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April Update (v0.8): Bouncy Castle

Due to popular demand, Golden Krone Hotel now has morgue files and an online leaderboard. This update also brings 3 new monsters, a new class and branch as usual, and... bounciness?!?
While testing some jumping behavior for the Toad, I realized the animation looks a lot more lively by having all characters bounce around like they're all on pogo sticks. I've made the "bounciness factor" an option, but by default I'm going to add in at least a little bounce. It'll be interesting to see how people like it!

Changelog:


  • Morgue files have been added, which can (optionally) be uploaded to http://www.goldenkronehotel.com/morgue.php, shared with friends, and ranked acording to score.
  • A new branch: The River, which sits below the Grotto.
  • A new disguise: Alchemist. Start as a vampire holding several unread books.
  • Three new monsters: Wolves hunt in packs, Toads jump around and attack from range, and Goblins are a plain old monster.
  • Monsters have been reshuffled to make the first floor much easier and less annoying! The standard monsters on Floor 1 are now Grunts (weak vampire), Rats, Bats, and Goblins. Baby Spiders should be less common.
  • Bounciness. All characters bounce around. This can be increased or turned off completely in the Options menu.
  • All characters also have shadows. This can also be turned off if desired.
  • Pharmacopoeia and Mausoleum have each been extended to 2 floors.
  • Some late game bosses and monsters have increased in difficulty to match the extra XP now available.
  • The Varcolac is now always in werewolf form at night.
  • Moroi were way too weak. They now have a ranged attack, which can't be dodged. It can't reduce you below 50% health though.
  • Wooden wall sprites have been redrawn and darkened to enhance contrast and readability.
  • Potion tooltips added to unidentified potions in Primer and Hawker menus.
  • Book sprites have been made clearer to distinguish.
  • Options menu now remembers your previous spot.
  • Pressing escape during the logo/title screen jumps straight to the Start menu.
  • Fixed a bug that allowed you to save after death and then walk around like an invisible ghost spraying blood everywhere.
  • Credits and Help moved to Options menu to reduce title screen clutter
  • Fixed a scrolling issue with some screens like the Disguise menu.


[ 2017-04-23 16:59:37 CET ] [ Original post ]



Golden Krone Hotel
Vulgat
  • Developer

  • Vulgat
  • Publisher

  • 2017-10-26
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (281 reviews)


  • Review Score

  • http://www.goldenkronehotel.com/
  • Website

  • https://store.steampowered.com/app/497800 
  • Steam Store

  • The Game includes VR Support



    Golden Krone Hotel Depot LINUX64 [414.28 M]Golden Krone Hotel Depot LINUX32 [413.13 M]

  • Public Linux depots

  • Golden Krone Hotel - Original Soundtrack by Christopher Loza
  • Available DLCs

  • Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.

    Your mission


    You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.

    Features


    • It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
    • Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
    • A groundbreaking potion identification system that encourages risk taking
    • Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
    • Leaderboard and shareable morgue files

    Content


    • 10 floors, 9 branches, and 6 bosses
    • Dozens of unique monsters
    • 40 potions
    • 20 spells
    • 10 classes

    Game length

    Golden Krone Hotel is what's known as a coffee-break roguelike. A pickup and play style allows for short sessions and the save system lets you stop at any time. Winning runs take about 1-2 hours. Want a longer run? No problem! Just crank up the difficulty setting and attempt to clear all the optional branches.

    Amenities


    Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:

    • A very small number of controls, all of which are rebindable
    • Completely playable with either mouse or keyboard
    • Keypress hints on all buttons to help you learn shortcuts
    • Tooltips on everything
    • No inventory management!
    • Items are picked up automatically and gear is auto-equipped

    All of which results in less downtime and faster gameplay.

    Before you buy....


    Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

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    2.25$ (92%)
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    0.53$ (92%)
    4.0$ (80%)
    12.59$ (37%)
    1.84$ (74%)
    5.78$ (66%)
    5.25$ (74%)
    0.94$ (81%)
    10.79$ (46%)
    3.75$ (85%)
    0.48$ (52%)
    1.02$ (87%)
    1.5$ (92%)
    3.0$ (85%)
    5.4$ (70%)
    1.05$ (85%)
    0.53$ (92%)
    0.68$ (77%)
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    7.92$ (74%)
    2.0$ (80%)
    1.91$ (87%)
    5.0$ (80%)

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