The Ally Update
These things have been requested for quite a while. I thought the game had ample warning about starvation, but it turns out tunnel vision is forcing a lot of players to miss the standard warning. So I'm adding a modal warning whenever you're near starving. Also, all levels are mapped on the Hotel Map as soon as you see stairs leading to them. You also get a little log message which might help you spot staircases more easily.
The game engine was totally not built around having allies, so I had to rewrite huge sections of it. But now there's a new spell CHARM, which lets you convert wild beasts to your side. Yes, I'm talking rats, bats, balaurs, even crocodiles. Only being able to tame beasts might seem limited but there are a few surprises if you look hard enough... Along with that, there's a new class, Brutemaster, which starts out with CHARM plus a pet wolf.
How about something completely different? The new Revenant class bypasses most of the normal game mechanics. There is no healing from blood, no regen (HP or MP), and no hunger whatsoever. Instead this class heals every time you drink a potion, so drink up!
The last class I added before this was the Apothecary. Though very powerful late game, they're a bear to play early on and it's easy to shoot yourself in the face with your own MIASMA spell. I've added one pip of poison resist for this disguise.
What really drove me to do this update is I realized I could possibly fix a long running performance issue with the game. It turns out that Pixi, the rendering library I was using, was slowly growing a texture cache and never releasing it. The result was that the game ate up about 50MB extra memory on each new run. Within 20 runs, that's a gigabyte of extra memory. Several runs could cause the game to bog down severely. Woops! I believe this has been fixed.
I believe I have fixed the cause of controller lag reported by several players. Things should be much smoother!
Four of 'em!
One in particular that you might notice is a fix regarding map generation with doors. Sometimes extra doors were generated not surrounded by any walls. That's been corrected. I also fixed a somewhat rare bug that only occurred if the Ice Throne and Ice Father were killed on the same round about 50% of the time. And I fixed a bug where vampires didn't take damage when standing in sunlight if they came into your field of view for the first time. And lastly, I have improved the way some errors are logged so I should be able to track more issues if they arise.
And by the way Happy Halloween!
[ 2019-10-27 20:49:58 CET ] [ Original post ]
I know I said last July that I would no longer update the game. That's generally true as far as big content updates go, but I've wanted to tackle a few quality of life issues.
Quality of life stuff
These things have been requested for quite a while. I thought the game had ample warning about starvation, but it turns out tunnel vision is forcing a lot of players to miss the standard warning. So I'm adding a modal warning whenever you're near starving. Also, all levels are mapped on the Hotel Map as soon as you see stairs leading to them. You also get a little log message which might help you spot staircases more easily.
Ally system
The game engine was totally not built around having allies, so I had to rewrite huge sections of it. But now there's a new spell CHARM, which lets you convert wild beasts to your side. Yes, I'm talking rats, bats, balaurs, even crocodiles. Only being able to tame beasts might seem limited but there are a few surprises if you look hard enough... Along with that, there's a new class, Brutemaster, which starts out with CHARM plus a pet wolf.
Revenant
How about something completely different? The new Revenant class bypasses most of the normal game mechanics. There is no healing from blood, no regen (HP or MP), and no hunger whatsoever. Instead this class heals every time you drink a potion, so drink up!
Apothecary upgrade
The last class I added before this was the Apothecary. Though very powerful late game, they're a bear to play early on and it's easy to shoot yourself in the face with your own MIASMA spell. I've added one pip of poison resist for this disguise.
Performance
What really drove me to do this update is I realized I could possibly fix a long running performance issue with the game. It turns out that Pixi, the rendering library I was using, was slowly growing a texture cache and never releasing it. The result was that the game ate up about 50MB extra memory on each new run. Within 20 runs, that's a gigabyte of extra memory. Several runs could cause the game to bog down severely. Woops! I believe this has been fixed.
Controller lag
I believe I have fixed the cause of controller lag reported by several players. Things should be much smoother!
New achievements
Four of 'em!
Lots of bug fixes and typo fixes
One in particular that you might notice is a fix regarding map generation with doors. Sometimes extra doors were generated not surrounded by any walls. That's been corrected. I also fixed a somewhat rare bug that only occurred if the Ice Throne and Ice Father were killed on the same round about 50% of the time. And I fixed a bug where vampires didn't take damage when standing in sunlight if they came into your field of view for the first time. And lastly, I have improved the way some errors are logged so I should be able to track more issues if they arise.
Enjoy!
And by the way Happy Halloween!
Golden Krone Hotel
Vulgat
Vulgat
2017-10-26
Indie Strategy RPG Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
Very Positive
(281 reviews)
http://www.goldenkronehotel.com/
https://store.steampowered.com/app/497800 
The Game includes VR Support
Golden Krone Hotel Depot LINUX64 [414.28 M]Golden Krone Hotel Depot LINUX32 [413.13 M]
Golden Krone Hotel - Original Soundtrack by Christopher Loza
Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.
You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.
Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:
All of which results in less downtime and faster gameplay.
Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
Your mission
You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.
Features
- It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
- Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
- A groundbreaking potion identification system that encourages risk taking
- Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
- Leaderboard and shareable morgue files
Content
- 10 floors, 9 branches, and 6 bosses
- Dozens of unique monsters
- 40 potions
- 20 spells
- 10 classes
Game length
Golden Krone Hotel is what's known as a coffee-break roguelike. A pickup and play style allows for short sessions and the save system lets you stop at any time. Winning runs take about 1-2 hours. Want a longer run? No problem! Just crank up the difficulty setting and attempt to clear all the optional branches.Amenities
Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:
- A very small number of controls, all of which are rebindable
- Completely playable with either mouse or keyboard
- Keypress hints on all buttons to help you learn shortcuts
- Tooltips on everything
- No inventory management!
- Items are picked up automatically and gear is auto-equipped
All of which results in less downtime and faster gameplay.
Before you buy....
Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
MINIMAL SETUP
- Memory: 4 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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