bullets generated[/*]
- Clicking outside of a menu closes it[/*]
- The class table has been refactored to prevent erroneous descriptions and several typos were fixed as a result[/*]
- Death menu improved[/*]
- Fixed the issue where the last few seconds of your death weren't shown[/*]
- Fixed a bug with the throw ability[/*]
- Fixed an issue with 0 damage attacks not being logged[/*]
- Fixed an issue with the tile selector flickering[/*]
- Added some additional error handling functionality[/*]
A note on the save system:
It was quite complex to write, so there's currently no bells and whistles. You're allowed one save at a time, for now. Given how complex the code is, there may be bugs lurking in there. If you want to totally avoid the system, then don't save or exit a run before it ends. If you run into any problems with loading a current save, there's a button to delete your save in the options menu.
[ 2016-12-03 17:17:25 CET ] [Original Post]
Minimum Setup
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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