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The Despair Update (v0.13) - Original Soundtrack, new difficulty mode

I hope you're sitting down for this one.

OST


Golden Krone Hotel now has an original soundtrack by Christopher Loza! You might know Christopher from the KeeperRL soundtrack, but he also made our delightful chiptune title track and trailer music. We've been working on redoing all the game's music for a few months and it's finally done. If, however, you want to switch things up or just get nostalgic for the old music (which has a more ambient horror focus), you can toggle back and forth between both soundtracks in the Options menu.

Despair mode


Even if you're not quite ready for the game to get harder, I know you will be eventually. Despair is a new unlockable, unfair, and unforgiving difficulty mode. It comes with its own redone title screen featuring a gnarly remix, blood moon, and custom font. I have to be honest: this is easily the most badass thing in the game.

Visual tweaks


Stained glass has been toned down and looks less like "unicorn puke." Menus have been visually reworked and made Fancy! There's also a good number of bug fixes. Thanks to everyone who reported them!

Changelog:


  • The game now features an original soundtrack by Christopher Loza. The old soundtrack can be switched in as well.
  • New difficulty: DESPAIR MODE
  • The credits menu has been totally reworked into a "crawl" and now displays after a win (also available from Options)
  • Reworked menus
  • Stained glass no longer looks like "unicorn puke"
  • Difficulty can now be selected with keyboard (left/right)
  • Drawing ASCII windows differently depending on their orientation
  • Debug menu has been made more difficult to accidentally access (now requires '~' + 'debug').
  • Accessing the debug menu (or running console commands) prevents a run from having a morgue file saved. This should prevent at least one category of "cheat" morgue files from popping up on the leaderboards.
  • Fixed an issue with sliding on ice diagonally
  • Fixed a morgue display issue when dying of starvation
  • Fixed a major bug where reading a book the same turn one dies turns you immortal.
  • Any unbound commands (which had their keys stolen from another remap) are randomly assigned keys, which should prevent a bug where the game wouldn't start with unbound keys.
  • Fixed an issue with potion deduction. You should be able to deduce identities more often.
  • Fixed a game locking bug with Examine mode in the tutorial. Also now easier to escape from menus in the tutorial.
  • Fixed an issue with MIASMA that wasn't hurting enemies unless they were directly hit.
  • Fixed an ugly display issue with spell icons on Grimoire menu


[ 2017-09-23 23:32:27 CET ] [ Original post ]



Golden Krone Hotel
Vulgat
  • Developer

  • Vulgat
  • Publisher

  • 2017-10-26
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (281 reviews)


  • Review Score

  • http://www.goldenkronehotel.com/
  • Website

  • https://store.steampowered.com/app/497800 
  • Steam Store

  • The Game includes VR Support



    Golden Krone Hotel Depot LINUX64 [414.28 M]Golden Krone Hotel Depot LINUX32 [413.13 M]

  • Public Linux depots

  • Golden Krone Hotel - Original Soundtrack by Christopher Loza
  • Available DLCs

  • Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.

    Your mission


    You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.

    Features


    • It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
    • Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
    • A groundbreaking potion identification system that encourages risk taking
    • Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
    • Leaderboard and shareable morgue files

    Content


    • 10 floors, 9 branches, and 6 bosses
    • Dozens of unique monsters
    • 40 potions
    • 20 spells
    • 10 classes

    Game length

    Golden Krone Hotel is what's known as a coffee-break roguelike. A pickup and play style allows for short sessions and the save system lets you stop at any time. Winning runs take about 1-2 hours. Want a longer run? No problem! Just crank up the difficulty setting and attempt to clear all the optional branches.

    Amenities


    Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:

    • A very small number of controls, all of which are rebindable
    • Completely playable with either mouse or keyboard
    • Keypress hints on all buttons to help you learn shortcuts
    • Tooltips on everything
    • No inventory management!
    • Items are picked up automatically and gear is auto-equipped

    All of which results in less downtime and faster gameplay.

    Before you buy....


    Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

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