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v1.8 - Scrub-a-Dub-Sludge

Back again with a sizable update right before Halloween. ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out!

Highlights


  • New sounds and music including 9 new songs by Christopher Loza
  • Starvation rework with no more instant deaths
  • New branches: Baths and Sewers
  • New monsters: Harpy, Sludge, Samca
  • New spell: UMBRA
  • Hotel entrance rework
  • Magical drinking fountains added
  • YOU CAN PET THE DOG
  • And lots more!

Sound


  • Nine new songs by Christopher Loza
  • "Classic" soundtrack removed (this was an alternative free music soundtrack, not good)
  • Music selection is matched to intensity of current situation
  • Music won't change if repeatedly and quickly switching floors
  • New sounds like splashing, footsteps, and entering a portal
  • Sounds now play in stereo (e.g. sounds far to the left only play on left speaker)
  • Electric melee attacks now have a unique noise

Starvation rework


  • Starvation has been reworked. No more instant deaths. You instead take continuous damage and no longer regen mana once completely starving.
  • Lower starting satiation to offset the starvation rework

New content


  • New branch: Baths. A random swap out for Greenhouse. Fight lightning fast Harpies and the entrancing Rusalki.
  • New branch: Sewers. A random swap out for Grotto. This branch has an optional miniboss, the Rat King, and a new monster, Sludge.
  • Sludges split into two when attacked and leave behind toxic sludge piles that spew poison gas when stepped on.
  • New enemy: Samca. A weaker version of Moroi that is not easily struck.
  • New status effect: Bleeding. When struck by repeated physical attacks from the same enemy in a single turn, some of the immediate damage is converted into slow bleeding.
  • New spell: UMBRA. Become permanently more powerful with each cast, but at great cost.

Gameplay


  • Drinking fountains that act like time limited, one use potions
  • Commander disguise can convert potential allies that are equal to their level (as opposed to only greater than their level)
  • BOMB allows you to choose a potion instead of selecting randomly
  • Primer now transmutes a potion if you have no unidentified potions
  • Brutemaster's pet wolf get stronger when they level up
  • And you can pet the wolf!
  • The Abberation status (provided by Flux potion) gives you double attacks in addition to random damage types.
  • Fire Mother has been made flying
  • Player speed can no longer drop below 4
  • Antidotes are now a guaranteed potion and made slightly stronger
  • Added a neutral Firefly monster
  • Time crystals made slightly rarer
  • Stained glass windows are visible during the day even if otherwise complete darkness
  • Made a few good statuses last longer.

Map gen


  • Reworked the hotel entrance with 11 new rooms that can appear on any side of the hotel. Each new entrance gives a significant and immediate boon.
  • More level generation templates
  • Templates are randomly rotated offering more level variety
  • Branch stairs should now be guaranteed to spawn far away from bosses.

Graphics


  • Reworked stained glass windows to look taller/better
  • Humans/vamps hit by electric attacks have a cartoony skeleton animation
  • Skeletons slightly redrawn and cuter
  • Redrew stairs going down
  • Monsters that spawn additional monsters (e.g. Wolf Spider) are more convincingly animated when producing those monsters
  • Gallery and Baths now have columns instead of single wall tiles

UI and game feels


  • Stairs and items are are shown at full brightness even in darkness. This turns out to not look particularly weird but is a huge accessibility win.
  • XP displays as a percentage towards the next level instead of... whatever that was
  • Revolver aiming now remembers your last target
  • Status effects indicator appears directly above character when first granted status
  • Special now appears on the character sheet
  • Made critical hits feel meatier
  • Hawkers display as green on the mini-map
  • Autoresting now stops when mana is recovered and health is full
  • Removed move confirmation when blind
  • Moved note about numpad to diagonal section for clarity
  • Changed unstable description to be more clear
  • Fixed spacing on title screen menu for better hovering
  • Changed "quenched" to "doused" in Burning description to avoid confusion with Quench ability
  • Added tip to game over screen about magic/resting making hunger worse
  • Status badges now fade in and initially glow
  • Added note about full potion menu to quick potions
  • Three new achievements related to Sewers, Baths, and UMBRA.
  • Clarified Vulnerable status description

Bug fixes and tweaks


  • MIASMA bug fixes including fixing a bug where diagonal casts sometimes missed their target completely
  • Fixed a major freezing issue that occurred when ISPs blocked vulgat.com
  • Fixed an issue where some animations were too fast
  • Fixed an issue with branch names not abbreviating on the hotel map
  • Fixed an Alchemist bug with potion icons
  • Fixed a bug with husks getting permanently "stunned"
  • No longer displaying character shadows over pits


[ 2021-10-15 06:56:53 CET ] [ Original post ]



Golden Krone Hotel
Vulgat
  • Developer

  • Vulgat
  • Publisher

  • 2017-10-26
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (281 reviews)


  • Review Score

  • http://www.goldenkronehotel.com/
  • Website

  • https://store.steampowered.com/app/497800 
  • Steam Store

  • The Game includes VR Support



    Golden Krone Hotel Depot LINUX64 [414.28 M]Golden Krone Hotel Depot LINUX32 [413.13 M]

  • Public Linux depots

  • Golden Krone Hotel - Original Soundtrack by Christopher Loza
  • Available DLCs

  • Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.

    Your mission


    You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.

    Features


    • It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
    • Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
    • A groundbreaking potion identification system that encourages risk taking
    • Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
    • Leaderboard and shareable morgue files

    Content


    • 10 floors, 9 branches, and 6 bosses
    • Dozens of unique monsters
    • 40 potions
    • 20 spells
    • 10 classes

    Game length

    Golden Krone Hotel is what's known as a coffee-break roguelike. A pickup and play style allows for short sessions and the save system lets you stop at any time. Winning runs take about 1-2 hours. Want a longer run? No problem! Just crank up the difficulty setting and attempt to clear all the optional branches.

    Amenities


    Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:

    • A very small number of controls, all of which are rebindable
    • Completely playable with either mouse or keyboard
    • Keypress hints on all buttons to help you learn shortcuts
    • Tooltips on everything
    • No inventory management!
    • Items are picked up automatically and gear is auto-equipped

    All of which results in less downtime and faster gameplay.

    Before you buy....


    Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

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    1.13$ (89%)
    18.89$ (37%)
    12.49$ (50%)
    5.25$ (65%)
    1.76$ (91%)
    0.75$ (92%)
    11.99$ (40%)
    0.75$ (81%)
    2.88$ (71%)
    1.31$ (81%)
    1.87$ (83%)
    0.53$ (92%)
    24.49$ (30%)
    2.7$ (85%)
    3.0$ (85%)
    3.0$ (85%)
    14.99$ (25%)
    4.88$ (62%)
    20.09$ (33%)
    19.99$ (20%)
    5.0$ (75%)
    4.05$ (73%)
    0.98$ (90%)
    2.55$ (83%)
    2.81$ (89%)
    4.75$ (81%)

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