Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.
Your mission
You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.Features
- It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
- Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
- A groundbreaking potion identification system that encourages risk taking
- Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
- Leaderboard and shareable morgue files
Content
- 10 floors, 9 branches, and 6 bosses
- Dozens of unique monsters
- 40 potions
- 20 spells
- 10 classes
Game length
Golden Krone Hotel is what's known as a coffee-break roguelike. A pickup and play style allows for short sessions and the save system lets you stop at any time. Winning runs take about 1-2 hours. Want a longer run? No problem! Just crank up the difficulty setting and attempt to clear all the optional branches.Amenities
Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:- A very small number of controls, all of which are rebindable
- Completely playable with either mouse or keyboard
- Keypress hints on all buttons to help you learn shortcuts
- Tooltips on everything
- No inventory management!
- Items are picked up automatically and gear is auto-equipped
Before you buy....
Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
0.7.1 - Bug fixes and map clarity
Please let me know if you find anything else. It's easy for bugs to fall through the cracks with only one pair of eyes on it.
There were a few bugs lurking in 0.7, so I've fixed those. Changelog:
- Items were not showing up on minimap at all. Fixed.
- Made highlight colors brighter on the minimap and the walls darker. Should be easier to see stairs now.
- Unlit torches weren't being generated, making everything way too bright. Fixed.
- Recalls now go to the Grotto, which should generally be safer than the Mausoleum. Eventually, they'll all go to the MAELSTROM...
- Warping potions no longer have a risk of instability affects, only magic does.
- Small chance for Gorgons to spawn on high level floors
- Bones have been made tougher
- Tweaked item generation in chests to be less ridiculous. Previously, top tier equipment could be found on Floor 3.
- Fixed an issue with the quasi-status "Hidden" seeming to get removed by Cleanse/Panacea
- Fixed a game breaking bug with Panacea
Please let me know if you find anything else. It's easy for bugs to fall through the cracks with only one pair of eyes on it.
[ 2017-02-05 15:54:58 CET ] [Original Post]
Minimum Setup
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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